Call of Duty: Black Ops 4 achievements
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Call of Duty: Black Ops 4

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There are 102 Call of Duty: Black Ops 4 achievements (52 without DLC) worth 7,224 (1,825)

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Achievement Details

Entrapment Entrepreneur in Call of Duty: Black Ops 4

Entrapment Entrepreneur79 (15)

In Alpha Omega, kill 11 zombies with 5 different traps in a single match

  • Unlocked by 750 tracked gamers (16% - TA Ratio = 5.29) 4,567  

Achievement Guide for Entrapment Entrepreneur

AuthorSolution
McAwesomePT
129,339 (74,025)
McAwesomePT
Achievement won on 18 Jul 19
TA Score for this game: 7,070
Posted on 17 July 19 at 12:58, Edited on 18 July 19 at 12:35
This solution has 7 positive votes and 2 negative votes. Please log in to vote.
There are 5 different traps in alpha omega.
We need to use them all.
This one has to be done in Normal, not casual, otherwise the tv will not be turned on (this is part of the easter egg). This has happened to me personally so I can confirm this to be true.

celtic has also pointed out that all players get the cheevo if playing co-op

the below is taken directly from,
https://www.reddit.com/r/CODZombies/wiki/alpha-omega#wiki_tr...

In Alpha Omega there are 5 traps.

Electric Trap Lounge/Diner 1000 Points
Fire Trap Yellow House Downstairs 1000 Points
Ceiling Fan Trap Green House Downstairs 1000 Points
Acid Trap Transfusion Facility 1000 Points
APD Trap APD Interrogation 1000 Points

You have to do a few steps in order to turn on all the traps besides the Electric Trap. The steps are as follows:

Activate Pack-a-Punch

Obtain the Galvaknuckles and kill a zombie using it near a static TV somewhere in the Bunker. The TV can be in Beds, Diner, or Lounge. The screen of the TV will be white.

After activating with the TV, it should begin to read a list of codes following the format: (letter, number, number, number, number). What you must now do is interact with the clock in a house that corresponds to the letter of the code and input the time that followed the initial letter of the code. You are able to interact with the clock to make it move in 15 minute intervals or melee it to make it move ahead an hour. Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house.

Make sure to input the times correctly or you will fail and have to interact with the TV next round. Letter to House List:

A - Yellow House
B - Green House
C - Prisoner Holding
D - Transfusion Facility
E - Operations
F - APD Interrogation

After placing all times within all clocks, head to the house that did not have a clock set and interact with the clock. It should spin wildly and activate the trap in that house. Operations and Prisoner Holding do not have traps and activating the clocks in those buildings will open up weapon lockers that contain an upgraded Ray Gun Mark II and a random upgraded weapon.
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