The Tower of Beatrice achievements

The Tower of Beatrice

2.5 from 61 votes

There are 13 The Tower of Beatrice achievements worth 1,169 (1,000)

506 tracked gamers have this game, 322 have completed it (63.64%)

Achievement Details

Entrance Room in The Tower of Beatrice

Entrance Room94 (75)

Get out the sixth room

  • Unlocked by 323 tracked gamers (64% - TA Ratio = 1.25) 508  

Achievement Guide for Entrance Room

2,052,968 (1,292,540)
Achievement won on 23 Jul 19
TA Score for this game: 1,169
Posted on 23 July 19 at 21:13, Edited on 23 July 19 at 22:31
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This is the solution for the whole of Room 6, and the solution to getting to this achievement is below:

• Zoom into the bush on the right. You can take Yellow Leaves #1 and a Book #1 here.
• Zoom in to the white grid to the bottom right of the door. You can pick up Yellow Leaves #2.
• Move the white skull to the bottom right square. Move the moon to the right-most square on the second row. Move the mountains to the bottom left square.
• Before zooming out, make sure that the 'no entry' sign at the bottom left is red and not green.
• Zoom in on the circuit-looking display below the table on the left.
• If you activate the spike security systems, you'll see coloured paint on some of the spikes. You can see those colours below:
Image 1

• These colours correspond with colours that you need to set up on the circuit-looking display (after the spikes have withdrawn). They should look like this:
Image 1

• When you've done this, make sure the 'no entry' symbol is red, not green, before zooming out.
• Zoom into the top of the table, and take the Key, Book #7, Yellow Leaves #3, and Inkpot, and then zoom out.
• Zoom into the map high on the left wall. Take the Diagram and Yellow Leaves #4.
• Zoom into the pentagon of circles above the desk. Take the Yellow Leaves #5.
• Zoom into the top right shelf, and take Book #4.
• Put all of the books you currently have on the bottom shelf, and take the Blue Candle and Yellow Leaves #6.
• Use the inkpot on the top shelf, and then zoom out.
• Zoom back in, and take Inkpot Snail.
• Zoom into the display above the pentagon of circles, and take Yellow Leaves #7.
• You can interact with the diamonds. Interact with the top left, bottom left, and middle right diamonds to place three apples onto the picture. This will unlock lock #1.
• Zoom in on the table, and put the Diagram with the one already there. Then use the Inkpot Snail on the two pieces of the diagram. Also use the blue candle in the tower, and close the tower. This will make a light beam start.
• We now need to direct the light beam to be exactly as the bottom diagram on the door says. When you've zoomed in to each crystal and directed the light beam in the same direction as the diagram, you'll unlock lock #2.
• We now need to do the yellow lock. If we check the map, we need to follow the route that is the double red-line route. So, starting from the tower, it's Tower, Ship, Volcano, Mountains, Tree, House and then back to tower. Arrange the pictures on the yellow gem puzzle (middle right) to unlock lock #3.
• Zoom in on the purple gem puzzle (top right of the door). You want to put bullet holes in these plates, and the order you want is 1-4-2-7-3. This is to do with the number of the books of the head accessory of the creature. The reason why 4th plate is 7 is that the bear has no 'head accessory', i.e. antlers, and thus, it's blank, and the number of the bear book is 7. This will open lock #4.
• Without moving any of the light-beam crystals, zoom into the white grid at the bottom left of the door, and turn the 'no entry' symbol green, then activate all spikes. It will move the beam over the peppers and ripen one.
• Take the Green Pepper, Red Pepper, and Blue Gem.
• Disable the security spikes by turning the 'no entry' sign on the white grid red again, and then zoom into the pentagon of circles.
• Use the Blue Gem on the space on this display, and then zoom out.
• Place the red pepper at the foot of the light beam tower on top of the table.
• Place all seven yellow leaves and the key into your cauldron.
• Use your bottle on the cauldron to get the potion.
• Use the potion on the snail, and then take the glued diagram.
• Use the glued diagram on the map.
• Moved to the five pentagonal circles. The top left circle needs to be a tree. The top right circle needs to be a minus. The left-most circle needs to be a ~. The right-most circle needs to be a dot. The bottom circle needs to be a tree. This unlocks lock #5.
• We will now have to move the light-beams again. We need to get it to go from the skull on the bottom left, to the diagram middle right, up to the top right diagram, over to the green gem on the bookshelf, all the way across the room to the blue gem on the top left, down to the five circles, and then finally down onto the bottom image on the right door. This will unlock lock #6.
• We can now focus on the final lock. Zoom into the new image on the door.
• In order, from top to bottom, place the symbols: 'B', Clock, Portrait, Face, Door, Coffin.
• You can open the door, and in will come the villain. The door will shut behind him. He will have a health bar of 10 green hearts.
• Take the gold coin from the table with the skull. You'll get locked in a cage.
• Place the green pepper on the cage. To do this, you'll have to press it into the middle of the cage, and it'll appear at the top left. The snail will come along, nibble the pepper, and put acid on the cage bars.
• You can now poke out the cage bars on the bottom part of the cage. Activate the security system on the left under the table by turning the 'no entry' symbol to green.
• Enemy health: 9/10.
• He'll rebuild the cage. Poke out the single pole in front of the white grid, and use the pole to poke the 'no entry' symbol to make it green.
• Enemy health: 8/10.
• The cage disappears. The enemy will go through the mirror.
• Put the gold coin in your cauldron. Use your bottle on the cauldron for a potion. Use the potion on the pile of books.
• Exit through the basement door.

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