As I (and many others apparently) find seeing the heart and brain symbols near impossible on some decisions (generally the ACTION ones), I did a bit of searching and came across this post on Reddit that steps through all the decisions:
https://www.reddit.com/r/ManOfMedan/comments/d1hrq0/go_with_...However I found even this missed a couple of things, and did some unnecessary actions - in a lot of scenes, they will proceed automatically after a certain amount of time, so talking to people more often than you need just increases the risk you'll choose the wrong thing.
So I just did a run using the above as a basis and made some corrections and notes. Generally, other than where noted, choices and quicktime events do not matter, and in fact it's probably quicker for your playthrough to simply fail them when you can. Often there is no actual consequence, or it leads to a character death which is quicker than trying to continue. All of the "hold your breath" QTEs can be failed, and I recommend doing this.
IMPORTANT:
* When this says "Say Nothing" it means to CHOOSE TO SAY NOTHING. Do not let the conversation time out. You must specifically choose to say nothing.
* When it says "ACTION: Do Nothing", this means you have an action choice, and you MUST let it time out. Do not choose anything.
I hope it helps.
Joe: Dockside Market, Manchuria - 9:12 P.M. (Post World War II)Curious: Tell me about my son
ACTION: Choose Dragon Tile
Brad: Duke of Milan, French Polynesia - 8:30 A.M. (Present Day)Insecure: It’s embarrassing
Accusatory: I was invited
Empathetic: Must be tough
Sentimental: Go with your gut
Relaxed: Yeah, cool!
Gloomy: Never
Alex: Duke of Milan, Offshore North French Polynesia - 5:30 P.M. (June 20)Say nothing
Annoyed: Who cares?
-> Wait for scene to time out (don't speak to anyone until Julia says she's ready then talk to her)
Playful: Lookin’ good J!
ACTION: Do nothing
Bitter: Fliss’ attitude
Fliss: Duke of Milan - 6:15 P.M. (June 20)Relaxed: Sure, why not
Self-assured: Don’t ask a lady about her money
Uninterested: Sorry, got enough on my plate
-> Wait for scene to time out
Uneasy: That’s not the coastguard...
Confident: Be quiet and let me handle it
Worried: We’ve got divers in the water!
Julia: South Pacific Wreck Site - 6:12 P.M. (June 20)-> forward to far door, open it, trigger fish jump scare, interact with yoke, wait
Astounded: We almost died!
Loving: Yes!
Frightened: My brother’s up there!
Panicked: Fuck it, I’m going
Bewildered: Why are you paying the ocean...?
Julia: Duke of Milan - 10:07 P.M. (June 20)Cheerful: It does have a nice ring
Provocative: Dad can foot the bill
Apologetic: Money’s not a big deal
Adoring: I love you
Say nothing
-> Go and fetch map from case (speeds up scene)
Relaxed: Beer o’clock!
Apologetic: Okay, maybe
Supportive: Let’s hear it
Annoyed: Shush!
Disgusted: So gross!
Disappointed: Wasn’t scary
Conrad: Duke of Milan - 11:22 P.M. (June 20)ACTION: Do nothing
ACTION: Do nothing
ACTION: Do nothing
Serious: What do you want?
Agitated: Please just stop!
Say nothing
Uneasy: No. I hope he’s okay
Say nothing
-> Break window on count of 6 (not sure if this actually matters, there is an achievement for this though)
-> Fail breathing QTE
Say nothing
Fliss: Duke of Milan - 12:12 A.M. (June 21)Reassuring: We were only talking
Enraged: How dare you
Defiant: Ask for help
Threatening: You’ll be caught
ACTION: Help
Optimistic: He could help
Interlude:The CuratorCurious: Forewarned is forearmed
Conrad: Abandoned WW2 Freighter - 1:01 A.M. (June 21)Say nothing
Say nothing
Curious: What is a distributor cap?
-> Reveal vent, wait until Alex calls for you, then speak to him
Anxious: Can’t be worse
ACTION: Distract
ACTION: Replace
Conrad: Upper Deck - 1:43 A.M. (June 21)Say nothing
ACTION: Warn Fliss
Alex: Main Deck - 2:18 A.M. (June 21)Worried: It’s probably just rats
Supportive: It is crappy
Anxious: Hey Conrad!
Doesn't matter what you do with Brad and Fliss, I just rushed through Brad's bit and let Fliss' scene time out. UPDATE: There have been a few comments saying that this isn't actually true and what you do here matters. Alternative: "...for the Brad and Fliss part, let Brad grab the mask and leave Fliss in the ballroom for about 7 mins to trigger the cutscenes, the rest will match...". Thanks
青岛丶OGGamer and sorry for the problems people had with this part.
Julia: Cargo Hold 1 - 2:52 A.M. (June 21)Frantic: Stop, he’ll drown!
Conrad: Officers’ Quarters - 2:44 A.M. (June 21)Fail QTEs (death)
Julia: Lower Deck - 3:11 A.M. (June 21)ACTION: Jump
ACTION: Keep going
Interlude: The CuratorCurious: I need some help
Julia: Weather Deck - 3:32 A.M. (June 21)Baffled: Where’s the gold?
Probing: What happened on this ship?
Suspicious: This place is weird
Say nothing
Alex: Weather Deck - 3:43 A.M. (June 21)Frantic: This is an emergency!
Say nothing
Say nothing
Brad: Lower Deck - 4:05 A.M. (June 21)Hopeful: We’re okay
Compliant: Leave it
Brad: Lower Deck - 4:19 A.M. (June 21)Say nothing
Say nothing
Say nothing
Alex: Radio Room - 4:44 A.M. (June 21)Aggressive: Get away from me!
---
Achievement will pop during credits.