Command & Conquer: Red Alert 3 achievements

Command & Conquer: Red Alert 3

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There are 50 Command & Conquer: Red Alert 3 achievements worth 2,437 (1,000)

24,441 tracked gamers have this game, 988 have completed it (4.04%)

Achievement Details

A Monument to Madness in Command & Conquer: Red Alert 3

A Monument to Madness34 (20)

Complete Allies mission 6 on any difficulty level

  • Unlocked by 8,657 tracked gamers (35% - TA Ratio = 1.68) 24,456  

Achievement Guide for A Monument to Madness

292,108 (154,220)
Achievement won on 17 Nov 09
TA Score for this game: 2,437
Posted on 18 February 11 at 13:04, Edited on 18 February 11 at 13:05
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
This mission is fairly straightforward, but it does throw a nasty surprise at you at the end, which if you are not prepared, could lose you the mission. This guide is purely for those trying to get this achievement, and does not contain info about optional objectives.

This mission is in 3 parts:

First, use Tanya to take out attack dogs so that your co-commander can get his spies into the buildings. This is straightforward, and shouldn't cause too many issues. Once you've completed this part, now is a good time to save your game.

Next, build your base and either build plenty of mirage tanks, or a few defences and plenty of bombers. Attack the primary target and keep yourself defended during the process. You can pretty much ignore any other target unless they directly threaten your advance. You need to do this before the time expires, but you should be comfortable.

Finally, the President will attempt to escape via helicopter, and for this some Apollo fighters or Multigunner IFV (buggies) are essential. If you haven't got some of these hanging around by this stage, he will likely escape before you can build some, although his flight path will approach your base, so some rocket troops may suffice in a pinch. Once the President has been shot down, the mission ends.
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Le Garnisher
102,589 (65,362)
Le Garnisher
Achievement won on 18 Jan 11
TA Score for this game: 2,437
Posted on 13 March 11 at 15:23
This solution has 0 positive votes and 0 negative votes. Please log in to vote.
A quick strategy for playing on hard.

First off, play co-op as the computer controlled co-commander is particularly unsuited to accomplish the goals of this mission.

Secondly, get the bonus objectives on easy... there's really no point making it that much tougher on yourself on hard.

Finally, remember that once you get past the section with Tanya and the spies, the only objective of the mission is to destroy a single building which has the green marker on the map. Therefore when you both get your MCV's and can start building your bases, build up your defenses to the point where you have some tanks and a few spectrum towers, which should hold off any waves of tanks that are sent your way. Otherwise both commanders should ignore all else and build three airfields and fill them with century bombers. Also, make sure one or both of you builds at least one cryo-copter... you'll see why in a moment.

Once you have a (combined) 24 bombers, coordinate with your co-commander and send them in at once. You will lose almost all of your bombers but the building will be destroyed. Build apollo fighters with your now numerous open slots at your airbase.

The president will then warp to the middle of the map to try and escape on his own helicopter. Send in the cryocopter to freeze his limo before he reaches the chopper, then send in what's left of your bombers to finish him off. If he happens to make it to the chopper before you freeze him, send in the apollo fighters. This part is quick so don't mess about.

Using the above strategy, we were able to beat the entire mission in 17 minutes.

Good luck.
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