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Everybody Likes Me achievement in The Outer Worlds

Everybody Likes Me

Have 75% or higher positive reputation with 3 factions.

Everybody Likes Me0
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How to unlock the Everybody Likes Me achievement

  • BradLeafsFan9BradLeafsFan9
    04 Dec 2019 09 Dec 2019 09 Dec 2019
    - You can check your Status with each faction in the Menu under 
    CHARACTER | REPUTATION

    - Once you get 3 factions at least 75% on the Positive side you'll get the achievement

    - This will come naturally if you make an effort to just help out everybody and accept all quests. You'll notice the Reputation Increase notification that pops up after helping people from that faction/community

    All of my HD Achievement Guides for The Outer Worlds can be found here! :) (Mobile Friendly)
    https://www.bradleafsfan9.com/the-outer-worlds
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  • despondent ddespondent d
    26 Oct 2019 26 Oct 2019
    Okay, so I have been making sure to pick up and complete side-quests as often as possible (9 hours in ish) and this Achievement popped for me with the following Reputation:

    Primary

    Groundbreaker - Revering - 87% Positive, 1% Negative
    Iconoclasts - Neutral - 0% Positive, 0% Negative
    Monarch Stellar Industries - Neutral - 0% Positive, 0% Negative
    SubLight Salvage & Shipping - Neutral - 0% Positive, 0% Negative
    The Board - Neutral - 9% Positive, 0% Negative

    Secondary

    Deserters - Revering - 100% Positive, 0% Negative
    Spacer's Choice - Nervous - 96% Positive, 100% Negative

    I'm not sure if this is a bug or what. I tried to remain on the good side of everybody (but diverted Geothermal Plant power to the Botanical Lab, depriving Edgewater of power).

    I know it's not a perfect guide but it seems to be simple enough, just keep questing I guess, lol.
    Showing most recent comments. View all comments.
    CheeezieQuaverHey, thanks for your guide :) just wondering how do you check the percentages and stuff?
    Posted by CheeezieQuaver on 08 Nov 19 at 21:02
    despondent dFilthy casual, lmao. Just kidding ofc. It's in the menu on the character tab, amongst many other tabs. Lots of tabs in this game. Almost a game in itself.
    Posted by despondent d on 08 Nov 19 at 22:40
    CheeezieQuaverOh yeah of corse, durh! Why i did i not think of that lmao.. thank you 🙏
    Posted by CheeezieQuaver on 08 Nov 19 at 23:04
  • AllgorhythmAllgorhythm
    09 Apr 2020 26 Aug 2023
    The achievement unlocks when three factions have a positive rating of at least 75% simultaneously. In other words, provided you attain a positive rating of 75% or greater with two factions, and do not degrade those ratings below 75%, the achievement will pop when the third faction hits 75%.

    To see your rating, press cn_back to bring up the inventory screen press cn_LB to tab to Character and cn_LT to tab to the Reputation screen. On the left side, the factions are shown in two groups: Primary and Secondary. Factions in both groups qualify for the achievement. On the right side, the positive and negative status is shown. Only the positive status is relevant to the achievement—it must be at least 75%.
    Image 1

    Ideally, one would like the status to be revering. However, that is not necessary. A nervous status with 75% positive and 85% negative would qualify a faction for the achievement.

    The first location in the game, Emerald Vale, has two factions: Spacer’s Choice and The Deserters. You complete two main story quests—Stranger in a Strange Land and Comes Now the Power. Your actions will have consequences. To minimize the adverse effects and maximize positive reputation, perform the following side quests:
    • A Small Grave Matter
    • Die, Robot
    • Fistful of Digits
    • A Few Kindred Spirits
    • The Frightened Engineer
    • The Long Tomorrow
    • At Central
    • Why Call Them Back From Retirement
    You have to make a decision whether to divert power to the Biolab or Edgewater. Additionally, you influence the Deserters to remain in place or return to Edgewater. Finally, you can persuade Reed to step down or remain in charge. You can, provided you maintained a positive tone with everyone you dealt with, achieve a 75% or better rating with both factions. The ‘best’ ending of the game has the power diverted to Edgewater, the Deserters returning to Edgewater, and Reed continuing to head up the facility.

    When you leave Emerald Vale, your next destination is Groundbreaker. It is more straightforward because you can maximize the faction’s rating without antagonizing another faction. The main story quest branches to one of two paths: Passage to Anywhere or Balance Due. Regardless of which path you choose, the following side quests are available:
    • Happiness is a warm spaceship
    • Solution Vital
    • The Distress Signal
    • The Silent Voices
    • Who Goes There
    • Weapons From the Void
    As with Emerald Vale, work on both main and side quests to increase your reputation with Groundbreaker. Note that, whereas the above side quests all originate on Groundbreaker, you must travel off station to complete some of them. The achievement will pop when the Groundbreaker positive status hits 75% assuming you achieved at least a 75% rating with both Spacer’s Choice and the Deserters.

    Whereas Spacer's Choice, The Deserters, and Groundbreaker are the first three factions in the game; you need not rely on any or all of them for the achievement. As shown in the illustration above, there are quite a few other factions you could rely on. Sublight Salvage and Shipping, for example, is a particularly easy faction to earn a revering status of 100%. You encounter its rep on Groundbreaker. If you work on Sublight's side quests at the earliest opportunity, you could easily max out their rep and pop the achievement before you attain 75% with Groundbreaker.
Do you have a question about this achievement? Please post it in the The Outer Worlds Forum