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The Blood Pressure Contradiction achievement in Big Pharma

The Blood Pressure Contradiction

Sell a product which Relieves Hypertension and Increases Blood Pressure

The Blood Pressure Contradiction0
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How to unlock the The Blood Pressure Contradiction achievement

  • thanatos8285thanatos8285
    17 Oct 2020 17 Oct 2020 18 Oct 2020
    This is one of the easier combinations to create, as "Relieves Hypertension" is a level 1 effect, so you do not need to process the ingredient at all to level up the positive effect.

    1) As with all of the Contradiction achievements, start a new game in Free Build mode. The reason for this is that all technologies and ingredients are unlocked from the outset, and you have unlimited money, so you can build and rebuild as much as you want.

    2) You will not need much space for this setup, so your starting area will do. Buy some of the adjacent areas if you need to since your money is unlimited.

    3) Select one of the wall terminals to start importing an ingredient. As far as I'm aware, ingredient effects are randomized, so just scroll through all of them until you find the one with the POSITIVE (green bars) "Relieves Hypertension" effect (abbreviated as RH from here on). RH upgrades to "Treats Angina," so this gives you a better chance at finding the correct ingredient quicker, since only one of the four screens shows RH on the scrolling info screens for each ingredient, but if you also know to look for "Treats Angina," that increases it to three out of the four info screens that you can use to identify the correct ingredient. You can also tab out and back to the screen quickly to reset the screens and see the first screen which shows the current ingredient effects. (Very poor design)

    4) Select another nearby wall terminal and start scrolling through the ingredients again until you find the one with the NEGATIVE (red bars) "Increases Blood Pressure" effect (abbreviated as IBP from here on). Only one screen shows this, unfortunately, so you'll just have to read as many ingredients as you can when they're on the one screen that shows the negative effect, there's no other way like there was with the positive ingredient. You can still tab out of the screen and back quickly to reset it, at least. It's a hassle, but better than sitting through the other 3 irrelevant screens, in my opinion.

    5) Compare the slots that each of the two necessary effects is in. If RH and IBP are in different slots for each of their respective ingredients - if RH is in the first effect slot for its ingredient and IBP is in the second effect slot for it's ingredient, you're good, and you can skip to the next step. If not, you will need a Shaker to shuffle one of them to a different slot. It doesn't matter which ingredient you shuffle. Press Y to bring up the Tools menu, press right 3 times to get to the Auxiliary tab, and select a shaker. Place it in front of one of your two terminals, and run a belt from the terminal into the shaker.

    6) Next, open up your tools menu, scroll to the Auxiliary tab, and purchase a centrifuge. Run belts to bring each ingredient into separate entry slots, run one segment of belt coming out of the exit ports.

    7) Click on the centrifuge once to open the menu for it. This is a little difficult to describe, but basically, the centrifuge lets you mix and match the effects from your two ingredients and create two new ones. In the lower left corner, you'll see 4 bars - 2 red and 2 green. You can scroll up and down with the right stick and use A to change colors from red to green. This was why we needed to make sure RH and IBP were in different slots for their respective ingredients. You want to make sure that one of the two resulting ingredients has both effects, (and this is the part that's a little hard to describe) make sure the two slots are different colors for each ingredient. So for example, if RH is in the first slot for its ingredient, and IBP is in the second slot for its ingredient, make sure the first and second slot on the centrifuge are different colors. The other two slots don't matter.

    8) Stick Analyzers at the end of each belt segment coming out of the centrifuge (Auxiliary tab once again). This serves no purpose other than to destroy the products to keep the assembly line moving so that you can see your new ingredients as you change things.

    9) Check the ingredients coming out of the centrifuge. One should now have neither one of the two needed effects, while the other should have both. Remove the Analyzer from the belt that's carrying the desired ingredient, leave the other one in place (this keeps things moving, otherwise the whole production line will stop once either belt is backed up).

    10) In order for the achievement to pop, the positive effect has to be active, but the negative effect does not. It CAN be, it just doesn't NEED to be. So if you ship out a product with RH active but IBP inactive, you're good to go. You're also good to go if both are active. But if the finished product is a sugar pill of any variety (i.e. no active positive effect), it will not count. The simplest way is to just run the ingredient through a Hadron Collider (Advanced tab under Tools; this will also give you that achievement), since this will make all effects active, and you don't need to worry about doing anything to change the concentration.

    11) Finally, once you have an ingredient with both RH and IBP listed as effects and where RH is active, run it through the Maker of your choice, and once the first batch sells, your achievement will pop. Pill, syringe, cream, or sachet, it does not matter.

    12, optional) My recommendation is to exit out of your game and start a new one before attempting any other achievements. My game was very glitchy, and once I got one achievement, it seemed to lock me out of the others, because nothing would pop, but if I started a new game and did exactly the same thing, it would pop then. Up to you if you want to risk it, but most of the other achievements will be more time consuming than this.
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