The Last Remnant achievements

The Last Remnant

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There are 22 The Last Remnant achievements worth 2,231 (1,000)

14,660 tracked gamers have this game, 1,628 have completed it (11.11%)

Achievement Details

Secret Achievement in The Last Remnant

Secret Achievement546 (200)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 1,967 tracked gamers (13% - TA Ratio = 2.73) 14,668  

Achievement Guide for Secret Achievement

60,815 (38,208)
Achievement won on 17 Apr 09
TA Score for this game: 2,231
Posted on 19 May 09 at 12:22
This solution has 15 positive votes and 0 negative votes. Please log in to vote.
I was BR100 when I defeated him.

Before you fight the main boss you have to deal with 2 sub-bosses at once. Attack the male boss first. The reason for this is that they both go beserk after a few rounds but the female one can only deadlock 1 union, so her beserk only kills on union. The male guys kills 3/4! So you'll want him dead before he goes beserk, or at least near death. Once he falls the female is easy. Just try to time it so all your unions are heathly just before she falls, because you don't get a break (or even a turn) before the Absolute Conqueror appears and attacks you instantly.

I found a good tactic against the Absolute Conqueror is to have a couple of unions with just a single leader in. I used Rush (herbal healing) and Emmy (magic healing), Emmy turned out to be a bad choice, I should have used Pagus instead (herbal and magic healing) because it takes too long to charge up AP for the magic healing. Those two will be very resistant to the AC's area attacks that happen at the end of a lot of turns. So they can be used to heal and raise other unions and give you a 2nd chance if you make a mistake and get hit by an area attack unprepared. If they get charged by the AC he will kill them straight off though, so try to keep them out of trouble.

Also he goes beserk at the start of some/all turns quite late in the battle. This will pretty much kill anything so don't send all your unions after him in one go once he starts going beserk. Send two, the first will die (hopefully doing at least some damage) the second will then get free hits and survive (you always get free hits when you engage an enemy union that just wiped out it's last deadlocked opponent). Next turn send another union in, the ones still in combat with die and the new union will get free hits again (rinse and repeat). Of course, sometimes he doesn't go beserk.

Summons are brilliant too. He has a move called "War God" that got unleashed twice against me. It annihilated everyone except the summon (cyclops in my case) and one of my single leader unions. It would have been game over if the cyclops wasn't deadlocking the AC while Rush frantically raised everyone back to life. If you get a summon, keep his/her/their health up late in the battle. Raise them if they die (idially with magic like Kiss Of Life, but even getting them back with Vivication Tincture is good enough). You'll be glad when "War God" comes out.

Good luck!
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