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Untouchable achievement in Ori and the Will of the Wisps

Untouchable

Defeat Mora Without Taking any Damage

Untouchable0
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How to unlock the Untouchable achievement

  • LifeExpectancyLifeExpectancy
    09 Mar 2020 12 Mar 2020 27 Jan 2021

    Edit: This is no longer missable and can be done via Time Trial under Quick Access. Confirmed by users below in comments.

    The fight is 3 phases. You don't need to be flawless. If you take damage just die and repeat that phase. You just have to avoid damage on the attempt where you complete that phase. This was confirmed by a user below. If you use the setup below along with Spirit Spike, you will one shot each phase on Easy or two shot each phase on Normal, leaving few if any attacks to even have to dodge.

    A user in the comments has reported that if you do it via time trials you cant die to restart a phase like in story mode. I havent tested it myself but if so you will need to do the whole fight flawless if via quick access time trials. But with all the dmg boosts below that still shouldnt be super difficult.

    1. 25% dmg boost seed quest - Starts at guy above first grey sludge room you reach in Silent Woods. Warp back and forth to talk to seed guy in town to get seed and plant it for dmg boost tree. Can be obtained before finishing Act 1.

    2. 25% dmg boost tree - At entrance to Midnight Burrows, the hanging light flowers match the stones nearby to the left (high flower = tallest stone, etc). Bash off them without touching the ground to open Midnight Burrows or the tree to the right. Numbering the flowers 1 2 3 from left to right, the order is 1 2 1 3 3 2 1 to open the tree door, and 1 2 3 3 1 2 1 to open Midnight Burrows. Can be obtained before finishing Act 1.

    3. Lifeforce shard (30% bonus damage when above half health ). This is in the northwest corner of Bauer's Reach and requires Burrow ability from Windswept Wastes to obtain. Can be obtained as soon as Act 2 starts.

    Lifeforce Shard Location

    4. Reckless shard (35% bonus damage when fully upgraded)

    5. Spirit Surge shard (bonus damage based on your current Spirit Light up to a max of 6000)

    6. Finesse shard (20% chance for 50% bonus damage)

    With this setup even just swinging the spirit blade at its head will end each phase it before it has much of a chance to attack, but the spirit spike is definitely the way to go due to its burst damage output.

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    ChickenBalls NZThis one seems a little buggy as I definitely took damage in the final phase, yet after carrying on just to finish the fight anyway, I still got the achievement. Eh, I'll take a freebie I guess.
    Posted by ChickenBalls NZ on 24 Nov 23 at 23:17
    BS BloopaCan confirm that it's buggy (in a good way!) I redid the fight in the time trials menu, took damage in all 3 phases, including 4 hits in the last phase, and the achievement still unlocked after defeating her
    Posted by BS Bloopa on 19 Feb at 02:51
    Raziel CruentusCan also confirm, though like Chickenballs NZ, it unlocked when I only took damage in the last phase. I did several tries where I took damage in the first phase as well, but the achievement never popped.
    Posted by Raziel Cruentus on 18 Mar at 09:30
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  • Maka91Maka91
    11 Mar 2020 14 Mar 2020 10 Jun 2020
    This must be done during a playthrough, and cannot be attained via Quick Access. It is highly recommended that you copy/paste your save before the boss battle to allow for multiple attempts. This takes place in the Mouldwood Depths.

    Recommended Difficulty: Easy
    Recommend Abilities: Spirit Edge, Spike (upgraded), and Flash (Optional)

    Grab +50% extra damage by grabbing the two ancestral trees, located at the entrance to the Midnight Burrows, and at the Wellglade Springs by planting a seed with Tuley.

    Complete combat shrines to unlock additional shard slots. Upgrade them at vendor. Recommend Shards:
    - Reckless: Take more damage, deal more damage
    - Finesse: 20% chance to deal 50% bonus damage
    - Lifeforce: Deal extra damage when over half life
    - Overcharge: Reduce energy cost by 50%, increase damage taken by 100%
    + Whatever else you like (additional energy cells, movement, etc)
    The fight itself isn't too bad, especially on easy difficulty. Keep your distance, and use the exploding spike over and over again, dodging the occasional attack. The fight takes 60-75 seconds on normal using this strategy.
    Showing most recent comments. View all comments.
    Tukano PTAfter complete the game , i got achievement in my first try with this guide. thanks
    Posted by Tukano PT on 15 Jan 21 at 09:18
    el p1nkoOn a side note: in the video at some point you talk about „a series of jumps“ which invokes Siri when watching on an iPad lol
    Posted by el p1nko on 27 Jul 21 at 01:37
    thanatos8285Downvote for false info. You absolutely can get this through quick access.
    Posted by thanatos8285 on 26 Aug 22 at 09:15
  • C0dice24C0dice24
    08 Apr 2023 08 Apr 2023
    I tried this challenge after I did the Immortal, Lightless, Shardless and Look at the time achievements on easy and I completed it in under a minute. I attempted this on my hard save but i wasn't able to get it so I suggest to do it on easy or normal but not on hard.

    This is the equiment I used at the end of the game (you need at least 2.700SL to buy all shards and the spike weapon plus 6.000SL to maximize the Spirit Surge shard):
    - I got the two optional +25% dmg tree boosts;
    - I've done a Combat shrine to get an extra shard;
    - Lifeforce shard (+30% bonus damage when above half life) - Total cost: 600SL;
    - Spirit Surge shard (Spirit lights grants bonus damage. Caps at 6.000 spirit lights) - Total cost: 600SL;
    - Finess shard (20% chance to deal 50% bonus damage) - Total cost: 350SL;
    - Overcharged (Reduce energy costs by 50% and increase damage taken by 100%) - Total cost: 150SL;
    - Spike at full upgrade - Total cost: 1.000SL.

    I would say the "overcharged" shard is optional (and so the combat shrine) because you can kill each phase with 1 or 2 shoots but if are short on energy cells you might want it.

    You can do it on quick access and as soon as I got a damage, I restarted the fight. Be careful at the end of the fight (25% or less of health), activate the flash power to avoid an instant death or try to hit it very fast.
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