The Big Ending achievement in Gears Tactics

The Big Ending

Revive a Scout with Stim ability and then use that Scout to kill at least 5 enemies with Rampage.

The Big Ending-0.3
4 guidesOffline Game ModeSingle Player

How to unlock the The Big Ending achievement

  • The Killjoy LawThe Killjoy Law640,043
    02 May 2020 02 May 2020 02 May 2020
    31 0 7
    Hello. If someone could tell me how to format multiple achievement solutions would be much appreciated. Apologies I'm new to writing guides. Hopefully they are helping.
    This CAN be stacked with BackDoor Man which states to kill 6 targets with a single use of rampage AFTER coming OUT from Cloak.

    The level I did this on was Act 3. Chapter 6: Vantage Point. This level is a pretty good spot for other achievements that require a setup.
    Classes you need 1 Scout and 1 Support.
    Scout needs to be specked into the rampage ability and i had the extra skillpoint for the free cloak as i found it useful in general.
    Support needs to have SIM level 2 which heals and revives the unit. The level 1 and healing nades DO NOT count.

    **Also it isnt stated on The Big Ending description but the 5 kills must come in 1 rampage use. I did try to salvage my run and thought alright if I had killed 3 then ibshould kill 2 more. But nothing happened. So just giving some foresight just in case.**

    At the beginning of the level you will encounter a chest to your left. Pick it up if you want. Proceed up and take out the locust. Should be about 15 of them. A zealot wretches and disciples. After you take them out. You open the door and receive a checkpoint. Here is where we will be going for the achievements.

    On the way to get there you can luck out and pop it if you set it up properly. But honestly dont sweat it. After the checkpoint. The door opens. And you get swarmed with wretches and drones that try to swarm you. So you can cluster the 5/6 you will need for (ether achievement.)wretches here much more easily than in the start.

    Next. Use one of your scouts to be a sacrifice.
    Once the wretches down him use the supports SIM abitlity level 2. This is the one that revives a unit.
    Once the Scout is alive. With the support cast Empower lvl 3 preferably. As this gives your scout +2action and a +20%damage buff.
    Once the scout is back on their feet.
    Make sure you wont get interrupted cast cloak. **this is optional ad this is the backdoor requirement remember unit needs to COME OUT from Cloak.**
    Lastly with the Scout use Rampage. On the cluster of wretches and you should kill the 5 or 6 to get the big ending and or the backdoor man should you try and go for both.
    If for whatever reason something goes wrong. You have the checkpoint simply reload and try it again.

    Apologies for the long text. Heres a tldr. Act3 ch6.
    Make sure scout had rampage ability. Support has SIM level 2.
    Let scout get down. Preferably surrounded by wretches
    Cast Sim on the scout.
    Cast rampage on the cluster of 5 wretches.

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    DeviSlatorThe scout auto reloads during rampage
    Posted by DeviSlator On 18 Nov 20 at 15:36
    ChuppernicusWorks amazingly. Kept trying at the beginning, not worth it. About 8+ wretches spawn at the checkpoint after the door opens. I think I had 8 kills.
    Posted by Chuppernicus On 26 Nov 20 at 03:51
    AradorWorked the second time for me, first time I was closer to a Drone than a Wretch so she shot the Drone first
    Posted by Arador On 03 Dec 20 at 07:38
  • Have you got any tips or tricks to unlock this achievement?
    Add a guide to share them with the community.

    Sign in and add a guide
  • jumpin jonnyjumpin jonny680,218
    26 Feb 2021 27 Feb 2021 27 Feb 2021
    4 0 0
    i have made a video that details how to get the achievement the big ending

  • AcriliteAcrilite438,946
    20 Nov 2020 20 Nov 2020 20 Nov 2020
    3 0 0
    First time writing a guide so bare with.

    Big ending and backdoor man in one.

    On Act 3 chapter 1, after you open the gate send your scout (who knows rampage) and a sniper (who has chain kill skills {doesn't actually matter too much}) to the left side of the building.
    Then send your two support units to the right (one with stim lvl2 minimum and the other with empower at whatever level you have.

    Once you've cleared the enemies BEFORE YOU ACTIVATE THE CRATE, get your scout up to the path in between the sandbags to the right of the APC and your sniper covering anywhere behind.

    When you click on the chest the enemies will spawn in, let them down your scout, stim him to revive, THEN CHECK YOUR AP! If you only have one left use a support unit to give him an extra one. Cloak then rampage. I did this and got 12 kills and both achievements.
There is 1 other guide for this achievement
Do you have a question about this achievement? Please post it in the Gears Tactics Forum

Related Achievements