This gets you a long way,Most civilizations have:
Dock, House, Livestock pen, Market, Mill, outpost, trading post, Wall, Gate (convert a wall that is already built)
, Barracks, Native embassy, Stable, Town center, EstateThere are 7 advanced buildings:
Mill, Market, Arsenal, Dock, Trading Post, Farm and Estate
- Field Hospital: Create a scenario with a friendly town center and one or more surgeons. Then start the scenario and use the surgeons to build a field hospital.Aztecs:
War hut, Nobles hut, Brits:
Manor, Artillery foundry, Church, Saloon, Arsenal, Fort, Factory, CapitolChinese:
Village, War academy, castle, consulate, Rice Paddy, Monastery, & 5 wondersDutch:
Bank (+Dance room upgrade for saloon, can be done with a card)French: Germans:Inca:
Kallanka, Stronghold, Kancha house, TamboIriquous (Caughnawaga):
Longhouse, farm, Community Plaza, Corral, Siege workshopIndians:
Sacred field, Caravanserai, 5 wonders, Mango Grove (built with Grove Rickshaw, by calling him in with a card)Japanese:
Shrine, Cherry Orchard (built with Orchard Rickshaw), 5 wonders, Dojo, (built with Dojo Rickshaw, by calling him in with a card)Ottomans:
: BlockhouseSpaniards: Swedes:
Kalmar CastleSioux (great council):
That's 60 buildings + 15 wonders. If the advanced buildings, the dance room and the wonders don't count this is a pretty complete list at 52 buildings, since you get around 2% per building.
Not sure all of these are required, just pointing out possible ones you are missing.
Also, as mentioned, it is buggy. This popped for me when I was back in the menu browsing the web for info on possible other buildings, so just do some multiple times to be sure it has counted. Also, when you're done NEVER quit. First, resign and then quit to be sure it counted properly.