14 Nov 20

Entamaphobia achievement in Call of Duty: Black Ops Cold War


In Die Maschine, stay in the Yard for 15 rounds

14 November 2020 - 8 guidesOnline/OfflineSingle PlayerCooperative

How to unlock the Entamaphobia achievement

  • Divine FearDivine Fear250,347
    13 Nov 2020 13 Nov 2020 14 Nov 2020
    30 0 43
    I’m not sure if this is 15 rounds at the start of the game, but coming from similar Black Ops 4 achievements, I did the first 15 to be safe.
    I started with the proximity mine equipment, and a XM4, and didn’t really have much trouble until I got to the Megaton (he spawned on 15 for me). He isn’t too much trouble if you have a combat bow though.

    I ran a couple attempts with a friend, and we died on 12 every time. The first game I ran solo I unlocked it at the end of 15.

    If someone can verify that this is just 15 consecutive rounds, and not the first 15, I’ll update this solution!

    EDIT : As Zenész has stated in the comments, this has to be 15 consecutive rounds.

    As xCANExINSANEx93 has stated in the comments, it has to be the first 15 rounds, even though it doesn’t state it specifically.

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    HeasleyK13Does this have to be done in solo?
    Posted by HeasleyK13 on 15 Feb at 21:15
    Divine Fear@Heasley, no it doesn’t have to be done solo but it’s easiest done solo so you don’t get trapped in other player(s) trains or have them access more areas.
    Posted by Divine Fear on 16 Feb at 01:17
    SmoothAsEgg5the zombies are also much weaker, and less amount of them in solos
    Posted by SmoothAsEgg5 on 13 Mar at 20:34
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    17 Nov 2020 17 Nov 2020 17 Nov 2020
    15 0 6
    Take it from someone who sucks at zombies, this is easier than it sounds. In the menu of which zombies game type you want to select, press the right bumper and tab over to private session. Select Die Maschine Solo. I HIGHLY recommend the energy mine upgrade. I also took the XM4 with me but you can feel free to choose something else. I would however suggest something with a decent magazine size. Shotguns may be powerful but their range is limited and they need to be reloaded often. That could get you killed.

    First things first, you have one self revive to start with so know that you can go down once and still succeed. Even better, you can kill some zombies while you are down and wait a little bit to revive yourself.

    The first few rounds are pretty easy so familiarize yourself with the level and where the construction bench and ammo box are.

    When you get scrap, use it between rounds to create stims. You'll need these if things get dicey.

    As you approach waves 5, 6 and 7, zombies will become harder to kill and move faster so instead of killing a few as they spawn, simply run around until they have all spawned and grouped up. This is where the energy mine and any grenades or C4 that you might have picked up come in handy.

    Don't worry about picking up double points or bonus points, you will get enough just from killing zombies.

    During the middle waves, let the zombies spawn and form a large group. As you dodge them, stop, aim at head level and let it rip. One magazine a piece for each stop ought to give you plenty of time to start running again. REMEMBER THAT USING DEVICES AND RELOADING DO NOT ALLOW YOU TO SPRINT.

    In the later waves of 11 and beyond, the zombies get even faster and more powerful. Instead of aiming when you stop, simply fire from the hip and don't worry about going through the whole clip. Also, keep an eye on your ammo as you may need to visit the box mid-round which is tricky. You should be visiting the ammo box between rounds whether you think you need it or not. Also, remember to keep your stims at max capacity as you approach wave 15.

    If you go down and lose your self revive before wave 12, you may want to think about a restart. Remember that lethals are nice but other devices will replace your stims. The grenade and semtex are nice but the C4 and Tomahawk are better. C4 can wipe out a group and the Tomahawk is lethal in one shot to any zombie, good for taking out the really fast one's, and it lays on the ground waiting to be picked up on another pass.

    In round 15, a Megaton zombie will appear. YOU DO NOT NEED TO KILL IT TO GET THROUGH THE ROUND. Be aware, that it has melee attack and a long range radioactive goo attack. The ranged attack will kill other zombies so it can be helpful from time to time. Do not be stingy with the stims. Your health can go pretty quickly this round. Once all the zombies are dead, the round will end and the achievement should pop.
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    P00R GRENDELIf you got the achievement, feel free to end to the game. If you didn't, I would suggest trying it again, though I wouldn't know why you didn't get the achievement.
    Posted by P00R GRENDEL on 28 Jan at 14:10
    Poopdog M60RiotJust got it on my first try. I bought a death machine and blew through waves 14 and 15 with ease.
    Posted by Poopdog M60Riot on 13 Mar at 07:41
    P00R GRENDELNice.
    Posted by P00R GRENDEL on 13 Mar at 14:30
  • LindenW26LindenW26101,277
    13 Nov 2020 14 Nov 2020 14 Nov 2020
    5 0 0
    To get this achievement just practice training zombies round the spawn area first.

    I managed to get it first time trying with just the mp5 with 3 attachments at the time, just simply train round where is comfortable for you and keep buying ammo as you need, after about round 11 it’s starts to get hard but picking up Explosives and tomohawks helps get through the zombies quick, on round 15 the big guy tends to spawn you do not need to kill him simply train all round the spawn and avoid him once all zombies are killed the achievement will pop as round 15 ends.

    Once you master training zombies this achievement will be easy to get, and as the spawn is so open it’s made a lot easier to do.
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