A Cramped Train achievement in Monster Train

A Cramped Train

Win a run with at least 40 cards at the end of the run.

A Cramped Train-4.5
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How to unlock the A Cramped Train achievement

  • PaladinX87PaladinX87153,973
    14 Jan 2021 20 Jan 2021 20 Jan 2021
    5 0 1
    Working with KrakenScorch here is a combined guide:

    Your best bet to collect this achievement is through mutators. The following will help a lot:
    1. "Two for One" (every time you draft a card you gain 2 copies of it.)
    2. "Come Prepared" (adds 12 random cards to your starting deck.)
    3. "Burn Bright" (+2 Energy per turn). This extra energy will help you deal with higher cost random cards that would likely otherwise be a dead card in early game.

    Since this run includes random cards, it may be helpful to have cards that have "Consume". If a card does not have have it, it can be added at the Merchant of Magic with a Surgestone (20 gold).
    Another helpful aspect to be on the lookout for are Draw cards, as this will help you navigate your deck during the run.

    Another thing to keep in mind during the run is to consider taking the +Draw artifact from the mini-boss stages. Another viable option would be the +Space artifact if your run has a lot of unit cards.

    Overall the goal should be to grab cards that compliment your deck and duplicate cards where you can and it makes sense.

    KrakenScorch's original guide strongly recommended using a run with the Hellhorn as primary and the Awoken as secondary.

    One proposed challenge run is the following:
    CottagesBasementExternal

    The basic premise of the build is Hornbreaker with the following:
    Armor 10 and Multistrike 1
    Slay: Gain 10 Armor
    Revenge: Gain Rage 3
    Put it in either in the front or behind an imp or two and build its rage while adding armor to it.
    I picked up Animus of Will and Shattered Shell for some added power behind Hornbreaker / on the other floors.

    Run Details:

    Artifacts (in order of collecting)
    Imp-cicle
    Blood for Blood
    Light of Seraph
    Ashes of the Fallen (Rage Imps with this kicks Hornbreaker into high gear)
    Concussive Coals
    Scorching Restraints (MORE RAGE)
    Heaven's Gold
    Light of Seraph
    Tempered Talisman

    Cards:
    Hornbreaker
    Animus of Will - Heartstone and Strengthstone
    Animus of Will - Heartstone
    Impish Scholar
    Molting Imp
    Shattered Shell - Frenzystone and Strengthstone
    Shattered Shell
    Train Steward x4
    Welder Helper
    Dark Deal - Stackstone and Ember (would have had two but screwed up the second one by adding a Surgestone, do NOT do this as it adds 20 to the damage part of the card...which would damage your unit)
    Fortify x2
    Invigorating Solution
    Steel Enhancer x2
    Vent x2
    Vine Grasp - Surgestone
    Vine Grasp
    Engraft
    Glimmer
    Hidden Passage
    Imp-Pressive - Surgestone and Eternalstone
    Imp-Pressive - Surgestone
    Pyre Shards x4
    Restore x5
    Torch x5
    Adaptive Mutation
    Sharpen - Emberstone
    Sharpen
    Reinforce - Emberstone
    Showing only comment. Leave a comment.
    MastaGusHeh, I ended my run with 72 cards. +1
    Posted by MastaGus on 05 Feb at 13:45
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