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Snowblind Map Pack

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Snowblind Map Pack

Veteran Gear achievement in Gears of War 2

Veteran Gear

Reach level 100 and win a match on each of the 4 Snowblind Map Pack maps (not Custom)

Veteran Gear0
13 guidesOnline Game ModeOnline/OfflineSingle PlayerCooperativeVersusLevelTime Consuming

How to unlock the Veteran Gear achievement

  • Sora401KSora401K94,894
    23 Jul 2010 05 Jun 2010 01 Jun 2012
    287 41 100
    Note: While I'm flattered by those who come to me for help, I can't continually drop what I'm playing/doing to do so. So please do not message me asking me to set up a boosting session with you. If you have a question about the method itself, feel free to leave a comment.

    Note 2: The experience multiplier is now permanently 4x. The math was awful to begin with due to my timing-fails, so I won't try and update that. Just know that it is now 4x instead of 2x. Things should go twice as fast now.

    With the recent addition of Social Matches this is now much easier.

    First, get 2 groups of 5 together in 2 different parties. They can be 5 real people, or you can have some guests logged in. Either works just fine.

    Have both teams matchmake into Social King Of The Hill. Be sure to make everyone on both teams a preferred player, that way you have a higher chance of being matched up.

    Most already running matches don't have 5 slots open on one team, so it will most likely start you in a new match with your team and 5 bots. Then the other team, looking for 5 open slots, will have a high chance of getting in. If not, then just leave and try again.

    Just keep matchmaking and quitting until you get all 10 people together in a match. Then do the following.

    Have team 1 and team 2 meet at the hill. Neither go in until both are there. Then team 1 will step in, capture the hill, and as soon as the 200 capture points are awarded to the players in the hill, all the members from team 2 will step into the hill, breaking the capture, getting 50 points each, and allowing the hill to be captured again. Do this over and over.

    When team 1 gets to 119 points stop. Swap team 2 into the hill, repeat the entire process. When both teams have 119 end the round by letting one win. Then the next round, repeat the same process, except the team that lost the first round should now be the winner. Doing this allows for 3 rounds per match.

    You must get 120 capture points to win the rounds.

    200 points per capture x 120 capture points to win the round = 24000.

    50 points per "break" x 119 "breaks" = 5950

    5950 + 24000 = Nearly 30,000 points per round (rounded from 29,950). And thats if you don't kill someone, which happens from time to time.

    30,000 x 3 = 90,000

    King of the Hill gives 50% EXP back of what your score is.

    EX: You score 1000 points, you get 500EXP.

    So if you score 90,000 you get 45,000 EXP back.

    Thats right. 45,000 exp PER MATCH.

    Each match takes about 40 minutes. Social just does endless matches with no further matchmaking. Going through each map alphabetically.

    The total EXP required to reach LvL 100 is 6,825,825.

    If anyone has questions, or I wasn't clear on something, just shoot me a message. Here or on XboxLive.

    I have used this method only once, and for a short while. After nearly every match I leveled up (I was 50 to start, got to 53).

    Edit:
    Fixed mistakes
    Boosted more during the 6X XP week, I went from 57 to 85 in 2 days.

    Edit:
    Got my Wings during the 20x XP event. If you still need this achievement I would recommend you do it now.

    Edit:
    Again, people seem to think that I have the time and ability to help everyone. Please stop messaging me via live for help in setting up a boosting session. There are plenty of people to join up with. Use TA to create a session if you need to. Whatever works. Just don't get your hopes up if you decide to ask me to boost with you.

    Guide not helping? View 12 more guides for this achievement.

    Showing most recent comments. View all comments.
    Crackhaw2How many hours does this take now
    Posted by Crackhaw2 on 27 Aug 20 at 14:47
    OptionalOwlRan this solo.
    6 Xboxes
    6 Gold accounts + 4 Guests
    6 copies of GoW2
    10 controllers
    5v5 Social Warzone
    Nets 9,000xp about every 4min.
    No DBNO, 25 outright kills (175 points each) nets you 9k. So no ink grenades or rifles. I used gnasher almost exclusively and if frags or hammer of dawn was available I picked them up.
    How this helps someone.
    Posted by OptionalOwl on 18 Feb at 03:19
    ProtossEVO343I'm doing it alone, 2 xbox (x360 and Xone X). I start a king of the hill match on each console with different profiles (social match), without inviting each other (otherwise, the game would put my 2 profiles on same team). Usually the game succeeds in placing both profiles on the same match but different teams. Then I play with my main account, and leave the second account without moving, which means the opponent team has 1 less character than my team, so victory becomes slightly easier (slightly because I'm not too much useful against 4 hardcore level bots making rain bullets on my head).
    Posted by ProtossEVO343 on 06 Apr at 02:55
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  • Pedle ZelnipPedle Zelnip832,636
    18 Jun 2010 08 May 2010 22 Jun 2010
    77 25 3
    Edit: I'll leave this solution around as reference, but Sora's KoTH boosting method is definitely superior to this. Using it I did levels 81 through 100 in a couple of days during the 6x XP event.

    Original solution to follow:

    As an addition to the various solutions given, the one I've tended to go with is doing wave 1 of Security horde on insane over and over.

    The basic idea is that you play the first wave, and after you beat it, you then have everyone jump into the lasers to immediately fail, and the host then picks "restart from beginning". Rinse & repeat (and repeat, and repeat, and repeat........)

    On insane it's now 500 XP per wave. If you have a group of 5 who follow the tips below you can easily average well under 1 minute per wave, so with load times say about 1-1.5 mins, which is 40-60 matches an hour, which is 20000-30000 XP an hour. Not bad.

    The depressing stat is that's anywhere from 220 to 350 hours to go from rank 0 to 100. Though of course if you do this during bonus XP events you can decrease those hour counts dramatically.

    Now the trick (and this really only works if you have 5 people, though technically it can work with as few as 3) is to learn the 5 enemy spawn points on the map: where both grenades spawn (I'll call these points A and B), the rooms opposite the grenades (I'll call these C and D), and inside the tunnel where the lasers hiding the flamethrower are (I'll call this point E),

    The key trick is to take advantage of the fact that if there is a human player on a spawn point, an enemy will not spawn there. So the strategy is as soon as the wave starts:

    - have 1 player run to point E and stand there the entire match (or at least while there are more than 5 enemies remaining). THIS IS CRITICAL, this person should not leave until there are only 5 enemies remaining as otherwise enemies will start spawning in the tunnels.
    - have 1 player run to point A and pick up the grenades. Similarly have another run to point B and pick up the grenades. These two players then immediately get ready to toss the grenades at points C and D, which (because of where everyone is standing) will be the only two points where enemies spawn. Again, like the player at point E, these two people should not leave their spot until there are 5 enemies remaining as otherwise they risk having enemies spawn where the grenades are.
    - If you have extra players it can help to have them stand at the sandbags and play support for the players with the grenades.
    - As soon as enemies appear, toss the grenades. If you time it right, the grenades will blow up all (or very nearly all) the enemies in one quick go. Then just mop up the rest.

    I can't stress enough the importance of not leaving the spawn points. One of the most common issues I see is that people will run to a grenade spawn, won't see enemies spawn across from them so they leave their spot and now suddenly have enemies spawn behind them. It usually doesn't result in a fail, but it definitely does add time to the wave. Once there are 5 enemies left all enemies will be on the map and you don't have to worry about enemies spawning.

    At any rate, following this I've seen waves done in as little as 23 seconds. Given that enemies first appear on the map at the 15 second mark, that means that all enemies were defeated in only 8 seconds.

    If you can't get a group of 5, it is certainly possible to do wave 1 on insane by yourself, though obviously it will take much longer (I average probably about 2 to 2.5 minutes playing by myself). Strategies can vary, but usually people just camp a grenade spawn. Depending on where enemies spawn you might have a quick wave (under 1:30) or a really long wave (over 4 minutes). It really does vary considerably.

    One last thing: don't underestimate public horde matches. They're only 300 XP per wave, but it's much easier to get a group of 5, and it's not nearly as boring as Security grinding. Personally I find doing an hour security grinding to be about my limit before I go nutty from the monotony, but I can play public horde for hours on end. Lately I've been doing a bit of Security grinding, then switching to public for a bit, then back to grinding, and it seems to be working pretty well for me.

    Edit after TU6: with the addition of "social" matches, the former "public" mode is relatively dead, as hardly anybody is playing it anymore, instead opting for social horde. Unfortunately social horde is *VERY* poor XP as A) you either start in a match on round 1 on casual by yourself, or B) join a match on a relatively high wave on who knows what difficulty (it varies).
    Showing most recent comments. View all comments.
    javouquejerryGood but from lvl 1 to lvl 100 you have to complete 13,652 waves in Insane which makes your method quite boring. But it's rather faster than other methodes.
    Posted by javouquejerry on 09 May 10 at 10:52
    Pedle ZelnipYes, it is. Very boring.
    Posted by Pedle Zelnip on 10 May 10 at 20:19
  • Dr MartyDr Marty779,503
    23 Mar 2019 02 Dec 2018 01 Aug 2019
    29 1 2
    I haven't seen anyone post a CronusMax script for ring boosting yet. So, with a 10-year delay, here is my script.

    Have 4-5 people in the ring. Place a dummy from the other team just outside the ring and rubber band the Y button. This will make him run in and out of the ring indefinitely, breaking the ring every 3.8sec. I have boosted this manually first, but this is so much easier! You set up the boost and let it auto-run for 8min.

    With the correct placement of the dummy you'll get around 24,000 points per round (8min incl loading). So, 180,000/hour with minimal effort on your part.

    About the placement:
    The best position for the dummy is very close to the ring. But please be aware that the dummy will - over time - move a little bit forward. So, you'll have to readjust him every few minutes. This way, every time the winning team capture back the ring, only 1 second will be added to the score before the dummy breaks the ring again.
    However, if you'd rather leave the dummy completely unattended for the entire round, just leave him a couple of steps farther away from the ring. This way, even though he creeps forward every few cycles, he will still be breaking the ring for the entire round. However, when doing it this way, sometimes 2 seconds may be added to the score after each break, and therefore the round will be a little bit shorter, with a slightly lower XP yield at the end.
    The reason behind this is that the forward and backward acceleration of the Gears characters differs initially and then plateaus off. It is certainly possible to perfect the script below by changing the "wait time" values, but it is tedious and not worth it, in my opinion.


    main {
    if(get_val(XB360_Y)) {
    combo_run(Turbo_1);
    }

    }
    combo Turbo_1 {
    set_val(PS4_LY, -400);
    wait(984);
    set_val(PS4_LY, 400);
    wait(1300);
    set_val(XB360_X, 0);
    wait(1500);
    }
    (P.S.: I am aware that some of the button inputs say PS4, but it works with XBox. For some reason my Cronus thinks my XOne controller is a PS4 controller.)
    Showing both comments.
    x KinectNinja xThanks for sharing the script. It worked very well. Just wanted to give a comment that it's usually easier to use a variable to represent the combo state, then make a specific button-press to flip its on/off state.

    For example:
    int turbo = 0;
    main {
    if (event_press(XB1_PR2)) {
    turbo = !turbo;
    }
    if (turbo) {
    combo_run(Turbo_1);
    } else {
    combo_stop(Turbo_1);
    }
    }
    This will make the PR2 button an on/off switch for the combo.
    Posted by x KinectNinja x on 20 Jan 20 at 04:40
    Dr MartyThanks.
    This was my very first script. And I didn't know much about scripting at all. After having written all combos for street fighter IV, I got much better at it lol...
    Posted by Dr Marty on 20 Jan 20 at 04:42
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