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Map Pack 3

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Map Pack 3

Perkaholics Anonymous! achievement in Call of Duty: World at War

Perkaholics Anonymous!

Survive until round 20 without buying a single Perk. (Map Pack 3 only)

Perkaholics Anonymous!0
7 guidesOnline/OfflineSingle PlayerCooperative

How to unlock the Perkaholics Anonymous! achievement

  • Some SortSome Sort26,368
    07 Aug 2009 07 Aug 2009 08 Aug 2009
    37 2 2
    The trick to Perkaholics Anonymous is firepower- lots and lots of firepower. You are going to want as many upgraded Ray Guns as you can get your hands on, as well as an upgraded Wonder Waffle. If you are having bad luck at the box and can't get the Ray Gun, then the Trench Gun upgrades into a powerful shotgun (the "Gut Shot") that will remain a 1-shot kill well past level 20.

    Once you've got some serious firepower, go into the room behind where you turn on the power (the room where you get the bowie knife). By the teleporter is a dead-end hallway with a window halfway down. Have one person (someone without a ray gun) crouch next to the window, while everyone else goes further down the hall to provide support. The guy at the window is responsible for any zombies at the window, and everyone else is responsible for making sure no zombies sneak up on the guy at the window and kill him. It would help if the guy holding the window had Juggernog, but it's not necessary- when I got my Perksaholic, it was in a 3-player game, and none of us had any perks.

    Have the guys in the back unload ammo as fast as they need to to ensure that nobody touches the window guy. When you start running low on ammo, tell the other support guys to reload so that, by the time you're out of ammo, they should have a fresh clip and you can reload in peace. While it's tempting to look out the gaps to the left and shoot zombies there, if they drop any powerups you won't be able to collect them, so I wouldn't recommend it. If someone goes down, have someone toss a monkey bomb out the gaps to the left and then revive while all the zombies are distracted. For dog rounds, be quick on the trigger to kill them all at the bottom of the stairs, but don't worry about using your Ray Gun if one gets close; the upgraded Ray Gun's blast deals much less damage to you. You can still kill yourselves by firing 4-5 close range blasts in rapid succession, but a single shot of the upgraded Ray Gun will never kill you, no matter how close you stand to the blast. After that, it's just a matter of time before you hit round 20. As I said, I made it with 3 players (one Ray Gun, one Wonder Waffle/MG42 combo, one Trench Gun, all of them upgraded) without a single down. It seems like a tough achievement, but the upgraded ray gun makes it really easy.

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    Showing both comments. Leave a comment.
    atc2008Thanks....I have all of them except this and aquire waffle weapons...I could have got this one early when I got to round 25 with 3 other people who co-operated really great (if only everyone was like that) and realised I didn't need the perks that I had bought:(
    the waffle weapon is going to be very hard and lucky.
    Posted by atc2008 on 08 Aug 09 at 21:47
    chanjamlukeDid this at the top of the stairs in the same area, 3 of us, all with upgraded ray guns, those are invaluable especially if you get downed, and with upgraded MG42s.+1
    Posted by chanjamluke on 13 Apr 12 at 19:15
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  • LausDominiLausDomini1,583,731
    28 Jan 2010 29 Jan 2010
    22 0 2
    For Solo or Pair play:

    Pistol/Knife for rounds 1 & 2

    Get the Thompson in round 3 and then clear the door up the stairs so you can hold out by where you turn the power on. Do not open the door behind you until round 6, 7, or 8 when you are ready to link the teleporters. Hopefully you also have the Monkey Bomb which can be a life saver.

    Once all of the teleporter doors are open, the map gets really difficult so circling the map similar to the Shi No Numa Big Baller method will be our goal.

    Begin each round up by the electric bridge so that you then fall down into the power room/holdout room. Go straight through the door and around the corner, heading towards the Fly Trap. Now go through the door into the starting room and carefully work your way to the Thompson room then up the stairs. Turn around once standing next to the bridge and unload on the zombie pack for a few seconds before dropping down and starting another lap.

    For the dog rounds, the teleporter room above the Thompson room is a decent place to hold out. Good luck!
    Showing both comments.
    CanadianWhizKidJust something to add that helped me:

    Pack-a-Punch the Thompson, and grab the Trench Gun and Pack-a-Punch it also. As you are running the laps, the Trench Gun (Gut Shot) will help you clear any zombies that surprise you in front, and will 1 hit kill dogs.

    The Thompson (Gib-o-Matic) will help you build insane amounts of points. The reason these 2 guns are recommended is because you can buy ammo for them off the walls. You'll have extra cash anyways since you can't buy perks, so you might as well buy upgraded ammo when you need it.
    Posted by CanadianWhizKid on 15 May 14 at 02:50
    EthigyGreat solution. The Gut Shot is a lifesaver!
    Posted by Ethigy on 10 Nov 20 at 23:08
  • StevannoStevanno931,375
    20 Aug 2009 20 Aug 2009
    22 0 3
    Everything above this solution is correct, however you ARE able to die and be revived to get this achievement. You and your partners all have to reach level 20, they can also have perks if they so choose. Firepower works, Upgraded Ray Guns and Wonderwaffe's are always good. MG42; PP5h-51; and Brownings are solid backup options - upgraded of course.
    Showing all 3 comments.
    ThrillaGnatDo you mean you can get downed and be revived, or you can actually die, and then come back the next round?
    Posted by ThrillaGnat on 15 Sep 11 at 17:20
    Stevannoboth.
    Posted by Stevanno on 19 Apr 12 at 03:03
    Onyx GrimoireA guy who knew what he was doing managed to survive until round 20 in public MP, and got me the achievement that way.
    Posted by Onyx Grimoire on 21 Oct 16 at 22:12
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