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Freeflow Gold achievement in Batman: Arkham Asylum

Freeflow Gold

Achieve 24 medals on combat challenges

Freeflow Gold-0.7
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How to unlock the Freeflow Gold achievement

  • InfernosPhoenixInfernosPhoenix
    28 Aug 2009 28 Aug 2009
    This achievement is won by gold starring or getting a three batarang rating on all of the freeflow challenges. There is no specific way to get this achievement therefore I'm going to give tips and advice. A bit of warning, this achievement is a controller smashing, screen breaking, anger inducing achievement that should only be attempted by the brave and the bold. This achievement is pretty much 50% skill and 50% luck so it's not gonna be a walk in the park. Another warning, to make getting this achievement easier have the upgrade that gives you critical hits 2X, the combo takedown, the throw upgrade, and the upgrade that lets you use combo takedowns at a 5X multiplier instead of 8X.

    Intensive Treatment Challenge: 18,000

    This one is the easiest of all the challenges seeing as it has very few enemies compared to the others. The enemies here are all standard thugs who will occasionally grab pipes to bash you with. Counter, combo takedown and ground takedown them to get a nice multiplier.

    Sewer Bat: 18,000

    This challenge is a bit more difficult than the previous because you have more enemies to deal with. Starting in second round you have to deal with thugs with knives. Probably the most key thing to remember when facing them is to never attack them when trying to rack up a combo because they'll stop it dead in it's tracks. Try to combo takedown them as soon as possible so that they're out of the way. If you can't do that then stun them first and start your combo (Note: Jumping over them and trying to attack them from behind is pointless because they'll instantly block it, destroying your combo in the process). Knocking out the knife thug should be your first priority in later stages seeing as they can pretty much destroy your combo. In the fourth round you encounter thugs who pick up cinderblocks (or something) and throw them at you. Just hit them or grab them before they can throw it at you so you won't lose your combo

    Shock and Awe: 30,000

    In this challenge you have to race against time to beat all the thugs in each round (Note: You have to beat them within the time limit or you automatically die within a few seconds). To make matters worse in the second round you'll face off against a thug a with stun rod. The strategy for these thugs is the same as with the ones with knives. The only difference is that you can jump behind the stun rod thugs and hit them to continue your combo. In the third round you face two knife thugs so rack up a combo and use your combo takedown to dispose of them. In the fourth round you have a big group of enemies with a knife thug and stun rod thug as well. Use the other to make a combo and take out the knife thug, then go after the stun rod one.

    Rumble in the Jungle: 30,000

    This challenge has you facing off against a lot of enemies including knife thugs and stun rod thugs. This is also the first time you encounter a thug who a gun off the wall. If you ever see a thug with a gun, take them out as soon as possible. Not only will they destroy your combo from afar but they can also deal a lot of damage Batman if left unchecked (Note: Even if you take out the gun thug, be wary of other thugs picking up the gun and using it). Once you get to the fourth round you'll fight a bunch of thugs and one titan. When it begins charging at you throw your batarang at it's head and dodge him. Begin attacking him and counter any thugs who try to attack you. Once you weaken him enough you can ride him and whack the thugs, increasing your multiplier. To this until the beast and all the thugs are out of the picture.

    Intensive Treatment (Extreme): 30,000

    The same as the normal version, just more thugs, and the occasional cinderblock thug.

    Sewer Bat (Extreme): 50,000

    This again is much like it's normal version but with a lot more thugs. You have to really be careful here because there are a lot of thugs who will pick up cinderblocks and guns to try and wreck your combo. You'll also have to face knife and stun rod thugs, use the strategies I mentioned before to bring them to their knees... or break them.

    Shock and Awe (Extreme): 30,000

    This challenge by far I think is the hardest of them all. In this challenge you have to face off against more stun rod and knife thugs then ever before. On top off that you still have the timer and getting your flow messed up makes it harder to win within the time limit. My biggest advice is combo take down every knife thug you see to make your life easy because if you don't, they'll make it a living hell.

    Rumble in the Jungle (Extreme): 50,000

    This challenge to me seems easier then most people believe. By now you know what to expect, lots of thugs, knife and stun rod thugs, cinderblocks in the air, bullets flying. But what makes this challenge special is the fourth round where you face off against two titans and a sizable group of thugs. The most important thing here is to use the titans against each other. Once one of them is stun and primed for riding, attack the thugs first and then the other titan. The main reason being that you get a bigger combo and that after hitting the other titan three times, you get throw off. If you did it right the other titan should now be on the ground in the stun stated and you should be able to continue your combo and repeat the process. By doing that I was able to get to the number 2 spot on the leaderboards... no bragging intend just wanted to show it's an effective strategy. (Note: If a thug gets a gun while you're riding a titan, take them out as soon as possible because they are the only enemies that can stop your combo as you ride.)

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    Showing most recent comments. View all comments.
    AaronWi60Just got this after a few solid days of trail and error and lots of frustration. I'm very glad there's not an easier way to do this because it makes the achievement (including the Perfect Knight one) all the more satisfying.

    Thanks for all the tips, guys.

    If I were to give any it would be that sometimes just getting a higher combo and then taking each one out with ground takedowns can sometimes work better than going for high variation bonuses.

    I just made sure to get very high scores in the first few rounds so I didn't have to worry about messing up too bad later. In regards to Shock & Awe-ful (Extreme) this meant I could concentrate on just clearing the room before the time limit instead of focusing on my score. :)
    Posted by AaronWi60 on 17 Oct 14 at 17:38
    My RingtonesShock and Awe non extreme version is almost impossible to complete in a legit manner. You have to have two good rounds and a perfect last round, I got dark knight to get me over 30k. Registrations issues regrading blocks and evades not working seem to amplify to a point I believe where the developers must've changed how the game reads them for this one map.

    Advice on the super giants at the end of the last challenge is hard to understand you essentially just have to keep going from giant to giant at then end. I got to 49.5 k with the last giant at a sliver of health and finally completed this hell.
    Posted by My Ringtones on 16 Jun 23 at 20:05
    dancrozierI agree Shock and Awe extreme was the hardest. I just thought I'd share my video on how i did it
    https://youtu.be/S_ndwNJkVcA?si=LXXFLBHCh5ev2q3Z
    Posted by dancrozier on 11 Jan at 21:26
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  • Batman5273Batman5273
    10 Sep 2009 30 Aug 2009 03 Nov 2011
    Below are all of the Combat Challenges. Watching them may help give you an idea of a pattern which works.

    Credit goes to DualWielderDotCom for the videos.
    Showing most recent comments. View all comments.
    FreshScowlAfter watching your videos I can see where I'm going wrong! Thanks, much appreciated :)
    Posted by FreshScowl on 07 Sep 11 at 12:10
    JoeySJ95i can see what im doing wrong i just cant do it right. i think its fair to say this is three achievement that im not going to get
    Posted by JoeySJ95 on 21 Dec 11 at 21:27
    HighT3chR3dn3ckhow did you get so many points for just your combos?
    Posted by HighT3chR3dn3ck on 24 Jan 14 at 18:13
  • DarklightsDarklights
    08 Sep 2009 08 Sep 2009 08 Sep 2009
    Having played through on hard it was only when I started on the combat challenges that I really learnt and understood the combat.

    I've listed a few simple tips below..

    Bonus points:
    The following can be achieved in combat challenges
    • Dark knight bonus - not getting hit
    • Freeflow - kill all enemies in one flowing combo
    • Variations - getting in all of Batman’s moves nets 5k

    If you get the dark knight bonus on all rounds you also net 5k

    To do well in combat challenges you have to get big combos 7-9 moves will really boost your points.
    It's worth practising the perfect combo to really get a grip on this.

    When fighting remember that getting hit and breaking your combo doesn’t mean it’s game over, quite often I would start a new combo mid round and get it into the 7+ range.

    Fighting itself is not button bashing if you do you'll probably lose. Think about where the enemies are and who you plan to hit next and with what. Hit x once with just a direction will normally result in a critical hit (worth a few points more). When doing a ground takedown you can pan the camera around this really helps when planning the next move.

    Finally you can sort of cue up a move so when doing a ground takedown you can press X once and batman will automatically hit the guy in that direction. Don't worry about getting over to him batman will do the distance no matter how far off they are.

    Otherwise counter often and jump around to clear some space this will help out a lot.

    I start each round as follows if this helps...
    • Batclaw to pull them in
    • strikes to knock them down
    • either a counter and the aground take down or just a ground take down depending on the situation.
    • allows you to pull of the special takedown
    • then jump over and bat cape and you’re only missing the throw and the baterangs for a full combo.

    As mentioned above you do need the upgrades to Succeed
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