As LosersVoteParty says, for achievements like this there is no guide, only advice... so I'll share what helped me finally get this.
First off a few general notes:
1. I'd highly recommend making use of practice mode to perfect parts that tend to trip you up. Start at slower speeds (you can go as low as 70%) to figure out the parts until you can play them mechanically, then ramp it up to 100% in steps. Also, running through the song at 90% speed is a good way to warm up before a try and help with the recall mentally and physically.
2. You can break combo and still get 100%, so you're only screwed if you miss a note (i.e. it scrolls off the bottom of the screen). If you're struggling, you can use this to your advantage in places (see below).
3. This may not work for you, but in general I'd recommend using double-hits on most of the eighth note snare/tom hits. Or put another way, repeat notes on the same tom with the same hand if you can. Most of the fills just work better that way, and you avoid awkward crossovers or jumps.
Ok, so here are the specific parts people might have trouble with. Obviously different people will find different things easier or harder, but here are 7 things and my suggestions for handling them. If you can master these, you should be good to go:
1. Snare-led yellow tom roll fill (OUTRO B)
pattern: RYYYYY RYYYYY G
sticking: LRLRLR LRLRLL R
alt-stick: LRRLRR LRRLRL R
--> these are triplets, so whatever sticking works for you, but you'll probably need to adjust the last triplet to let you hit the crash with your right hand.
2. Ending tom rolls (OUTRO, ENDING)
--> the OUTRO roll is eight sixteenth notes on Y; the ENDING rolls are 18 triplets on B and 9 triplets on Y. Each triplet roll ends on the crash so either use RLL sticking, or adjust your sticking accordingly. If you have problems getting this, these rolls can be spammed -- hit them as fast as possible and just make sure you get the first and last notes as well as the crash.
3. Weak-handed snare roll fill (PRE-VERSE 1)
--> you're going to need to be able to hit a stream of eighth notes on the snare with just your weak hand to do this section; if you can't do this consistently, use practice mode until you can.
4. Tom fills over quarter-note bass (CHORUS 1, GTR SOLO, OUTRO, OUTRO B, OUTRO C)
--> all of these (plus a very short fill in VERSE 2) are the same, quarter note bass and eighth note tom hits (sometimes skipping a note); most of these I found to work best with using double/triple hits like I suggest in general tip #3. These fills are what I found the 90% speed practice refresher pre-try run helped most with.
5. Sixteenth-note pickup fills (CHORUS 2, GTR SOLO, VERSE 3, CHORUS 3)
--> these start with tuh-tuh-tuh duh; there are four: RRY R, RRR Y, BBB B, and then RRR Y again. Either be comfortable starting the roll with either hand, or else plan out your sticking in advance. Otherwise you might rush it, since the fill starts on an upbeat (of 2 sixteenths). Also, consider LLR L sticking for the first one.
6. Set dropping notes
--> ok, if you have problems with sensitivity in your set (I do for my red pad), then go look for mods online to help. Most are non-destructive and just require tape or a shim (e.g. a penny). Scorehero is a good source. You're not going to get this achievement easily if your set is dropping notes...
7. Putting it all together
--> I highly suggest the 90% speed practice run as a warm up/refresher. If you consistently have problems with a particular section (even after mastering it in practice), try a different sticking. After more than a handful of tries where you quit out before halfway through the song, do a full play-through either live or in practice. Otherwise you may botch up a later part after ignoring it for too long. Finally, if you get too tired, it's probably better to take a break and try again later.
Hope that helps, and good luck!