Pinball Hall of Fame The Williams Collection achievements

Pinball Hall of Fame The Williams Collection

4.1 from 261 votes

There are 25 Pinball Hall of Fame The Williams Collection achievements worth 2,461 (1,000)

2,440 tracked gamers have this game, 75 have completed it (3.07%)

Achievement Details

Black Knight™ Wizard Goals. in Pinball Hall of Fame The Williams Collection

Black Knight™ Wizard Goals.122 (50)

Complete all Wizard Goals for Black Knight™.

  • Unlocked by 412 tracked gamers (17% - TA Ratio = 2.43) 2,440  

Achievement Guide for Black Knight™ Wizard Goals.

560,527 (323,227)
Achievement won on 01 Mar 11
TA Score for this game: 1,216
Posted on 01 March 11 at 12:06
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
This guide's for the goal that gave me the most trouble, as I believe the other 4 are relatively straightforward and will be earned along the way, or separately, but with less difficulty. If you have questions on any of those feel free to leave a comment and I'll try and shed some insight.

Earn an extra ball from the lower playfield - one of the reasons this goal gave me so much trouble is because the instructions are not completely clear about how it works. You need to have all 4 sets of bank targets with 3 lights lit and then make the lower playfield turnaround.

The biggest problem is that if you light the upper banks, and earn the upper playfield extra ball, those banks reset, and you have to relight them. I'm unsure on what happens if you have the bottom banks lit, and then hit the top - instead I chose to earn the upper playfield extra ball and then go for the lower. The bonus of this is that these lights stay lit after death, so you are giving yourself a larger window to try and earn this.

In both the upper and lower banks, the ones off to the left are harder to hit. Ignoring the lower banks for now, you pretty much want to focus on aiming for the upper banks - the easiest way to do this is to go for the 3 ball multiball via the lock on the upper playfield. Every time you get to relaunch a ball, it's fairly easy to hit something over to the left, and you'll get better with your timing as you play more. When I would get the multiball I would ignore balls that fell down and focus on keeping the balls on the upper playfield.

SO, eventually you will hit both upper banks 3 times, and have to redo it so that you've earned the upper playfield extra ball and have those bumpers relit. At this time it's still worth locking balls and entering multiball, simply because your chances of staying alive increase. Just focusing on keeping 3 balls in play on the lower playfield should light those banks up eventually, at which point you only have to make the turnaround shot.

I found this way to be easiest because you are decreasing your chances of losing a ball. It's very frustrating to do all that work above only to get a game over, and I found that leaving and coming back after a while improved my performance.
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