Pinball Hall of Fame The Williams Collection achievements
2,447
(1,000)

Pinball Hall of Fame The Williams Collection

4.1 from 253 votes

There are a maximum of 25 Pinball Hall of Fame The Williams Collection achievements worth 2,447 (1,000)

2,319 tracked gamers have this game, 74 have completed it (3.19%)

Achievement Details

Firepower™ Wizard Goals. in Pinball Hall of Fame The Williams Collection

Firepower™ Wizard Goals.113 (50)

Complete all Wizard Goals for Firepower™.

  • Unlocked by 455 tracked gamers (20% - TA Ratio = 2.25) 2,319  

Achievement Guide for Firepower™ Wizard Goals.

AuthorSolution
Onza
129,421 (76,891)
Onza
Achievement won on 23 Jun 11
TA Score for this game: 755
Posted on 23 June 11 at 19:11, Edited on 23 June 11 at 21:17
This solution has 1 positive vote and 0 negative votes. Please log in to vote.
Goals:

1. Earn an Extra Ball
2. Activate Multi-ball
3. Earn the 50,000 point FIREPOWER bonus
4. Advance the bonus to it maximum
5. Score at least 750,000 points

All goals except number 3 should be doable just by playing the table as you try to achieve goal 3 (at least it was for me since 3 was so time-consuming).

To achieve goal number 3 you must collect and thereby advance the the FIREPOWER bonus by completing both the F-I-R-E rollovers (see page 18 of the in-game instructions) AND the POWER spot bonus (page 27) FOUR times.

When you complete the F-I-R-E rollovers, "FIRE" (in red) will light in the middle left of the field. Now's the time to shoot for the POWER spots. Off the tip of the left flipper seems to work best. Try to trap the ball and then launch it off the tip. After a few tries you'll get a feel for this and a perfect shot gets all three spots at once. Also, if the ball hits the left ball lock, hold the left flipper for an easy trap.

If you complete the POWER spots first, "POWER" (in blue) will light in the middle right of the field. Now's the time to shoot for the rollover lanes. It's pretty easy to use either the left or right flipper to get the ball back to the top of the table. Now use that right flipper to cycle the unlit lane(s) to get your F-I-R-E rollover. You'll also get used to the bounces off the jet bumpers and these can also help with the rollovers.

The toughest part is the POWER spot targets. They are just too close to the right outlane, and sadly the kickback is only on the left outlane (which I recommend you try to keep lit by completing one bank of the spot targets in the middle of the table). Also, I had to get a bit better at nudging the table to save the ball (mostly from the right outlane).

One more tip: I like to play 4-player as it's a bit more efficient when it comes starting a new game.

Good luck and comment if you have any additional advice.
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