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Grounded 1.0

Super Win achievement in Grounded

Super Win

Grow big again and score 100% on the end game Report Card

Super Win-2.0
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How to unlock the Super Win achievement

  • TheMonkeyKing89TheMonkeyKing89
    Locked 02 Oct 2022 17 Oct 2022
    *Update 10/17: Seem like there still a huge issue with this achievement. With the current update, I believe Gold cards are not needed as my score went up a little after getting the achievement for all cards*

    After brewing the Embiggerening Cocktail, your final mission will be to go back to the main pad from the beginning of the game and plug in the new piece. Press the switch & boom enjoy the ending.

    Now for the report card: this is more so what it entails rather being a guide ATM. At the end screen, you get a report card. This will tell you how many days pass in game, how many kills you got, deaths and grass you harvested.(Deaths don't mean anything, so don't worry at all about dying. Matter of fact, nothing shown at the end screen is important towards the overall 100%)

    My overall score was a 88(so I missed this by 12 points). At the bottom of the report card is a "bonus hint". my hint said to find more "Molars", while for my co op buddy it said "find more brains"(raw science)

    So it seems we have to find at least all the collectables/molars/raw science and creatures cards for the 100%(not gold, will keep updating)

    You can also grow big and after the last ending screen the game will revert back to right before you pressed the switch (I made a back up save just in case) so you can still explore and when you think you added more points to your report card, just grow big again and check your score.(literally the only way to tell if your score has gone up)

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    GRUB Ki11RGot 99%.
    Got all gold cards and all the locations and scabs and it tells me that I need to "collect more yard data" not sure what that entails
    Posted by GRUB Ki11R on 31 Mar at 00:19
    GRUB Ki11RGot it. The glorious recipe in the undershed lab is the one that was missing
    Posted by GRUB Ki11R on 31 Mar at 01:48
    GRUB Ki11RGot it. The glorious recipe in the undershed lab is the one that was missing
    Posted by GRUB Ki11R on 31 Mar at 01:49
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  • Queens BlvdQueens Blvd
    27 Apr 2023 27 Apr 2023 27 Apr 2023
    The 1.2 "Super Duper" update added new items that need to be collected in additional to defeating the Wasp Queen to get 100% completion. Most of the items can be found in the Brawny Boy Bin, the same place you battle the Wasp Queen.

    Four new Milk Molars: Be sure to spend these molar on the last remaining Health infusion.
    • One behind you when you enter the bin, to the left of the large Onyx logo against the wall
    • One in the far west in the back of the black widow den
    • One in the center under the wasp next, behind the Onyx DVDs just past the nut on the ground
    • One on top of the disassembled TAYZ.T accessible by the shortcut arm lowered to the entrance of the bin
    Three new Angry Creature cards:
    • Wasp
    • Wasp Drone
    • Wasp Queen
    One new Wendell Misc Data Item:
    • 24 Oct, 89 REMINDER: DO NOT OPEN THE BRAWNY BOY BIN! - Found in the Field Station in the Brawny Boy Bin.
    One new Ominent Notes:
    • Recon Journal: Health And Safety Officer - Found on the skeleton in the wasp nest next to where you place the Bee Bee Q Medley
    One new BURG.L Tech Chip: Be sure to turn this chip into BURG.L and purchase the two unlocks from doing so.
    • Forgotten BURG.L Tech Chip - Found in the Brawny Boy Bin inside the blue wiffle ball hanging above the middle-section of the small corridor filled with jacks.
    One new Recipe Note:
    • Glorious Recipe - Found in the Undershed Lab where you finds Dr. Wendell Tully, in the bottom shelf of a cart.
    One New Boss Note:
    • Memo: O.R.C. Wasp Queen Research - Found on the skeleton in the wasp nest next to where you place the Bee Bee Q Medley
    Three Super Duper Discs:
    • Disc 1 - Found at the end of the Hedge Lab next to the Super Chip
    • Disc 2 - Found at the end of the Pond Lab next to the Super Chip
    • Disc 3 - Found at the end of the Haze Lab next to the Super Chip
    Seven Statues:
    • Aphid Figurine - In the Hedge Lab, in a junction hallway, on a table in the middle of it.
    • Weevil Figurine - In the Haze Lab, in the room leading to the door switch full of Haze Fungus, behind two fallen servers leaning on one another.
    • Koi Figurine - In the Pond Lab, in the flooded room that leads to the console that opens the rest of the lab. In the room above the Clay wall, in the left-hand side of the entrance to the room snuggled tightly in the corner.
    • Mant Figurine - In the JavaMatic Storage Facility, in a shelf in the front left room.
    • Wendell Figurine - In the Undershed Lab, in the exit hallway that leads to the Woodpile, on a shelf in the small room in the hallway that contains a Workbench.
    • Yoked Girth Figurine - In the Black Anthill Lab, in the MIX.R treasure room that requires all MIX.Rs to be completed.
    • Moldorc Figurine - In the Mysterious Lab, in the entrance room, hiding behind a computer on the right-most pillar in the right-hand side back of the room.
    Four New Upper Grasslands Places:
    • Large Disassembled TAYZ.T
    • Wasp Nest
    • Field Station
    • Brawny Boy Bin Entrance
    That should be all of the new additions required for the 100% achievement as of update 1.2. If you're using the prior 100% work save you should be able to collect these items, kill the wasp queen and then finish the game and unlock the achievement.

    Feel free to reach out to me for the v1.2 100% save as well!
    Showing both comments.
    Legohead 1977You should add the overall requirements to this solution, then it would pretty much cover everything!
    Posted by Legohead 1977 on 23 Oct 23 at 13:15
    Angels Kill TooYou need to get EVERY gold card now.
    Posted by Angels Kill Too on 04 Mar at 02:29
  • YoureDeadImNotYoureDeadImNot
    01 Jan 2024 01 Jan 2024 13 Jan 2024
    Hello everyone! As of writing this VERY LENGTHY guide, I will give you EVERYTHING you need to know to unlock this brutal achievement. It will be up to you to research how to get most of them, however. Be prepared, because this will most likely take you over 200 in-game days (accumulatively 240-300 real hours). If there's anything I should add or missed, feel free to let me know.

    Before I do, I'd recommend using this website: https://mapgenie.io/grounded
    It really helps to have a detailed map at your disposal to help keep track of where everything is.



    1. Complete the entire story.


    2. Collect all Milk Molars

    In total, there are 123 Milk Molars.
    78 Milk Molars
    45 Mega Milk Molars


    3. Collect all Gold Cards.

    This will most likely be the reason you'll be taking long to get the achievement. Before the update, you used to only need 20 Gold Cards. Now, you must collect ALL Gold Cards. That being said, there are 2 methods you can use to make this a little easier on yourself:

    1. Craft the Waft Emitter:
    You can actually force spawn a raid by consuming materials of a specific creature to attack the Emitter. They'll come to you instead of waiting for them to spawn back into the yard. A WARNING there's been a glitch after patch 1.3.2 that unfortunately will not let you spawn Green Shield Bugs. According to the community, if you have already killed the Assistant Manager BEFORE patch 1.3.2, the game registers that you haven't killed him yet, thus forcing them to not spawn through the Emitter. The patch released on November 21st, 2023, so if you haven't killed the Assistant Manager yet, give it a try and report on this guide if possible for confirmation.

    If you'd like to know more about how to fully optimize the Waft Emitter usage, check this reddit thread: https://www.reddit.com/r/GroundedGame/comments/17vizmb/waft_...

    2. Save Scumming
    This method is a little more complex, but just as reliable as the Waft Emitter. In a nutshell, creatures that have already spawned in your yard are pre-determined of whether they have the Gold Card or not. Therefore, you cannot have them already spawned and kill them over and over again; they will never drop the Gold Card this way. So what do we do? We don't save after they spawned in, we save the game BEFORE they spawn in. I will try to explain the method as simply as possible:

    Let's say you want to farm for the Black Ant Soldiers and Workers on top shed.
    1. Turn off Auto-Save (In Options, go to GAME - AUTO SAVES - turn the intervals to 20 and turn auto saves to 0).
    2.. Kill all ants.
    3. Set a camp with a Lean-To bed, a Roasting Pit, and a Dew Collector 180-200cm away (preferably that field station on the right side of the shed). Creatures cannot spawn in if you are within 180cm.
    4. MOST IMPORTANT STEP: Manually save the game BEFORE you sleep. What we are doing is we are saving just before the Black Ants are spawning back into the yard. We are bringing in fresh new ants every time, with a fresh chance to obtain the Gold Card.
    5. If they didn't drop the Gold Card, press start and load back to the save you made. If you're doing this with a friend, you can force quit the game and it'll still work.

    Some tips:
    All common creatures have a 1% chance of dropping the Gold Card.
    All Bosses and Meaty Gnat have a 10% chance of dropping the Gold Card.
    The Infected Broodmother has a 5% chance of dropping the Gold Card.
    Killed creatures typically take 3-4 in-game days to respawn.
    Use the resource surveyor in the field station to your advantage. It will help locate and tell you if the creature spawned in.
    Be sure to check the resource surveyor before you sleep. You don't want the creature to have already spawned in right before sleeping is available. Check at all times, remember at what time they spawned in, reload the last save before you sleep, wait until you sleep past that time, save the game, sleep, bam. Now every time you reload the save, you'll spawn in front of your bed. Sleep and fresh creatures spawn in every time.


    4. Unlock all mutations

    The mutations DO NOT need to be upgraded to the max. Just unlocked. Here is a link to see what mutations you are missing and what you need to do to unlock them: https://grounded.fandom.com/wiki/Mutations


    5. Collect all SCA.B Flavor Schemes

    There are a total of 54 Schemes:
    SCA.B Classic
    SCA.B Night
    High Contrast
    SCA.B LCD
    Bugjuice
    Supreme
    SCA.B v1.02
    Ghostmint
    Neomauve
    Flying-V
    Frostbite
    Gingerspice
    Shallows
    Miterider
    Lasercorp
    Textbook
    SCA.B Bugged
    Girthscape
    Frankenline
    Garbo
    Panfish
    Chubbs Series
    Gunmetal
    Legend
    Punch-O
    Table Gum
    The Sad Stab
    RPG Module
    Hedgeberry
    Syndrome
    Tully
    Javamatic
    Moldorc
    Muck
    Shinebright
    Sawdust
    SCA.B v2.11
    Witchly
    Condiment Jockey
    Cyberstrike
    Swole
    Porridge
    SCA.B v3.09
    Holidazzle
    Sewage
    High Density
    Greystone
    Billy Hog Horror
    Aerobics
    Dog Loaf
    Corporate Issue
    Fright
    Frosting
    Hyperblaster


    6. Collect EVERY Single Piece of Data

    Wendell

    Time At Ominent 6/6
    A New Idea
    Prototype Complete
    SPAC.R Operational
    Endless Possibilities
    Recognition At Last!
    Yet Another Failure

    SPAC.R Development 10/10
    Fired!
    An Auspicious Beginning
    Raw Science
    Embiggen Test 45
    Embiggen Test 50
    I'm Tiny!
    Embiggening Logistics
    SPAC.R Safety Test
    Lab Modules
    A Little Exhausted

    Hedge 8/8
    Kaiju Children
    Spider Infestation
    Zip It
    Reboot
    Damage Control
    Re-Reboot
    Project ZIP.P
    Evacuation

    Pond 10/10
    Pond Research Note
    Great Cabbage of Belgium
    Side Effects
    Hams Test: Day 1
    Fight with Trudy
    Hams Test: Day 7
    Hams Test: Day 15
    Muscle Sprouts Test Kitchen
    Hams Test: Day 36
    Hams Test: Day 91

    Haze 5/5
    Pipe Problems
    Trudy Blues
    Big Brain Time
    Phase III Results
    Blazed Earth Protocol

    Black Anthill 8/8
    Extra Precautions
    Under Siege
    MIX.R Trial Summary
    MIX.R Relocation Program
    Security Briefing
    Super Chip Protocol
    Lab Lockdown
    Imminent Collapse

    Undershed 8/8
    Going Dark
    Raw Storage
    Last Resort
    Project MANT: Condensed Science
    Project MANT: ZIP.P Fiber
    Project MANT: Test Drive 1
    Muscle Sprout Bonding: Test 18
    Project MANT

    Misc 11/11
    Local Fauna Report
    New Lab Reconnaissance
    REMINDER: DO NOT OPEN THE BRAWNY BOY BIN!
    CCTV Report
    Goodbye Wendell
    Inventory Inspection
    Mixing Rigs
    Exiled
    All of These Eyes
    Goodbye
    Grilled Science

    Ominent

    Notes
    Recon Journal: Entomologist
    Recon Journal: Compliance Officer
    Recon Journal: Intern
    Recon Journal: Special Forces
    A Sticky Situation
    Recon Journal: Toxicologist
    Recon Journal: Biomedical Engineer
    Suspicious Snapshot 1
    Suspicious Snapshot 2
    Suspicious Snapshot 3
    Suspicious Snapshot 4
    Suspicious Snapshot 5
    Suspicious Snapshot 6
    Loyal Subjects
    Recon Journal: Health And Safety Officer

    Data 1/1
    Ominent Data Disk

    BURG.L

    All Tech Chips and Super Tech Chips are mandatory

    BURG.L Transcription Unit
    Order Number 1
    Excellent Mustache
    First Shrinking
    Web Samples
    Roby's Song

    Stuff

    Products 3/3
    SCA.B
    SCA.B User Manual
    ZIP.R

    Recipe Notes 6/6
    Ant Totem Recipe
    Abomination Totem Recipe
    Water Logged Recipe
    Frostbitten Recipe
    Water Logged Recipe
    Glorious Recipe

    Keys 9/9
    Password Scribble: Y-
    Password Scribble: -UR
    Password Scribble: T19
    Password Scribble: 58
    Moss Key
    Minotaur Maze Key
    Asst. Manager Keycard
    Melted Moat Key
    Sticky Key

    Boss Notes 4/4
    Broodmother Research Notes
    Mantis Research Note
    Memo: O.R.C. Wasp Queen Research
    Moldy Note

    Super Duper 3/3
    Duper Disc 1
    Duper Disc 2
    Duper Disc 3

    Statues 7/7
    Aphid Figurine
    Weevil Figurine
    Koi Figurine
    MANT Figurine
    Wendell Figurine
    Yoked Girth Figurine
    Moldorc Figurine

    Sites & Wonders

    Visit every location in the yard:

    Grasslands - 26 locations
    Pond - 9 locations
    Trash Heap - 6 locations
    Sandbox - 4 locations
    Picnic Table - 6 locations
    Haze - 5 locations
    Hedge - 8 locations
    Upper Grasslands - 39 locations
    Undershed - 4 locations


    7. Beat all the MIX.Rs and Super MX.Rs

    These are large raw science spinning machines scattered around the yard. There are 5 MIX.Rs and 3 Super MIX.Rs to complete.


    8. Reach Max Brainpower

    In the field stations, there is a machine called the Resource Analyzer. You must analyze all the resources you can. The maximum brain power is Level 16. Follow this link to see all the materials that can be analyzed: https://grounded.fandom.com/wiki/Resource_Analyzer


    9. Purchase everything at the BURG.L Science Shop

    In the field stations, there is a computer called the ASL Terminal. Purchase everything in the Science Shop. To get Raw Science quicker, I recommend using the Waft Emitter. Completing raids rewards you raw science. If that is not your favorite thing to do, you can also do side quests in the terminal.


    10. Complete all BURG.L Quests

    When you access the ASL terminal, you will see BURG.L Quests in the middle. There are 99 apprentice quests to complete. Be sure to finish these. Dailies do not count, so be wary what quests you're doing.


    11. Defeat all bosses

    Aside from the story mission bosses, there are optional bosses you must defeat (yes, they do drop Gold Cards). These are the following:

    Director Schmector
    Hedge Broodmother
    Mantis
    Wasp Queen
    Infected Broodmother
    Showing most recent comments. View all comments.
    YoureDeadImNotYeah I'm unsure about the mutations, but I checked a most recent steam guide and they said they definitely needed the mutations to get the 100%. I only needed 3 left, so it wasn't a big deal to unlock.
    Posted by YoureDeadImNot on 09 Jan at 20:05
    SpartanMC78I literally have everything except for 7 cards. I actually figured out to use the waft emitter to bring in foes before I read this. I am going to try that save scumming (is this right?...lol). It's the only thing I need. But this is a thorough guide and legit help.
    Posted by SpartanMC78 on 13 Jan at 21:00
    YoureDeadImNotThank you and good luck!
    Posted by YoureDeadImNot on 14 Jan at 16:43
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