Bearer of 120 Awards achievement in Gyromancer

Bearer of 120 Awards

Acquire 120 awards.

Bearer of 120 Awards0
2 guidesOffline Game ModeSingle Player

How to unlock the Bearer of 120 Awards achievement

  • Canadien BakinCanadien Bakin530,605
    16 Aug 2010 02 Jun 2010 12 Aug 2011
    26 0 13
    Note: This works for the Bearer of 3, 7, 15, 30, 50, 75, 100, 120 Awards achievements.

    Stages 1 – 10 have similar awards, Here is how to obtain them:

    Beat the stage – Play the story, this will unlock as you progress through each stage and beat the final boss.

    Score 1,000, 3,000, and 5,000 points – This is easy. Score the points needed for each award. You can farm lairs until they stop spawning creatures then take down the boss. You can re-enter any stage and farm it through again after you’ve beaten it. Be careful while actually battling, If you increase your puzzle score while playing, you’ll get more points per battle. Don’t rush through each fight or you won’t have enough points in the earlier stages.

    Someone on the forums posted that this is a good strategy; I take no credit for this:
    In order to receive easy points each fight, use a monster such as the 2nd and 3rd tier beetles (with Trident). Damage the opponent to low life, and then let your ability gems build up. Make it a priority to remove the enemy ability gems so they don't destroy your own. Simply keep building up until it is impractical to continue, and then match a Trident. Trident will destroy an extremely large area, destroying enemy ability gems, rocks, as well as your other ability gems--setting off a chain reaction of more Tridents, covering most of the field. You should receive a very large overkill bonus(several hundred, I've seen as much as a thousand) as well as receive a large number of puzzle points simply from the buildup period and any cascades or rocks/enemy gems destroyed at the end.

    Remove Barrier (A, B, C, D) – These are the wooden barriers located around each stage. It relates to a specific barrier. You can remove these by stepping on the corresponding trigger tile. Once you beat a stage you should go back into it, and as you progress around, you’ll unlock these to continue moving. Some areas are inaccessible until after you’ve cleared the stage boss.

    Defeat Monster (A, B, C, D) - These can be distinguished by an icon by the monster's name when encountering them on the stage map. They will typically stand out, by being in dead ends, trapped behind barriers, etc… Similarly to the barriers, you can get these in a second run through of a map/stage.

    Defeat Lair of Monsters (A, B, C, D) - When you walk onto a lair on the stage map, you will fight a boss monster that is a bit stronger than the creatures the lair has been producing. Defeating this stronger boss monster will destroy the lair, giving the award. Not all lairs are connected to an award. You’ll probably destroy them all anyways while working towards another award, but I’ll get to that later.

    Open Treasure Chest (A, B, C, D) – This is a very uncommon award. In the Grove of Prey stage, there will be chests destroyed by monsters if they reach them before you. You will have to go through the level once or twice to open up all the barriers before you will be able to have a path through to the proper chests. It’s a race in steps to the chest.

    Stage 11: ? ? ? ? ? ? ? ? ? ?
    The Awards won’t show until it has been beaten for the first time (as it’s the last stage of the game). Afterward you will be tasked with defeating the leader of each affinity type, each being an award, as well as a "secret boss". You will need to take the transporters to the sides of the map (only available after completing the stage and going back) to open the barriers. Then in the central area you fought the final boss you will see paths branching out to a number of lairs. Each lair corresponds to a different affinity/beast and award. After clearing all of the affinity lairs and their bosses a new final enemy will spawn where you originally fought the final boss, defeating him will give you the final award for the stage. (Note: You must clear all the lairs in one go to spawn the boss. If you die or leave the level you will have to start over, though the barriers stay down.)

    Stage 12:
    Stage 12 is the Challenger’s Door. This will be rough. I find it is easiest to just replay the first couple of stages while working towards the majority of these Awards, as you don’t want to worry about them as you’re reaching the end.

    Challenger's Door - Complete the stage Challenger's Door. There are 15 battles total, fought survival style (i.e. no HP restored b/w fights). Good luck. Some recommend the Goliath (spider: tier 3) for this.

    Overkill - Win a battle with a killing blow that deals more than 10% of your foe's max HP. Probably come naturally.

    Not a Scratch - Win a battle with your beast at max HP. Probably come naturally.

    Rise to the Challenge - Win a battle using a beast that has less than 20% of its max HP at the start of the battle. Probably come naturally.

    Waste Not, Want Not - Win a battle without making a single idle twist(a twist that makes no sets).

    These next few will require some planning:

    Close Shave - Win a battle while your beast has less than 1% of its max HP. Try with a high HP monster. Try within the first few battles, obviously. Good luck.

    Blank Slate - Destroy all the gems on the board with a single twist. Use a Phalanx (Beetle: tier 3). Let Tridents build up on the board. Wait until they are positioned so that the width of their blast will take out every column.

    Cascade x 7 - Make a seven cascade with a single twist. Give it up for dumb luck! Gem changing ability gems seem to help a lot. Try to use the Dark Hunter’s (Ant: Tier 3) Nightmare ability which should help with starting more cascades.

    7- Gem Match - Make a match of seven or more gems in the same row with a single twist.
    Hardest. Award. Ever. You will have to repeatedly fight the first Caith Sith and try to setup one of the 7 match designs detailed under "The Knowing" achievement (follow the link to the forum post, it shows a nice way to set up a lot of the different special moves needed for the
    Cascade x 7, 7-Gem Match and the Perfect Twist x4). Steer clear of a beast that drops Locks.

    The Perfect Twist - Make 4 or more sets with a single twist. The wording is just a strange way of saying make a Combo x4. Reference the diagram for Combo Stones under "The Knowing" achievement(follow the link to the forum post, it shows a nice way to set up a lot of the different special moves needed for the Cascade x 7, 7-Gem Match and the Perfect Twist x4). You will most likely get it during normal play by luck. Keep watch for parts of the board with multiple sets of two which could be turned into the right set. If needed, use idle twists to setup the combo if it’s close.

    I take only credit of simplifying and reformatting some of the information provided here. A lot of help came from the people/person beyond the link.

    Link to that achievement guide here:

    EDIT: Additions made through comments thanks to: Zatosan, Mtld, HeyMrBassman

    (1) 7-Gem Match: (from Cringer85) use a Vulture (upgraded Cait Sith) and get the following somewhere on the board:
    The "(any)" stones must be the same color. Then hope for your Freeze ability stone to land on that color and BAM! You've got it. This took me several tries, but worked well for me.

    (2) Challenger's Door: just completing this level proved very tricky. Again from Cringer85, just use the Resheph as your creature. I'm not sure if the board always starts the same way, but you do get three ability gems to start, and that helps as you can take down enemies with just a few moves if you're lucky.

    (3) Close Shave: from Orion Ben (also from that link in your post). Use Web Spinner, and let the first creature mimic your "Web Hunt" spell 6 times and use it's "Tail Slash" twice, then you'll be under 1%. Any other ability gems from the opponent, try to destroy them. You hopefully have a few gems of your own saved up so you can quickly dispatch the opponent once you're HP are low enough.
    If you are planning on purchasing the DLC, than you can use the beasts from the DLC to complete the Challenger's door. Both Resheph or the Green Dragon are extremely useful to get through the 15 levels of survival. I was going nowhere with the Goliath, but got it 1st try with the Green (Elder?) Dragon.
    Challenger's Door - I used the Sol Volk as he can change the colour of gems, destroy locks and his abilities seem to recharge quicker than the Goliath. I used ended up using about 5 hocks of meat and a couple of magic mirrors throughout the levels.

    Cascade x7 - this was an absolute b*tch and I used the Colossal Watcher, Dark Hunter and Sol Volk with no luck. I evenutally got a 8x (!) cascade using the Vulture against the Cait Sith on the first level, but it took still took many, many attempts. Don't be afraid to use a couple of hocks of meat if it looks like the board is set up nicely - exit to the dashboard if you're unsuccessful to save your items.

    Guide not helping? View 1 more guide for this achievement.

    Showing most recent comments. View all comments.
    Chino SkeletonMy bad, I was trying to get the full cross, now I get it with just the half of the cross, it is just four or more Combos on the Perfect Twist
    Posted by Chino Skeleton on 14 Feb 13 at 07:16
    PhonySpooncan anyone give anymore tips to the perfect twist and the 7x cascade in the challengers door than what is already stated? The fact that someone says you will "get the perfect twist probably through natural progression" is absolutely ludicrous. It is extremely hard to set that stuff up when you have an opponents ability gems to worry about. Nigh on impossible. Not to mention the batshit pure luck that is 7x cascade. Ive tried the 3rd Tier Ant a MILLION times. Doesnt work. ANY other advice would be really really nice.
    Posted by PhonySpoon on 28 May 13 at 08:03
    ChooseMyFateI can't for the life of me find the second "beast the lurks in the woods" on Chapter 8: Swallow's Flight. I can't stand this level. So many teleporters and I can't keep track of which ones I went through. Any help would be appreciated. I can't find any guides online for it.

    EDIT: Found him in the top right area.
    Posted by ChooseMyFate on 07 Aug 20 at 20:17
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  • Cringer85Cringer85329,628
    04 Oct 2010 05 Oct 2012
    5 0 5
    -- Easy 7-Gem-Match challenger solution! --

    most people have the hardest time with the 7-Gem-Match challenge award. So here is my very easy solution to do this one! For a complete list of all awards (if required) see Freeleeday's fine solution.

    - Here is the method that I developed for the Challenger's Door. It might be easiest for you - it certainly was for me:

    Use the Vulture. Then make a building like this in the lowest row:


    note that the two not-white stones must be the same color. Now hope for a Freeze-ability-stone that is the same color of the two (any) stones. Use the ability stone, and the two (any) stones will turn white. There you have it, a 7-gem match!
    Showing most recent comments. View all comments.
    Chino SkeletonMy bad, I was trying to get the full cross, now I get it with just the half of the cross, it is just four or more Combos on the Perfect Twist
    Posted by Chino Skeleton on 14 Feb 13 at 07:16
    GhostLyricsFor some strange reason this solution didn't work for me with the Vulture but worked with the Dark Hunter. Is there a rule that the (any) gems mustn't be enemy ability gems?
    Posted by GhostLyrics on 05 Mar 14 at 00:12
    Cringer85it's so long ago, I can't say for sure... but I think the two (any) gems must be any color (except white), because enemy ability gems wouldn't turn white when using the Vulture's ability.
    Posted by Cringer85 on 05 Mar 14 at 00:38
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