Section 8 achievements
4,432
(1,250)

Section 8

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There are a maximum of 60 Section 8 achievements (50 without DLC) worth 4,432 (1,250)

11,826 tracked gamers have this game, 101 have completed it (0.85%)

850
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This DLC has been removed from the Xbox LIVE Store and is no longer available for purchase.

302 tracked gamers have this dlc pack, 121 have completed it (40.07%)

There are a maximum of 10 achievements worth 850 (250)

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Achievement Details

Insanity Defense in Section 8

Insanity Defense77 (20)

Win a complete game of Super Swarm on Insane difficulty

  • Unlocked by 126 tracked gamers (42% - TA Ratio = 3.86) 302  

Achievement Guide for Insanity Defense

AuthorSolution
Makker
340,579 (189,519)
Makker
Achievement won on 21 Dec 10
TA Score for this game: 4,432
Posted on 22 December 10 at 21:52, Edited on 29 December 10 at 09:52
This solution has 7 positive votes and 0 negative votes. Please log in to vote.
After managing to breeze this last night with a couple of friends I thought I'd share what we did.

Game Type - Custom Games
Ranked Match - No
Map - Devil's Backbone (it's almost like this map was designed to make this achievement easy)
Players - 2, 3 or 4 (see below)
Bots - Super Swarm
Difficulty - Insane

NOTE:- If there are 3 gamers
Super Swarm has 3 enemy bots for every player on your team (gamer or AI). In Private Games if there are 3 gamers, you have to choose a 16 player match meaning you have a bot on your team and 3 extra enemies. This effectively makes the game harder as you can expect your bot to be as useful as a camel on rollerskates.
If you play in Custom Games you can choose a 12 player match, ditch the bot on your team and face 9 instead of 12 enemies.

Weapons -
Machine Gun & Rocket Launcher
Equipment -
Repair Tool & Det Pack
Passive Modules -
Anvil Rounds X 2, Repair Field X 4 & Shield Booster X 4

Customise your character how you like, I just threw my setup in as I find it works for me.

As soon as you start burn into CP1 at the North of the map. CP1 is housed in a building with 3 entrances. The South and West entrances are small and also have windows next to them so most of the time you can see enemies coming before they can attack you. The East entrance is a lot larger though I never had many enemies entering this way.

The tricks to breezing this on your first attempt are supporting each other, communication and staying inside the building.

Once the control point is hacked sit tight and kill any enemies who show up. With several people firing off Machine Gun rounds even Insane bots don't last long. As soon as you have $80 between you place a Mini-Gun and 2 Supply Depots outside the front door. Hopefully the Mini-Gun will take most of the abuse but the 2 Supply Depots should keep it and each other online. Try to keep it close enough to be repaired from standing in the doorway to reduce the risk of being shot while doing so. While it won't stop enemies from entering it should allow you to face a bot 1 on 1 without getting killed if you let the turret soften him up a little first. Repeat the process for the West entrance and finally the East entrance.

Now the pressure's off a little spend the next $100 on a Heavy Armor, step into it and then get out. This will allow someone else on your team to use it and quickly get enough money for one of their own. Repair it for them while their using it to speed things up and continue trading the Heavy Armor until everyone is using one.

Stay inside the building for the most part, using the Heavy Armor to support the Mini-Gun and stop enemy rushes. Repair the Heavy Armor whenever the shooting stops.

As there are only 2 Control Points on this level holding one per team results in a stalemate but as the bots will keep throwing themselves at you regardless of your defenses you can win just by killing them. Each kill nets you 8 points so it doesn't take long. DCMs will become active but I'd say just ignore them. We did and we were a few hundreds points ahead by the time we won.

Teamwork and communication are critical until you all deploy a Heavy Armor. After that kick back and laugh at their repeated failed attempts to prevent your achievement.
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