Army of TWO: The 40th Day achievements
3,105
(1,250)

Army of TWO: The 40th Day

3.4 from 4308 votes

There are a maximum of 58 Army of TWO: The 40th Day achievements (50 without DLC) worth 3,105 (1,250)

65,123 tracked gamers have this game, 985 have completed it (1.51%)

Achievement Details

Secret Achievement in Army of TWO: The 40th Day

Secret Achievement78 (30)

Continue playing to unlock this secret achievement. (Secret)

  • Unlocked by 9,622 tracked gamers (15% - TA Ratio = 2.59) 65,123  

Achievement Guide for Future Visions

AuthorSolution
Mister Buds
786,876 (352,342)
Mister Buds
Achievement won on 14 Jan 10
TA Score for this game: 3,105
Posted on 14 January 10 at 04:02
This solution has 78 positive votes and 4 negative votes. Please log in to vote.
Since it's still secret, this achievement is called "Future Visions" and is earned by unlocking all potential futures.

Potential futures are short cutscenes in the form of comic book illustrations immediately following co-op choices you make during the campaign. This means you must answer each choice positively and negatively to get the achievement.

Play through the campaign normally and answer these choices however you like. Though keep in mind that there are achievements for choosing all positive or negative results in a single playthrough. On your second playthrough be sure to make the opposite choices.
Side Note: if you are playing through on contractor, negative choices will help you out more.

If you decide not to play the story a second time, you can select the chapters with co-op choices. Below is a list of all co-op choices and the possible outcomes.
Warning: Spoliers! Figure I should include that since this game is still new and I don't want to ruin anything.

"The Choice"
Mission 1, Chapter 2: What could go wrong?
Positive: Spare J.B., you get nothing in return.
Negative: Kill J.B., $7,500 reward.

"The Weapons Locker"
Mission 2, Chapter 3: Vertigo
Positive: Return the guns for nothing.
Negative: Take the weapons and unlock the HM Shotgun.

"Tigi Has Been Waxed"
Mission 3, Chatper 4: Crash Site
Positive: Spare the tiger, no reward.
Negative: Execute the tiger and unlock FR Elite Model 3 sniper rifle attatchment.

"Children or Guns"
Mission 4, Chapter 4: A Room with a View
Positive: Keep the kid safe for a $30,000 reward.
Negative: Let the kid grab the weapon and unlock the Barrett.

"The Victim"
Mission 5, Chapter 5: Just Blow it All to Hell
Positive: Shoot Brezhnev. Nothing in Return.
Negative: Take the bribe of $75,000.

Mission 6 has no co-op choice.

"The Contact"
Mission 7, Chapter 4: Revenge
This is the very end of the game. There are no positive and negative options per se, but what action you take here affects the ending you receive.
For this achievement you need to kill Salem while playing as Rios and kill Rios while playing as Salem.

As a final note, you have to watch the cutscenes for these choices. Each one has a checkpoint after the cinematic though, so once you see that it's safe to quit. You can see which endings you have or still need by selecting 'Extras' at the main menu and then 'Co-op Choices." They are displayed on a 4x3 grid. The first two squares are for mission 1 and so on. The left square of each pair always shows the positive choice.
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