Alan Wake achievements

Alan Wake

4.3 from 12462 votes

There are 67 Alan Wake achievements (50 without DLC) worth 2,679 (1,500)

136,405 tracked gamers have this game, 11,647 have completed it (8.54%)

4.0 from 245 votes

Price: Free - Microsoft Store

40,265 tracked gamers have this dlc pack, 11,123 have completed it (27.62%)

There are 8 achievements worth 468 (250)

There are 3 reviews | Estimated completion: 3-4 hours

Achievement Details

Run-On Sentence in Alan Wake

Run-On Sentence127 (50)

Special 1: Complete the episode without reloading the game or restarting a checkpoint.

  • Unlocked by 11,432 tracked gamers (28% - TA Ratio = 2.54) 40,265  

Achievement Guide for Run-On Sentence

170,835 (84,965)
Achievement won on 27 Jul 10
TA Score for this game: 2,679
Posted on 27 July 10 at 22:07, Edited on 12 August 11 at 19:22
This solution has 88 positive votes and 5 negative votes. Please log in to vote.
Ok here's my two cents on this;

Its probably easier to focus on this cheevo in a seperate playthrough to the others, so you're not wandering about looking for things and hamstrung by not being able to use a car for protection.

If you've played through the main campaign on nightmare you'll recognise the importance of being able to drop a flare and run - i made it through having to only fight 4-5 times and it helps you save flares which are quite scarce on this dlc. Save your flare gun ammo for the final boss as using the techniques described in the guides is pretty foolproof and, after all you wouldn't want to get that far only to die at the end!

Diner to Church:

This section is relatively straight forward, the playground can be a bit tricky so utilize the only flashbang if need be with a flare to make it up and round back to the main street, a useful tip when fighting the deer float and truck for the key is to stand up by the door close to the railing, at this angle the objects zip into the wall below you leaving you free to nail it without getting hit

Church to Sawmill:

Make use of the furnaces in the basement as even the big guys sucumb to their flashbang like explosions, this is the only point i'd advocate you to take your time and lure the taken onto primed doors. the trickiest part in this section is with the invisible taken as you have a long way to cover with infinite enemies, when you reach the tv and the mini cut scene, drop a flare and run straight through the forest, when you reach a Boom! spin round and ignitie it, this will annihilate any taken in your vicinity rinse and repeat untill you reach the light. The telegraph pole region is much the same, don't fight - run, hug the left wall and use the gap in the fence (where the alarm clock is) to speed up your crossing, drop flares if / when you get hit from behind. * The area before the telegraph poles with all the possesed words etc can be bypassed easily by hugging the right side, ignore book/birds or retreat to the bridge to deal with them to prevent releasing any more taken also resist the temptation to drop flares as you unleash a whole world of hurt * - Info courtesy of Skurkitty.

Sawmill - Apartment

Trickiest part in the scene imo, trying to cross the open area to the switch and back is a nightmare on foot; use a car, burn over flick the switch (dont forget to shine a light on the 'pump' to get a better shotgun) and cane it back, this way you shouldn't get hit by the monster trucks. The large warehouse it opens has about 10 taken which is too many to rush past. enter the warehouse, throw a flashbang if you still have it and retreat back oustide as all these enemies will have gone - this gives you more space to dodge. once these guys are toast its plain sailing to the end.

Hope this helps.

* Its been mentioned that if you run up too fast after destroying the boat at the end your game will freeze - goodbye achievement!! make sure you wait for the boat to completely disappear * - Baron Tanks
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