Stranger's Tasks appear as a ?
Failing a task makes it respawn a few days later,
All STs can be done after completing "The Last Enemy That Shall Be Destroyed" except "I Know You," but that is the only ST that doesn't count towards overall completion.
Sometimes, particularly if the quests are put off to the game's end, they won't appear easily on the map. It may be required to search the hills to find the "?" icon.
Unlock: Clear "Political Realities in Armadillo"
Locale: Cholla Springs/Hanging Rock region
Reward: 50 Fame
A multi-step one to do. There's usually a few days to wait in-between each
pair of steps, however -- the game represents this as "check back with the
sheriff's station in the future."
1) Speak with woman near the sheriff's station
2) Search Hanging Rock hills for bloodstain
3) Talk with man near the sheriff's station
4) Search Hanging Rock hills for bloodstain
5) Talk with lady inside sheriff's station
6) Search Hanging Rock hills
During this third excursion, locate the injured man and find someone escaping
from the scene. Hogtie the man fleeing the area, return him to the crime
scene, and see how the events go. Finish the task by either killing the evil
cannibal or letting him dine on sweet, sweet manflesh.
Unlock: Clear "An Appointed Time"
Locale: Blackwater [near police station]
Reward: apx. $23
Talking to the lobbyist reveals he wants to silence a man badmouthing the
governor Nate Johns. He's prepared to blackmail the guy, and gives John the
incriminating photos ("Blackmail Photographs" item) to deliver. Luckily, the
guy happens to work next-door at the bank...it just must be open for business
to proceed. Once the blabbermouth flip-flops to Johns' favor, return to the
client to get real paid.
Locale: Sidewinder Gulch
Reward: apx. $75, 50 Fame
A man is out searching for his great-great-grandfather's heirloom which is
hidden somewhere in Nueva Paraiso, and he enlists John Marston's help (the
"Basilio's Map" item is obtained). Basically, it's exactly like the Treasure
Hunter ambient challenge except shorter. The treasure locations are as
follows, although they appear as purple circles on the map, making things a
1) Sidewinder Gulch: actually just up the path from where Basilio was met.
Look for a thin, higher path doubling back on the declining one and find
a rockpile containing apx. $23 and another Basilio's Map.
2) Primera Quebrada: Inside the broken dwelling's foundation. Don't mistake
the rockpile for the chest, though! [$25
3) Alta Cabeza: This is the area west of El Matadero. Search near the NWmost
mesa to find the rockpile at base, near the sagebrush.
Each of the first three treasures contains about $25 and another Basilio's
Map. Meet with Basilio in El Matadero for the fourth one, which involves
searching the caves (seen in Landon Ricketts' second mission) for the final
motherlode. Locate Basilio to find what his search has wrought, ending the
mission at last.
Locale: Gaptooth Breach area (southeastern prairie usually)
Reward: apx $23, Letter from Sam, 50 Fame
This is another multi-step mission. The stranger here (Sam Odessa) doesn't
appear on the map until encountered in the Gaptooth Breach area, usually
between the mining area and The Scratching Post riverbank region. Once found,
his stranger icon starts appearing on the map. [Wait a few days between the
1) During the first encounter, he'll be playing his harmonica out in the
wilderness. Marston advises him to find a coach before he runs afoul with
a local gang, to which Sam thanks him and leaves.
2) Cueva Seca, north of Gaptooth Breach.
3) The long north-south canyon just east of Tumbleweed
4) South of Tumbleweed
During the last encounter, give Sam a once-over and obtain "Letter from Sam,"
to be mailed back in Armadillo. Doing so finally ends the mission.
Like "Love is the Opiate," sometimes Sam's icon doesn't appear on the map
when it should. And, also like that mission, saving and reloading that save
may clear up the issue without much fuss, even foregoing the need to wait
days for him to appear.
DEADALUS AND SON
Unlock: Clear "We Shall Be Together in Paradise"
Locale: Mesa rim between Agave Viejo and Casa Madrugada
Reward: $26, 50 Fame
An aviation pioneer is planning to test his glider for the first time, but
needs a hand concocting a special sealant. He wants John to fetch 20 feathers
(any kind), 5 beaver pelts, and 10 Red Sage. These items can be found most
- Red Sage: Rio Bravo area (use Survivalist Map to make it a lot easier)
- Beavers : Around rivers and streams; north of Montana Ford is a good place
- Feathers: Birds are everywhere and usually drop 3-4 from each kill
Beavers will be the hardest animal to find, as they typically appear near
water sources. Just be mindful they'll disintegrate if killed with too big
a gun, leaving nothing behind to skin! LancetJades mentions that for those
with a large stockpile of feathers, a lot more than 20 may be removed when
Remember that any of the materials already obtained count towards the goal,
so that can help ease the burden, especially where beavers are concerned.
When all materials are obtained, hand 'em over to Charles Kinnear and wait a
few days to see just how majestic his first flight is. [+50 Fame]
EVA IN PERIL
Locale: Casa Madrugada
Reward: 55 Fame, $206 (about $6 profit)
Pretty easy one to do. Behind the apartment complex, a man abuses his lover,
and says he'll quit if Marston gives him $200 American. Doing just that will
finish the mission. A few days later, visit a nun at Las Hermanas -- the
convent alongside the train tracks -- to find out Eva went with Mario to El
Sepulcro. Visit the macabre place to learn of events passed, which culminate
in a duel with the yellowbelly himself. [He can't be disarmed, only killed.]
Loot the corpse to reearn the previous cash, too.
FLOWERS FOR A LADY
Locale: Stillwater Creek (near Thieves' Landing)
Reward: 50 Fame
Talk with the geezer to learn he's picking flowers for his wife. Marston and
his big heart offer to help, finding three Wild Feverfew, Red Sage, and Desert
- Feverfew: Cholla Springs (try around MacFarlane's Ranch for easiest finds)
- Red Sage: Rio Bravo area (look near Plainview)
- Desert S: Cholla Springs (Armadillo prairies work)
When all are collected, return to the man and meet Annabel.
Reward: 50 Fame
Jimmy Saint, a man renowned for his ascerbic wit and jokes, has come to
the frontier to write articles. John will occasionally find him in a pickle
to which he'll have to free the guy. His apperance locations are as follows,
although John may have to wait a while before the guy shows up at the next
1) Benedict Point [New Austin]
2) Gaptooth Breach [New Austin]
3) Pike's Basin [New Austin]
4) Tesoro Azul [Nueva Paraiso]
Be careful in the Gaptooth mines as Jimmy's hogtied right by some a dynamite
canister, and it'll kill him if detonated. Note that he may also be killed if
freed when enemies are around.
I KNOW YOU
Locale: Cliff SW of MacFarlane's Ranch (overlooks Greenhollow & river)
This three-part mission can only be done before "The Last Thing That Shall Be
Destroyed" mission; it ain't available in post-game play. Anyway, there's
three steps to be done. If a player does this when the last region is open,
there's no time to wait in-between steps!
1) This step takes place in New Austin. The "Strange Man" asks John to help
out his dear friend in Thieves' Landing, a drunkard who may about to cheat
on his wife. Visit the saloon and either discourage the man (-15$) or
dissuade him from adultery. Honor is -20 if John encourages the infidelity.
2) The next step is available when Nueva Paraiso opens, after clearing "We
Shall Be Together in Paradise". Strange Man appears near a mesa south of
El Matadero, this time telling John about a nun traveling from Las Hermanas
to the Chuparosa Bank, to deposit money she's saved up. Attempting to rob
the nun seems to not give any cash or complete this step, so donate to her
cause (-$10) to take the moral high road. Also, harming the nun in any way
gives an automatic failure.
3) Finally, the stranger appears on a hilltop overlooking Beecher's Hope, in
West Elizabeth. There's no more quests, just a scene.
So who is the Strange Man? Some theorize he's God, Satan, a figment of John's
conscience... Or maybe he's just the best dang CPA who ever walked the earth?
Locale: East of Ridgewood Farm [New Austin]
Reward: 50 Fame
Jenny, the girl from the passenger train, is out in the desert. When John
speaks with her, it's abundantly clear she needs some medicine or she'll die.
If John has Medicine already [from "This is Armadillo, USA"] he can simply
give it to her and end the mission; if not, he'll have to buy some more at
the local doctor's office and return. Either way, Jenny stays out in the
desert. Perhaps the vultures flying overhead know what's about to come...
LET NO MAN PUT ASUNDER
Locale: Building near Coot's Chapel [New Austin]
Talk to the old lady looking for her errant husband, learning he's probably
at the Armadillo Saloon. Go there to find a musician who won't spill the beans
on Peter's location without a little favor in return. John can pick between
two favors: (1) giving him five dollars (2) retrieving the man's wife, who's
at the stagecoach station, waiting to leave him. Note that retrieving his wife
is done via hogtying (unlocked via "Wild Horses, Tamed Passions") or by
threatening at gunpoint (-50 Honor).
Once the music man coughs up his info, Pete's learned to be at Odd Fellow's
Rest, located on the road to Ridgewood Farm. Visit there to find the man,
ending the task.
LIGHTS, CAMERA, ACTION
Locale: Armadillo, Thieves' Landing, Pacific Union Railroad Camp
Reward: apx. $23, 100 Fame, 20 Honor
This quest starts at the movie house in Armadillo. Talk to Raul Julia...err,
"the director" to learn he wants to shoot some scenes in a certain location
but lacks the owner's (Coke Buckley) approval. He wants Marston to go get the
man's deed, by preying on his gambling addiction, i.e. winning it in Liar's
Dice over at Thieves' Landing. It costs $200 to play, and once it's won,
the journal updates.
Secondly, it was mentioned the director's employee Spatchcock, a.k.a. the
movie industry's best wannabe cowboy, thinks he's an actual gunslinger, and
was waiting for challengers at Benedict Point. Go there and duel him, making
sure to disarm him instead of killing him -- this sends him cryin' back home
to mommy in Armadillo. [+50 Fame] Return there and give the deed to MacKenna
to finish up the New Austin section and get the reward.
The final step is visiting MacKenna when he relocates to West Elizabeth's
railroad camp. This requires beating the final Mexico mission "An Appointed
Time," of course. If it's already open, it takes almost a week for the old
chap to show up at his designated spot. [+20 Honor, 50 Fame]
LOVE IS THE OPIATE
Unlock: "Poppycock" stranger's task
Locale: El Matadero
Reward: 100 Honor, 50 Fame
This is a two-step mission:
1) Talk with Zhou to learn of his plight, about how he's indentured to the
town butcher. A bargain is struck, where if Marston finds a white stallion
for the man, he'll let Zhou go free. A "white stallion" is of course the
Hungarian Half-Bred horse, which runs wild around the Diez Coronas region.
[It's pure white with a dirty face, for reference.] Break the sucker and
give it to the bossman to finish the step. NOTE: If one's already caught
a HHB and can summon it with a deed, that works also.
2) Many days later, talk with Zhou at the Chuparosa train station to finish.
NOTE: Sometimes the player can't get Zhou to show up for the final step, no
matter how much one waits. Try making the game autosave (changing any
options does the trick), then reloading that autosave -- the purple
circle in Chuparosa should then appear...hopefully.
Reward: 50 Fame; or $1000 and -100 Honor
At the police station, talk with the strange Englishman to get a proposition:
get Uriah Tollets' package in Nosalida and deliver it to the foreman at El
Matadero. Nosalida is, of course, a rebel gang hideout, but even so, Marston
can slip in and get the "Nosalida Package" from the dock box without too much
incident. Once delivered to the foreman, Marston's paid a whopping $1000! But
once Marston returns to Mr. Tollets, and learns just what he helped deliver,
he can choose to keep that 1K all to himself (by killing Uriah; -100 Honor) or
hand it over, accepting just the fame reward instead.
NOTE: Killing Tollets does not affect "Love is the Opiate" opening. In fact,
slaying him after returning the money lets one re-obtain said money
without any honor penalties.
NOTE: Wearing the Bandana, or making Tollets shoot in front of lawmen, will
prevent honor loss, if one is so inclined.
REMEMBER MY FAMILY
Unlock: Clear "The Last Thing That Shall Be Destroyed"
Reward: 50 Fame, apx. $400 (from looted body)
This task is kickstarted at Blackwater's train station, where Jack attempts to
locate Edgar Ross. The stranger says he's retired, and sets off a small chain
of events where Jack goes around the country on scraps of info. The order is
(1) Lake Don Julio cabin in New Austin, talking to his wife (2) the brothers'
campsite at Rio del Toro in Mexico (3) downriver, i.e. west, from there a
After finding Ross, the inevitable duel takes place. It can be won just like
any other duel, although Edgar may be a teensy bit faster than some average
lowlife. [Some people choose to use the High Power Pistol since it was first
given to John to put down wrongdoers.] Either way, loot Edgar's body to find
the huge amount of cash he was packin'.
Unlock: Clear "An Appointed Time" and "The Wronged Woman"
Reward: apx $25, -100 Honor, 50 Fame (if Abner killed), +5 Fame (if saved)
Talk to the titular teetotaler in front of Blackwater's saloon to learn of
just how annoying he is. Following, walk to the town's seedier side and find
the booze-runner who's business is being threatened. John can finish the
mission by killing Abner (-20 Honor) or warning the idiot to leave town.
Either way, check back with the saloon owner to finish up.
WATER AND HONESTY
Unlock: Clear "Political Realities in Armadillo"
Locale: Eastern cliff camp along Armadillo-MacFarlane's Ranch road
Reward: $220, 50 Fame; -30? Honor if McAllister killed
A man with a dowsing rod thinks he may have found water near Pleasance House,
which could be used to irrigate the area, but the landowner ran him out with
threats of law enforcement. He asks John to get the coot to sell, so pay him
a visit at the house northwest of Armadillo. After a bit of banter, the guy
agrees to move elsewhere for $200 (which'll have to come out of John's own
pocket) or Mr. Marston can just take it by force, by looting his corpse (no
Either way, once the "transaction" goes through, give the Pleasance Deed to
the campsite fella (McAllister) to end the mission. LancetJades mentions that
killing McAllister after the task is finished lets one loot the deed from his
corpse, and Pleasance House can then be used as a savepoint. [This doesn't
count towards the game's completion relating to houses owned.]
WHO ARE YOU TO JUDGE?
Locale: Rathskeller Fork
Up at Rathskeller, talk with the man who's special someone has been stolen
away to Tumbleweed. Ride up there and find the target, making sure to approach
on horseback as the mission has a habit of failing if one tries it on foot.
When Lucy's located, ride back to the Fork with 'er and show Jeb the findings,
ending the creepy mission.
THE WRONGED WOMAN
Unlock: Clear "An Appointed Time"
Locale: Blackwater [church outside of town]
Reward: 100 Fame total
Note that this task is available from the first time Blackwater's accessible,
but for some reason, the "?" icon may not appear unless Marston's inside the
church. [It's the one by the graveyard, appropriately.]
Either way, speak to Clara to learn she's having an out-of-wedlock baby of
some city man, who's refused to help her monetarily. He, Harold Thornton, can
be found in the Blackwater saloon where John's safehouse is located.
NOTE: There seems to be a glitch where approaching Harold at the bar freezes
the game, forcing one to reset the game. Try approaching from different
directions to resolve the issue.
Obviously Harold's never heard of John Marston, 'cause he challenges him to
a duel outside. This is another one of the must-kill opponents, as disarming
does little to nothing...luckily this guy's quite the slowhand and easily
defeated. Loot his corpse to find $200, then return it to Clara. A few days
later, visit Harold's grave to finish the ordeal.