Red Dead Redemption achievements

Red Dead Redemption

4.6 from 18465 votes

There are a maximum of 95 Red Dead Redemption achievements (48 without DLC) worth 3,010 (1,500)

234,319 tracked gamers have this game, 5,548 have completed it (2.37%)

3.5 from 115 votes

Price: Free - Xbox LIVE Store

45,429 tracked gamers have this dlc pack, 5,976 have completed it (13.15%)

There are a maximum of 15 achievements worth 268 (100)

There is 1 review | Estimated completion: 8-10 hours

Achievement Details

Compulsive Liar in Red Dead Redemption

Compulsive Liar37 (10)

This is a rare achievementIn a full Multiplayer Liar's Dice game, win without losing a single die

  • Unlocked by 7,341 tracked gamers (16% - TA Ratio = 3.74) 45,429  

Achievement Guide for Compulsive Liar

The Nerevarine
313,489 (164,520)
The Nerevarine
Achievement won on 10 Aug 11
TA Score for this game: 3,010
Posted on 10 August 11 at 22:22, Edited on 05 August 14 at 23:11
This solution has 71 positive votes and 9 negative votes. Please log in to vote.
First off, don't even bother trying to get this legitimately. I won two games by knockout with randoms that started at full tables with 5 dice left and didn't get it. Some research suggests you need all six players present at the end... and that just isn't going to happen with randoms who quit more often than not.

I dislike providing a solution demanding you boost, but it's likely your only chance at this unless you have a posse of 6 people who want to play more than a few games of Liar's Dice. I will therefor first provide a solid strategy for doing this against randoms just in case you want a go at that first, followed by the most thorough boost method possible.

For the purposes of this guide, "1x3" means "one dice showing the number 3" and, likewise, "3x4" means "three dice showing the number 4."

Liar's Dice: A Winning Strategy

People refer to the game as luck-based but, it's really not luck at all. Players make bets on how many dice there are amongst all players that show a particular number. The strategy comes in how you advance the bet without risk while avoiding being forced into a bet.

The game strategy will consist of two parts, the full table (when there are many dice you cannot see) and the empty table (when only a few players and dice remain). The number of players in the game (the number of bets before you get another turn) is a key factor to determining the risk of your bet.

At a full table, the odds are not in your favor. Whenever possible pass the burden of making a bid onto someone else by bidding low. Anything over 5 is risky unless you're sitting on 3-of-a-kind.

If you can't bid low, compound on another player's bid. If someone bid 4x5 and someone else bid 6x5 before you, they probably at least have a few between them. Go ahead and bid 7x5 even if you're sitting on 3x1 since they probably aren't sitting on a wealth of 1s between them so 7x1 is a bad bid.

The basic rule when the table is full is not to call attention to yourself. Don't make yourself out to be a big bluffer or hot shot early in the game.

At an empty table, meaning, when 3 or more players have been knocked out, the odds are much more in your favor. If you're still sitting on 5 die you have an upper-hand and can start hustling and playing smart bluffs and counting dice.

Rule #1: Don't ever bid spot-on! If you have 3x2, bid 1x2 or 2x2 to play it safe and check the others to see if they compound your bid or switch to different values.

Rule #2: Don't call spot-on bids! It's not worth it. Unless you're out of moves and in a heads-up situation, it's a bad gamble.

Rule #3: Assume players bids are true when they have 2 or more die. Unless it's a mathematical impossibility that the bid be true (based on your 5 die and the number of remaining die on the table) don't call a bluff.

Rule #4: People with one-die almost always lie. Instead of trying to guess what their die is, figure out what it isn't and how you can play them into a trap. If they bid 1x2, and you don't have at least 3x2, do not bid on 2 again! Instead, bid something you don't have, say 1x5 and then when they go to 2x5 you know they're bluffing.

Rule #5: Sometimes you have to bluff in small table scenarios. When you do, make it believable and make it put the next player in a safe position to build on. Make your bet quickly to inspire confidence (instead of letting the timer run down) and make sure it's in the die value that the next player previously bid on if at all possible.

Survival is key! Winning with all your dice requires quick defense and some mathematical cunning. You'll have to observe the behaviors of other players and watch out for Wild Cards: people who randomly call Spot-Ons or make extremely large or strange bids, as they're more trouble than skilled players due to their unpredictable styles. You'll also have to reverse some smart plays by other players using these (or similar) tactics.

Liar's Dice: Fastest & Easiest Boosting Method

1. Go to a private free roam. Invite your party of six microphoned people and posse up. You are now the posse leader.
2. Choose Liar's Dice from the menu.
3. Identify the player who will get the achievement and ready-up to begin the game.
4. Before any bets are made, players coordinate and count the number of sixes on the table by saying how many they have in turn and totaling the result.
5. Until the player before the winner is up, players make the smallest bid increments possible. The first bid is 1x1, the second 1x2, and so on.
6. When the player before the winner is up, the player bets the exact number of sixes that the table has agreed there are.
7. The Winner then calls Spot On and everyone loses one die.

On the following turn, the player preceding the Winner will start the bid. If your party is fast enough, they can identify how many sixes there are before the timer runs out and the player can offer another spot-on bid, essentially repeating steps 4-7. If not, you'll have to work your way around the table again and waste a lot of time, but it is safer to waste a bit of time confirming the number than to be hasty!

The process repeats until the winner eliminates all players and unlocks the achievement just before the results screen.

Making Errors
When six people are trying to add up numbers it can get confusing and you'll make errors.

- If someone bids the wrong bid before the winner calls a Spot On, simply have the winner make another bid, then the next person makes an absurd bid (20x6) and the following player calls the bluff. Do NOT let your winner lose a dice to a mistake!

- If your winner loses a dice don't panic, simply have the posse leader select "Liar's Dice" again from the multiplayer menu and you'll all instantly be returned to the lobby.

If you coordinate and communicate you can knock out a game in 6 minutes or less, and get a full table the achievement in well under an hour.
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