Okay, the main part is pretty much said in the guide above, but there are a few things i thought that would be good to mention.
ONLY GO FOR THIS ACHIEVEMENT IF YOU CAN PLAY ALL SONGS ON EXPERT DRUMS IN GD:RB. OTHERWISE YOU SHOULD IMPROVE YOUR BASIC SKILLS FIRST.
1. THE DRUM KIT YOU NEED
I did this with a GH:WT Standard Kit.
So If you have a full working one, thats okay for the Achievement.
In the videos you find on youtube, most people have an Ion Drum
Rocker (a specially tuned drum kit) or a real E-Drum Kit.
It`s good to have one for this achievement but its not necessary.
I`m not sure if a RB2 Drum Kit is good enough for that cuz i don`t
have one (not sold in Germany). I guess it is good enough.
Its impossible with a RB1 Kit because the Toms won`t register
fast enough. (I have one and its not even enough for Everlong)
2. LET A FRIEND HELP YOU WITH THE BASS:
I had a few Greatest Hits where the bass drum was pretty confusing or fast.
So for that few Drum Tracks, I gave the bass-pedal to my friend (GH:WT Bass Pedal) and he did the bass notes while i could fully concentrate on the toms. My friend took the pedal on his fold and hit the pedal with his hands.
Really usefull at #73 and #74.
(See further down at 4. for more information)
This point is already mentioned above.
They messed up a bit with calibration on drums.
Usually you need your normal calibration +30 ms.
But if you switch back to guitar the calibration is normal again.(*weird o.O?*)
I just wanted to say my calibration is:
Video: 45 ms
Audio: 30 ms
(I don`t have a flat screen, I play on a television tube)
4. THE TRE GREATEST HITS
As in the above guide from Potato Handle mentioned, the last one (#74) is the hardest Tré Greatest Hit, but there are about 5 others that are almost as hard as #74. There`s a video where someone talks about the other hard Greatest Hits.(Link:
Anyway, here is some Information I can give you:
This one has a real fast snare-roll at the end.
I let my friend kick the bass notes at the last two green->blue notes because then it was easier to concentrate on the precision for the tom roll.
Also remember that the last blue note before the red-toms-roll
has no pause before the red-tom-roll.
You have to play the blue note like it was part of the red-tom-roll.
This one has 4 real fast 32nd Notes on the blue tom at the end.
No matter if you have a tuned drum kit or not... Your drums probably wont register 32nd Notes properly.
Because of that you have to begin earlier with the roll.Then roll the 4 blue notes a bit slower than normal. That`s the only way you can do this.
After the 32nd Notes, there are 2 green notes left to hit.
They are not fast but you have to play them directly after the 32nd notes.
Your friend can also help you with that!
On GH:WT Drums you have a control panel with buttons like on the original 360 Controller. You can press A for the Green Notes...!
With that keeping in mind, your friend can press the last two green notes for you and you you can fully concentrate on the 4 blue toms.
This one has a fast standard beat with 6 fast double kicks in it.
This is much easier if you have a double bass setup.
(by using a 3,5mm - rack splitter)
At the end of this Drum Track you have to kick 8th Notes while playing a 8th triole fill with your hands.
This can be really confusing and if you have a friend that knows how to kick with good timing and precision, let him do the bass part.
I had to do this by my own and i got really lucky with that one.
You also have to begin the 8th triole fill a bit earlier and roll slower because of the high speed.
This one also has 32nd notes in the Track.
But this time you have 3 Blocks of 4x 32nd Notes.
Sounds impossible? Well at least the speed of the 32nd notes are a bit slower than in #43.
What i found usefull here was to keep staying calm.
You have to hit the 32nd notes in a fast but comfortable way.
Beginning earlier and roll a bit slower is also usefull here.
For the red tripples at the beginning of the track, I only can say practise...
This one looks very hard but its actually not.
Start to practise the blue rolls on 50% speed until you know how many blue toms there are per block.
Then work your way to the end of the Track.
You don`t need any double strokes or stick crossing for this fill.
When you`re comfortable with the whole Track, start to speed it up until you reach 100% speed.
If you`re having trouble with the synchronisation of foot and hands, give the pedal to your friend again :)
The above method is already explained above.
BUT I used a different sticking than you can see in the tutorial.
All i did was doing a double stroke at the first 2 yellow notes.
Then I didn`t use double strokes for the whole rest.
When you look at the video guide above I didn`t use the 2nd double stroke mentioned. I overcrossed the sticks there and everywhere else when I needed it.
If you have a GH:WT Kit, Stick Crossing is not a big deal because the cymbals are placed higher than the toms.
Also, your friend can help you with the bass kick here :)
So that`s it for the hardest ones.
All I have left to say is, that you have to practise the parts.
If you`re having trouble with something, start from 50% speed and work your way up to 100% speed.
You already should have developed all you basic drum skills before you start on working for the "A Very Troubled Younstar" achievement.
This is probably the hardest Achievement in Music Game History.
Prepare for Punishment! :)
(AND YOU MIGHT SHOULD TELL YOUR FRIEND THAT YOU CAN EASILY GET BLISTERS ON YOUR FINGERS WHEN USING THE KICK PEDAL WITH YOUR HANDS... "Yes, I´m looking at you Raining Blood Expert+ Achievement >.>")