BioShock 2 (Xbox 360) achievements
2,372
(1,400)

BioShock 2 (Xbox 360)

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There are a maximum of 68 BioShock 2 (Xbox 360) achievements (50 without DLC) worth 2,372 (1,400)

121,189 tracked gamers have this game, 6,349 have completed it (5.24%)

Achievement Details

Rapture Historian in BioShock 2 (Xbox 360)

Rapture Historian65 (40)

Find 100 audio diaries.

  • Unlocked by 46,259 tracked gamers (38% - TA Ratio = 1.61) 121,189  

Achievement Guide for Rapture Historian

AuthorSolution
Chris8875
352,892 (195,086)
Chris8875
Achievement won on 25 Sep 10
TA Score for this game: 1,487
Posted on 09 February 10 at 21:30, Edited on 09 December 11 at 06:55
This solution has 66 positive votes and 15 negative votes. Please log in to vote.
To get this achievement you need to gather 100 audio journals throughout the game.

The key difference between this one and the similar achievement in the original Bioshock is that in this game you don't have to collect every diary to get the achievement. There are more than 100 diaries, so you can afford to miss a few along the way. My advice is to collect them methodically though to maximise the chances you will reach 100.

FailedLogic at xbox360achievements has provided a comprehensive rundown of all audio diaries and thier locations. As of writing I have gathered 50 or so of the things using this guide and can't speak highly enough of it.

I've taken the liberty of reproducing it below, and congratulate him on his work.

ALSO NOTE - there is an edit after being alerted (in comments) to 2 extra audio diaries in and around Sirens Alley. These two diaries have been included at the end of the location list below, but are located in and around Sirens Alley and the Mermaid Lounge.

Journal Locations:

Adonis Luxury Resort

001 Attention: Workers! - Near the generator
002 Fitness - In the room with the locked code
003 To My Daughter - In the Ladies restroom
004 Return - on the bench to the right with the two splicers in water
005 They Call it Rapture - just after you pick up the rivet gun take a right
006 Generation - behind the stairs on the bar(?) next to vital chamber

The Atlantic Express

007 Great chain rattles - in the left corridor as soon as you get to the trolley
008 Just a Fad - on a desk after you see the three enemies around the burning trash can
009 What Happened to the People - next to a mattress in the room with the three leadhead splicers around the burning trash can
010 Ryan vs Lamb: Reality - in the storage room past the kitchen
011 Know the Beast - on a file cabinet on the way to where the splicer put a pipe in the gears
012 Improving on Suchong's Work - After going up in the elevator go towards the door, take a left, in a file cabinet
013 The Situation - on a bench next to the train in train station

Ryan Amusements

014 Eleanor's Progress - Just after you get out of the train past the first door next to some candles
015 The Old Sheepdog - Just after the vital chamber going to get amusement ticket
016 Volunteer - In the first room after you insert ticket, in the middle below a bench
017 Cutting Corners - in the souvenir shop in amusement park, all the way to the right, next to safe
018 Rapture is Deliverance - in the souvenir shop, down the stairs, in the ladies room, above mattress
019 A Father's Love - Next to vital chamber in hall of fame
020 Eat Dog - Next to upgrade in main hallway on your way to get Adam
021 "Child" and Guardian - In the room with the big daddy, straight until you can only go right, then left, it will be in a luggage case
022 You, Me, and 1959 - In the room after you harvest the first body look to your left after the stairs it's in a small room
023 Lamb the problem, Sinclair the solution - Keep going forward pass the broken "this way" sign, it will be on some crates
024 Escape Plan - Next to the second body you harvest
025 Truth is in the Body - Just after the "we will be reborn" written in white in the pathway, up the stairs
026 Deterioration - At the display of the family go into the display to the right and up the hand, there will be a body with candles
027 Working for Sinclair - Just after the family display through the door and to your right next to the vending machine
028 Doctor Lamb - Just after the camera in the display pathway, you have to break a pallet it's next to a desk
029 Efficacy - after the rapture display (tower in water) in the hallway of the maintenance room
030 Dating Tip - after unlocking all the security doors, you can now go through the door in the room just after harvesting the first body, it's in the right corner
031 Disappeared - On your way back to the train, melt the mount of ice next to the vending machine
032 Wooden Nickels - In the room which sinclair came out of

Pauper's Drop

033 Ryan vs Lamb: Religious Rights - In a small store on the right side when you get to pauper's drop
034 Wrong Side of the Tracks - in the Sinclair Hotel sign in desk, left side
035 The End of the Line - As soon as you get to the pawn shop go all the way to the left, it's on some crates with candles
036 Clinic Code at the Fishbowl - Right next to the combination lock
037 Arrangements - combination, up stairs, through door towards turret, left at refrigerator, through door, upstairs, just after the camera you'll see blue sheets(?)
038 Therapy with Grace 1 - at refrigerator take right, through hole, take right, left through door, right, on a cabinet
039 Camera in Hock - Just past blue sheets, go forward through door, on desk
040 Mole - when you head to skid row, take a left down the hall, it will be on some storage containers next to a downed Rosie
041 Blood and Lamb - Go through the lab, crouch through the hole in the wall, it will be on the counter
042 Close Down the Limbo Room - behind the stage on next to the makeup mirror
043 Sunday Services - from outside limbo room, upstairs, head left, up more stairs, left, upstairs, left just past bathroom, it will be by the adam filled body
044 A Gift from Lamb - after breaking junk out of the way of the hotel take the right stairs go into the room, through the door, it's leaning against drawers in the bathroom
045 Profit Coming, Profit Going - After the blue sheet, keep going forward, take the left next to the vital chamber, up the stairs, it's directly above the where the blue sheet is
046 Where has Harry Gone? - after the blue sheet, you go down a long hallway, just past the vending machine take the whole on your right, it will be opposite the safe
047 The Butterfly - go into the whole the big guy came out of, all the way back and to your left in a dark room
048 What a Snap - when you see the camera, top level, take a right, all the way at the end
049 Failing Lamb - on the bed in the last apartment before you get the key
050 Barbarism - Under the bed next to keen observer
051 Feild Trial 1 - on the brute splicer
052 Better Times with Lamb - on top of the roof of Marlene's Flowers

Siren Alley

053 Father to Fall - In Mermaid Lounge, go upstairs, hack the gate to get behind the bar, drop down the hole
054 Lamb's Salvation - Right in front of the door to go to pump station 5/Plaza Hedone
055 Father Simon Wale's - as soon as you get to the pearl, go straight slightly to the left through the door, on the desk
056 The Date is the Code - on Daniel Wales's body
057 Double Standard - in the room next to the turret in the pearl
058 Wales an' Wales - top floor, room next to camera, in the room with the hole in the ground go into door, on a desk
059 Bury Her Memory - after the combo and you get the door to open, a big daddy will knock a body out of a room, in that room to the right, the room is also on your right as you walk into the main corridor
060 Lamb's Operation - after 058 search more to the left, there should be a turret, through the door after the turret
061 Guidance of Lamb - just after the room with all the generators it will be by some candles
062 Shackled to the Great Chain - above 060 in the room with a safe
063 Therapy with Grace 2 - opposite the upgrade station in a cabinet
064 My Name is Elenor - in the little sister's orphanarium the room with all the beds
065 The Creed of the Faithful - after you beat wales, on the alter
066 An Empty Niche - In Joe's green groceries, basement room just after/before you get "cure all"
067 The Requirements of Utopia - facing Joe's green groceries look right, in the alley go to the end
068 A Silent God - just outside Dionysis Park in a painting's frame.

Dionysus Park
069 Patronage - Just before the steps, on a self
070 A Gift from Billy - After going up the steps go down the steps where it's blocked
071 Lamb's time is over - Behind the door, combo 1080
072 Lost and Found - In the middle of the marry go round
073 Dionysis Park's Weakness - from marry go round hang a left, up some stairs
074 The Voice of the Self - start in the room with the two statues pointing to the sky, go towards the right, upstairs through door, left at medical station, way to the right, on the piano
075 Gotta Keep it Together - in the room with the statue of the bear, go up the stairs, end of path
076 Falling into Place - in the frozen room with all the cameras, go to the right corner, in some ice
077 A Secular Saint - behind the stage, take the left door
078 A Spy - Balcony facing the stage
079 Lamb Flouts the System - Under a trash can in front of the two statues pointing up
080 A Plan - after you get access to stanley, in his room

Fontaine Futuristics

081 Alone at last - Through the first door, on some crates
082 Agnus Dei - Story related
083 Means of Control - Just after Gil opens the doors, on a couch
084 Life After Sisterhood - Up the stairs to the left, next to 'sister' vent
085 Source of Volunteers - In the room with the flooded electrified floor
086 Prototype - in the room with the key code 5254
087 A New Cognitive Model - at the top of the stairs, kneel down in to the hole, drop down into the flooded room
088 Abort the Experiment - on a table on your left as you're going into the laboratory
089 Solving for X - Just under the left circuit breaker
090 Gil's Place in the Plan - By the Gather's garden just behind 087
091 Goodbye, Dr. Alexander - from where you were connected with the child, straight, then right, it will be next to a vent
092 Big Sister - after 090 shoot the door panel to unlock the door, in that room
093 Betrayal - Drop down into the cells, in a block of ice
094 Outlived Usefulness - Down in the pacification chamber area, where the arrow tells you to go first

Persephone Outer

095 Selling Ryan Short - on your first room on your right next to vent
096 Withholding Visitation - In Lamb's office, just past the switch
097 Blessing in Disguise - In front of the statue of the big daddy saving the little sister, on the left side
098 Behind Mother's Back - next to the big sister's helmet
099 Out with the Old... - Just after lockdown, it will be just past gather's garden
100 The Definition of Despair - on a table just past a camera, after you first see sinclair (achieve unlock)
101 Last Two Digits - from the clown vending machine you'll see a sign that says cell block south quad, second cell on your right, crouch to get into the hole
102 A Trade - in block D right
103 First Two Digits - in block D left
104 No more Hope Left - on a prisoner that hung himself in cell block c
105 Magic Sauce - After you gain access to the room sinclair is in, in that room
106 A Simple Question - in the therapy room around the camera, by the operation chair
107 Destructive Learning - take a right at the sign that says pediatric care next to the vita chamber, through the door
108 Sacrifices - In the administration offices, as soon as you get in, the first little room on your right
109 A Stratagem for Sinclair - in the basement of the admin building, in the right corner of the room
110 Such Freedom - last cell on the left in the infirmary toward ward a
111 My Prison - after ward B there will be a turret that launches rockets, in that room
112 Alleviating Pain - autopsy room

EDIT - EXTRA DIARIES -
The Rumbler - in the far back bottom floor of Mermaid Lounge in Siren Alley.
Misbehaving - in the bar in the middle of Siren Alley next to the Handyman tonic.
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