Toy Soldiers achievements

Toy Soldiers

3.8 from 2598 votes

There are a maximum of 18 Toy Soldiers achievements (12 without DLC) worth 628 (300)

34,764 tracked gamers have this game, 1,611 have completed it (4.63%)

Achievement Details

Pip, Squeak & Wilfred in Toy Soldiers

Pip, Squeak & Wilfred11 (5)

Survive until Round 5

  • Unlocked by 7,172 tracked gamers (20% - TA Ratio = 2.20) 34,990  

Achievement Guide for Pip, Squeak & Wilfred

59,018 (39,436)
Achievement won on 10 Mar 10
TA Score for this game: 300
Posted on 10 March 10 at 20:06, Edited on 16 March 10 at 20:40
This solution has 47 positive votes and 2 negative votes. Please log in to vote.
Took me a few tries to figure out what worked here. Keeping tabs on your units and repairing or upgrading them when they're damaged is super important. When they're low on health it's a good time to upgrade since they'll go into their upside down mode keeping them safe and they then come back with full health and stronger to boot. Also, upgraded units can take more damage so it's easier to keep track of who's low on health. I typically repaired around 20% health - especially when that unit was under fire.

For placements, I tried howitzers on either side and one in the middle and found that they were too restrictive. You have to manage them too much because they can only fire the direction they're facing. They're useless if anyone get's beside or behind them. So instead my setup focused mainly on mortars.

Wait until the train passes the first go around. Often when I place units right away, luck of the draw has them getting blown up with one shot before the waves even start.

After the train's gone, start laying out your emplacements. I put chemical/fire in the spot closest to the tracks. This deals with the infantry waves as soon as they appear and slows them down for anti-infantry turrets. Another chemical/fire at the point closest to your toy box. I put anti-infantry turrets on either side of the large center placement. And mortars everywhere else. Upgrades mortars have good range and can fire in any direction. Plus if you take control you have the three shots to use. Basically, the turrets and fire handle any infantry and the mortars take care of everything else.

Get everything upgraded and just work on keeping them all alive. Losing a lvl 3 emplacement will kill you. Taking it out of action for a minute to repair will save you not only money but also all the time it takes to upgrade and keep a more powerful unit in action.
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