RISK: Factions achievements
369
(200)

RISK: Factions

3.6 from 2142 votes

There are a maximum of 12 RISK: Factions achievements worth 369 (200)

22,298 tracked gamers have this game, 1,995 have completed it (8.95%)

Achievement Details

Faction Specialist in RISK: Factions

Faction Specialist12 (10)

Complete the human, cat, robot, yeti and zombie campaigns.

  • Unlocked by 14,998 tracked gamers (67% - TA Ratio = 1.21) 22,298  

Achievement Guide for Faction Specialist

AuthorSolution
ZombieSurvivorr
0 (495)
ZombieSurvivorr
Achievement not yet won
Posted on 25 June 10 at 01:40
This solution has 15 positive votes and 13 negative votes. Please log in to vote.
You will earn this achievement after completing the short five mission campaign included in the game.

In the first mission, "All quiet on the human front", you will be playing as humans, against humans. This mission acts as the tutorial of the campaign, teaching you about new features and rules. This mission features the Missile, which can be controlled by owning three of the four barracks, located in Killoofs, Vanguard, Boot Camp, and Fox Hole. Success in this mission can be earned easily simply by controlling the missile and using it to your advantage.

In the second mission, "A bridge too fur", the Cat faction is introduced and you are in control of their army against the very Human army you were in control of. This map features the mines in Kotka located in Meowping and Tigercat. The dam is also featured here, controlled by owning Birman and Sire.

In the third mission, "The red badge of storage", you will encounter your first three way battle, controlling the Robot army against the Cat and Human factions. The volcano makes its first appearance on this map, surrounded by the energy resource centers in Satcom, Ash Slip, and VC40. Also featured on this map is the Solar Arrays, found in Waren, Cybern, Hardwaren, Felidale, and Tigris.

In the fourth mission, "A farewell to brains", you take control of the Zombie army in a fierce battle against your previous three employers. Von's Temple makes its first appearance on this map, controlled by owning the three surrounding territories (Fire, Water, and Earth Altars). This is the most powerful ability in the game, as each turn you are in control of the Temple, you are able to convert any opponent territory you choose and make it your own and subsequently taking all units in that territory for yourself. The missile and its accompanying barracks are back, and the crypts also appear in this mission, located in Margay, Darkhill, Gutter's Corner, and Boneyard.

In the fifth mission, "Avalanche Now", you are commanding the yeti army against the remaining four factions. Simply be the first to earn three objectives and the achievement is yours. If you are having difficulty winning on this map, try to focus on first securing Von's Temple. It is usually an objective within the map itself, and every time it is under your control at the start of your turn you are able to convert an enemy territory, making those territories with 20+ troops welcome (so long as they are not trying to take over the Temple). This map is also home to the mines on Kotka, and the crypts also make another appearance.
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