Monday Night Combat achievements

Monday Night Combat

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There are 12 Monday Night Combat achievements worth 286 (200)

24,642 tracked gamers have this game, 5,467 have completed it (22.19%)

Achievement Details

Elusive in Monday Night Combat

Elusive30 (20)

Complete "The Scramble" Blitz mode

  • Unlocked by 11,257 tracked gamers (46% - TA Ratio = 1.47) 24,653  

Achievement Guide for Elusive

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100,508 (66,793)
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Achievement won on 12 Aug 10
TA Score for this game: 286
Posted on 12 August 10 at 18:41, Edited on 15 August 10 at 19:36
This solution has 65 positive votes and 0 negative votes. Please log in to vote.
As with the majority of these modes, it's easiest to do it solo.
That is due to the blitz mode increasing the spawn points and number of bots with each extra person you have. If you want a second person go ahead but I do suggest doing it solo.

What I found easiest after trying two different ways, was to use the tank solo. See, the tank has a trick: his main weapon left trigger does a spin move which removes all your ammo but does a lot of damage and kills even a bruiser instantly usually.

What you want to do is make sure you have your first custom slot and with the tank place the following
gold - reload
silver - health
bronze - anything you want but i choose speed because tank is too slow for me

When you begin, upgrade your bottom skill (Aka health regen and what not). That's the only skill you need to upgrade on yourself. You can do the rest if you want but it's not required or suggested.

After upgrading run out and put the two cheap-o top machine-gun-ish turrets(AKA Lazer Blazers) outside the main gate. Since you're playing solo, that's the only place they'll come from.

First will just be gremlins so you can easily sit just outside the gate and jet-engine them as soon as they get into your view. Next will be just bouncers. It will slowly increase the number of bots per wave mixing between mostly gremlins and an occasional bouncer.

Now during this what you want to accomplish is upgrading every front-line turret to be the cheap-o ones and max them out. This way if they get destroyed you didn't put much money into them. Those turrets can easily take out a bouncer as it runs at you; Mine took it out before it got into the main arena.

That's about it, you want cheap-o turrets tossed about and use your jet engine. With the fast reload, if you feel like you're getting over-run just use the left trigger and spin around. With the fast reload you'll reload almost instantly.

Round 8 was the hardest round for me for some unknown reason. Round 10 is actually the easiest due to a weird choice of spawning system which now includes a scrambler along with the bouncer when it comes out.

You'll have excess money by the time it's over so if you notice one of your outside turrets is down and you have the time, you can build a rock-it turret. I built and upgraded a single on on the right side (where the bouncer/scrambler come out) before wave 10 started and it did help quite a bit.

So that's it:
Solo it
Use the Tank
Custom Class
Don't upgrade your own stats, just the passive bottom one.
Use Cheap-o turrets until the end (if you want).
Use Jet Engine so you can spin if over-run (only happened on wave 8 for me).

Also; When the buzzers come out (when they come out by themselves that is) you are able to switch to your secondary and hit them rather easily. If you upgraded your turrets outside to max they will shoot them as soon as they go up in the air. But killing a few yourself gets you a little extra money to spend.

Also Also; I know you may not like the tank, I know I don't, but it was the easiest class I found to actually accomplish this with. Especially with the turret selection.
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