Monday Night Combat achievements

Monday Night Combat

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There are a maximum of 12 Monday Night Combat achievements worth 284 (200)

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Achievement Details

3-fer in Monday Night Combat

3-fer34 (20)

Achieve a Triple Kill

  • Unlocked by 8,222 tracked gamers (35% - TA Ratio = 1.68) 23,445  

Achievement Guide for 3-fer

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A triple kill is scored, when you get three kills in the space of a few seconds. There are a number of ways to get this without boosting, and can only be collected in "Crossfire" as you need to score kills against other players. Kills AGAINST Turrets and bots won't count. But kills using them will count.
The following are specific ways to get the triple kill with each class, using juice is almost always helpful, and so is grabbing a piece of bacon. Grapples will NOT help you as they take a long time for the animation to complete. There is quite a bit of luck involved in this.

Assassin: Probably the least useful class to get this achievement, but still possible. If you upgrade your smoke bomb (red skill) and class (Grey) to level three this can become much easier. Stun enemies in close proximity with the smoke bomb and quickly use the katana to kill them all. You may need to cloak and dash to get to them. This can be done with the Shruiken Gun, but seeing as it has much little damage, I wouldn't recommend it. I strongly suggest you use the following tactic though:
Tactic used by PoisonTheRivers: "There actually is a (relatively) easy way to get this using the Assassin. If you upgrade your class to 3, so you have the katana, get cloak up to 3, so it recharges while you stand still, and get juice. Cloak and run around to an area where either your team is pushing hard or theirs is. The best time is when either team is swarming the other team's moneyball. Run into the group, juice up, and spam the katana. They go down quick."
Support: The most useful thing about the Support class is his ability to hack turrets. If you can build a laser, rockit or long-shot turret to level three and then use a level three hack (blue skill) to get the turret to a 3.3 level. You will need a hefty amount of money especially for a rockit turret, but all you have to do is keep the turret alive and hope that a group opponents run into it.
The way I got it with the support is to get juice, get into the enemies base and use the anti-heal (alternative fire on the heal gun) to quickly hit one enemy after the other if they are in close proximity. If you have a "Speed" endorsement, then this helps to get to enemies. You will need to kill one enemy after the other, but if you can do this quickly it still counts as a triple kill.
Another way I got it with Support is his Air Strike skill. In the Steel Peel arena there is a balcony that overlooks your base that's frequented by enemies who love the base-camp (after all, it's easy money). At that time there were three enemies just shooting down at us wrecking havoc, underneath the balcony I planted two airstrikes. And because the balcony was blocking the air strikes coming through...three easy kills cause the enemy wasn't paying attention!
Assault: A convenient way to get this with the Assault, is to attach a remote bomb to someone and only detonate when they are next to their own teammates. If it doesn't do enough damage to kill them you can use the Rifle and the ungrappled-charge to finish them off. While this is convenient, it definitely isn't easy. A quick alternative is attach it to a turret or a bot that the other team are likely to hang around, like a Jackbot. If they aren't vigilant enough, you can score some simple kills.
Sniper: While his upgraded sniper rifle can do splash damage, I wouldn't recommend using this when trying for this achievement. Concentrate on his SMG as it is surprisingly deadly and accurate.
His trap and grenade abilities are extensively useful to score multiple hits on multiple enemies.
Coupled with any of the Accuracy, Critical, Clip Size, Reload or Juice endorsements and it shouldn't be too difficult to get this.
Gunner: The Gunners deploy ability is very useful as it give you more health and accuracy. Use it in an enemy's base in a place left unguarded and you can pick up some spawn-kills. Cheap, I know, but not as cheap as boosting for it! His Slam ability is also useful and can ring out the light classes (everything but the Gunner and the Tank) with ease. Timing is essential as it is a skill you need to recharge (the Skill Recovery Endorsement can help). Be very aware that enemies take about a second to actually fall into a place where a successful Ring-Out can occur.
Tank: His deploy ability coupled with his flame-beam-type weapon can produce deadly results with ease. While it does less damage than the Gunners equivalent of the minigun, if you can set a good amount of offensive enemies on fire while being defensive, they shouldn't be able to recover. I found the Tank to be the second-most difficult to try and get this, but that is just my style of play. A number of players have had great success with the Tank. The Tank's spin attack can quickly score a lot of damage in a close surrounding area.

Try and use the Sniper, Tank, Assault, and Gunner classes. These four have much easier ways to get a triple kill as they can hit more than one enemy with one attack, which is something the Assassin or the Support cannot do without a little help.
Getting this will automatically get this: Solution for Hot Streak in Monday Night Combat
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