Kane & Lynch 2: Dog Days achievements
3,098
(1,250)

Kane & Lynch 2: Dog Days

3.1 from 2235 votes

There are a maximum of 59 Kane & Lynch 2: Dog Days achievements (50 without DLC) worth 3,098 (1,250)

32,207 tracked gamers have this game, 610 have completed it (1.89%)

Achievement Details

Addict in Kane & Lynch 2: Dog Days

Addict122 (20)

This is a rare achievementWin 20 sessions of Cops & Robbers (Ranked Match).

  • Unlocked by 862 tracked gamers (3% - TA Ratio = 6.09) 32,207  

Achievement Guide for Addict

AuthorSolution
NovusRedemptor
202,689 (119,652)
NovusRedemptor
Achievement won on 22 Feb 13
TA Score for this game: 3,098
Posted on 06 February 13 at 04:36, Edited on 22 February 13 at 20:02
This solution has 12 positive votes and 1 negative vote. Please log in to vote.
Kane & Lynch 2: Dog Days
Addict - 20G
Win 20 sessions of Cops & Robbers

In order to obtain this achievement, the player must be on the winning team in 20 sessions of multiplayer mode Cop & Robbers. One session is comprised of four rounds wherein each team will have the opportunity to be cops or robbers twice. As a robber, the player's objective is to grab as much loot as possible and safely make it to the getaway vehicle. As a cop, the player's objective is to stop the robbers. The team with the most stolen money at the end of the four rounds wins.

Seeing as how the online community is almost non-existent at this point and the only two guides on TA for this achievement describe how to do it legitimately, this guide will focus on how to boost wins in a timely manner.

A session of Cops & Robbers needs to have at least six players to begin and I would suggest keeping with the bare minimum so as not to complicate reconvening the lobby between matches (as I will describe below). Set up the session on the Airport map as it has one of the most direct runs to the getaway vehicle with minimal AI interference. To get to the roof of the Airport map (as robbers), run out of the garage you spawn in and head right. After encountering 1-2 AI cops, veer left by the wheeled transport unit. You'll likely encounter another 2-4 AI cops before running into a gap in the fence leading to the side of the hangar. Climb the stairs you find here, kick open the door at the top and head right. Take this path to the nearest door, kick it open and head left. Go around and up the stairs in front of you and look for the red smoke. The helicopter will pick you up here. As for the looting player, follow the previous directions but instead of going through the gap in the fence, find your way to the hangar entrance left of the gap. You'll encounter 1-2 AI cops in this room and a few more in the hangar to the left (the loot area). After gathering the money, take the stairs on far side of the room and get to the top. Run along the catwalk until you come to a four-way point with two rooms on either side of you preceded by a few stairs. Run to the far end of either room, kick open the door, find the staircase to the roof and run toward the red smoke. If my directions are hard to understand, give it a try in Arcade mode a few times.

EDIT (02.22.13): After a recent boosting session, I have found that Subway is actually about 15-20 seconds quicker. So, go with whichever you prefer.

It has been my experience that Alpha Team always spawns as robbers first, so the rest will be written assuming that to be the case.

If Alpha Team is getting the win:
Round One- Alpha Team (robbers) has one player run to the loot area (inside the hangar) while the others run to the roof. Looting player need only collect a small amount ($200,000 - $400,000 just for safe measure) before heading to the roof. Beta Team (cops) stays at spawn.
Round Two- Alpha Team (cops) stays at spawn. Beta Team (robbers) runs directly to the roof.
Round Three- Alpha Team (robbers) runs directly to the roof. Beta Team (cops) stays at spawn
Round Two- Alpha Team (cops) stays at spawn. Beta Team (robbers) runs directly to the roof.

If Beta Team is getting the win:
Round One- Alpha Team (robbers) runs directly to the roof. Beta Team (cops) stays at spawn.
Round Two- Alpha Team (cops) stays at spawn. Beta Team (robbers) has one player run to the loot area (inside the hangar) while the others run to the roof. Looting player need only collect a small amount ($200,000 - $400,000 just for safe measure) before heading to the roof.
Round Three- Alpha Team (robbers) runs directly to the roof. Beta Team (cops) stays at spawn
Round Two- Alpha Team (cops) stays at spawn. Beta Team (robbers) runs directly to the roof.

Once you get this process down, the looting player is often able to join his/her teammates on the roof before the getaway helicopter has even arrived. Each round should only last about two minutes each; however, after factoring in the downtime between rounds, loading time and the countdown at the start of each round, you're looking at about three minutes for every well-executed round. This equates to 5 wins each team in the course of two hours.

If you're looking for any opportunities to cut time, make sure you and the people you are boosting with are prepared to ready up between matches. If all players toggle "Ready," the next round will begin without having to wait for the timer to run out, shaving off about 10 seconds per round.

If you're looking to avoid confusion and eliminate the risk of a player unfairly missing out on wins, do not push the A button ("Rejoin lobby") at the end of a match. Failure to do this would result in players being unsequentially brought back into the lobby, thereby changing the team rosters. Instead, all players (except the host) should press the B button ("Quit") and the host should instruct the players to search for their lobby in the original order so that teams remain unchanged. As such, I would say that the host should either commit the teams to memory or just write them down. Either way, this should only take 30-45 seconds per session when done properly.

If you vote negatively, please let me know why.

Blame yourselves or god
\m/ Dan \m/
There are 4 comments relating to this Solution | Please log in to comment on this solution.
There are 2 other Solutions for this achievement
Do you have a question about this achievement? Please post it in the Kane & Lynch 2: Dog Days Forum