R.U.S.E. achievements


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There are a maximum of 50 R.U.S.E. achievements worth 3,952 (1,000)

10,401 tracked gamers have this game, 64 have completed it (0.62%)

Achievement Details

Best Friend in R.U.S.E.

Best Friend151 (25)

Complete all cooperative operations

  • Unlocked by 284 tracked gamers (3% - TA Ratio = 6.05) 10,419  

Achievement Guide for Best Friend

191,050 (73,453)
Achievement won on 23 Jun 17
TA Score for this game: 3,952
Posted on 18 September 17 at 14:34, Edited on 22 October 17 at 05:30
This solution has 5 positive votes and 0 negative votes. Please log in to vote.
This is a guide for the Triple Alliance mission Only.

Here's an offsite spreadsheet showing all three roles, build cues, tactics, and deployment of units. I've lost count at this point how many people I've taught the above, so please read, digest and pick a role. If you need help ask politely and confirm you've played a good chunk of the campaign and can understand & are fluent in English.

I've had to send entire groups of people away to practice because they turned up not knowing anything and hoped I could carry them entirely. I cannot. I can however teach you where to place units and why and if you learn I'll persist helping. If you turn up having done nothing to help yourself you will not be getting my help. Anyway, read on. If you are useless I'll have to teach you as a group and typically it will take me 4 hours to show you where and why you are going wrong. Everyone makes the same mistakes. It will take me time to correct the British & American's and after a couple of hours you'll be used to building which units, in what order and where to position them. You'll then have to listen & learn.


I'll post a separate solution for 'Tobruk' (which is posted here).
R.U.S.E.Staff OfficerThe Staff Officer achievement in R.U.S.E. worth 188 pointsComplete all operations

Firstly you'll need to recruit three people (including yourself) who have played the game to understand what units have what characteristics and how the game engine works on the hardest difficulty. It's imperative you understand what each RUSE does and how to use it.

You'll then need to be able to communicate, asking for a RUSE to be applied exactly when you want it and where.

Now the video I'll use as an example will show you how to play as the American role...which is who will win the game, but without the air recon of the British, the game will not go very well!!!! Be sure to use 'Spy' effectively.

Be sure the Italians use their 'RUSES' effectively to make any attacks on the American or British bases as costly as possible for the Germans.

Now watch the video and the American's should place their units exactly where the player does in this video. The Italian's should send a vehicle to build Flak 88 units inside the American's base & position Flak 88 on the road looking towards the bridge that both sides will have to cross to reach each other.

The Italian's role is to provide Flak 88 units and draw away as many German forces by moving units to attack them, instead of the British or American's. Build Flak 88 to defend your base and then deploy tanks and move them near the woods or deliberately near the bridge to provoke the Germans to attack.

Now watch this video.

Now you'll notice the Secondary Objectives are not fulfilled in any videos you find. That's because they are not easy and will require multiple playthroughs. You can basically play the map and complete it to say a 'loss' just to kill the required 20 infantry.

So, you need 3 competent players. The weakest player or with the least experience should play the American role so they can study the video.

The person playing the British role will have to know the turning circle of the aircraft, and be confident in their role of support (i.e. not someone who has not played the campaign on the hardest difficulty).

I played as the Italians and worked out how to draw away the Germans and generate infantry...which is priceless. A good way once you have worked out how to win the game and where to kill the nuclear artillery is to play the mission trying to draw infantry across to the Italians to destroy unprotected Flak 88's that you can place near the resources nearest the bridge. This will cause the engine to attack, via air and ground.

You are going to sustain losses, but the aim is to kill infantry.

The British should attempt zero attacks on the Germans. Their role is providing support and not getting their base crushed.

So to ensure the person playing the Italian understands he is looking to draw as many attacks as possible to himself, whilst pumping out Flak '88 in the US base to ensure no land-based units make it into the base and aerial units are taken out before they can destroy the artillery units.

The nuclear artillery needs destroying before it fires the first shot! So when organizing sessions make sure all participants have played the campaign to know what the RUSES are. Then make them watch the video above.

If they haven't done either before they turn up they are literally wasting your time.

It's a very good idea to have two experienced players carrying one player who is learning their role as the American's. I've got multiple people through the game this way. On only one occasion did I play with 2 other people who had played the game and completed the campaign on the hardest difficulty.

That was by far the least stressful way of attempting this mission. I drew enemy attacks while providing Flak 88's to the right places, British spotted and used 'Spy' effectively and the American's systematically flattened all resources, starting with the airport and factories.

There's not many people have done this and that is for a reason. Typically if you ask for advice, or help you will be ignored because they already know the learning curve required.

So the fastest way is to find 2 other people who know what they are doing (i.e. have completed the campaign on hardest difficulty) then watch the video then pick a role and stick with it following my advice.
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