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Freeflow Gold achievement in Batman: Arkham Asylum GOTY

Freeflow Gold

Achieve 24 medals on combat challenges

Freeflow Gold0
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How to unlock the Freeflow Gold achievement

  • Aura of HeroismAura of Heroism
    01 Aug 2010 02 Aug 2010 23 Apr 2012
    A few simple tips to help anyone out.
    Thanks to Pedle Zelnip for pointing out that you can do these in easy, normal, or hard and the game will still give you the counter icon.
    -As a general rule, gun wielding bad guys always take priority. They will end you combo and hurt you badly, so if it means you gotta stay near the gun box so be it.
    -Wait until you have beaten the game or at least gotten all upgrades and gadgets
    -Get a pattern. Develop a pattern of moves to use to ensure you get that variety combat bonus (up to 5000 points I believe) For me it was hit, grapple, hit, batarang, hit, takedown, stun, hit, jump/evade, throw, and try to go on like that til the last guy where you can knock him down with a batarang and ground takedown
    -Get high combos. High combos mean high multipliers, so try to get up into the twenties, thirties, and forties.
    -Know you points. Know which moves are going to give you a lot of points and do them when you have a big combo multiplier. For instance a ground take down is 100 points, do that with a 30 combo meter theres 3000 points right in that one move.
    -Dont get discouraged. You may need to try it 20 times to get it right, but you only need to get it right once.
    Special notes
    For Rumble in the jungle. You main points are gonna come from titan hits as you are riding them, so try to get them stunned and work up a high combo before you ride em. ( 25 points a hit.) Also try to stick with hitting just the small guys not another titan so you can land more hits and get more points.
    For Shock and Awe. Just build up that takedown move and for varience and high points use the batarang knock down and ground take down. If you find that you just cannot do it fast enough, try just straight hit and counter and take down. You lose the varience, but if you can string a high enough combo, you should still manage.
    If you can think of any tips, info, comments, or questions, comment.

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    Showing most recent comments. View all comments.
    Warboy925Faster yes, but the combat was easier then AA by a long shot, I am finishing up Origins, kill off a game or two, then I'm gonna try this again, lol, +1 btw
    Posted by Warboy925 on 15 Jul 15 at 03:54
    NickHawkeyeThanks, once I started focusing on getting my multiplier up and finishing with ground takedowns the scores started to follow
    Posted by NickHawkeye on 26 Aug 15 at 04:59
    MugenKairoJust finished this after repeated hours of practice on Shock and Awe Extreme challenge. I found getting 20K+ in first 2 rounds then explosive foam trick on rounds 3 & 4. It didn’t really work until I placed the foam a little further forward so all the guys were dazed by the explosion.
    Posted by MugenKairo on 03 Jun 18 at 04:24
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  • FreamwholeFreamwhole
    02 Sep 2011 02 Sep 2011
    I agree with the tips provided by XanthicAntimony and would like to expand.

    The pattern notion is crucial. Mine was Grapple, Hit/Counter until Takedown, Jump Evade, Stun, Hit/Counter until Throw, Throw a henchman far away and perform the Ground Takedown, get up and Batarang. I found that I tended to double tap the Batarang, so that would ruin my combo. So after 11-12 hits, you'll get a bonus 5000 points.

    Also take note of using the Ground Takedown with a high combo. I tended to build up the Throw move and toss a henchman away from the fray or into other goons and pounce. This allowed enough time to run through the animation, spin your camera angle and prepare your attack to continue the combo streak.

    Shock and Awe provided the most difficulty for me for the following reasons. 1) Time limit and 2) Stun Batons and Knife Goons. It is crucial to act quickly and maintain a combo streak. Here are a couple of tips the worked for me:
    a) Start with a grapple aimed at Stun Batons, jump them when they are dragged at you to avoid shock. This will cause them to drop their batons when they go down.
    b) Use the Throw move on Knife Goons and toss them over the wall. Occasionally they will come back, but it keeps them off the board to ruin your combo streak.
    c) The ground takedown is key for eliminating the goons quickly, but the animation is so slow you are exposed to additional hits. Use the Throw move to toss a guy far away or into others to knock them down. Then you can launch for a ground takedown and hopefully recover in time to counter or extend your combo.
    d) If you notice a guy climbing out to grab a gun, you can grapple him through the fence and pull him back into action. The guns aren't as prevalent as Sewer Bat, but can still be obnoxious.

    Good Luck.
    Showing all 3 comments.
    Warboy925Hell, just surviving Shock and Awe (Extreme) round 3 is a pain!!
    Posted by Warboy925 on 20 Jul 14 at 01:49
    Warboy925P.S. You only need to tap L1 once for the combo batarang? I'll try it now!
    Posted by Warboy925 on 20 Jul 14 at 01:51
    FreamwholeGood luck!
    Posted by Freamwhole on 20 Jul 14 at 05:40
  • StephenM 84StephenM 84
    22 Apr 2013 21 Jul 2013
    This achievement requires all 24 medals on all the combat challenges. Each stage has 3 medals each.

    Here are videos of me doing all of the Combat Challenges in Batman Arkham Asylum hope they help.
    Showing only comment.
    Gacys ClownWhat I like about your videos is that they're not the typical, "perfect" videos, but show that you can make mistakes, take damage and still finish the challenges. Good work!:)
    Posted by Gacys Clown on 29 Apr 20 at 02:31
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