Deadly Premonition achievements

Deadly Premonition

3.8 from 675 votes

There are 12 Deadly Premonition achievements worth 2,164 (1,000)

6,809 tracked gamers have this game, 518 have completed it (7.61%)

Achievement Details

Secret Achievement in Deadly Premonition

Secret Achievement578 (200)

Continue playing to unlock this achievement. (Secret)

  • Unlocked by 815 tracked gamers (12% - TA Ratio = 2.89) 6,809  

Achievement Guide for Secret Achievement

148,220 (94,707)
Achievement won on 23 Jan 11
TA Score for this game: 2,164
Posted on 30 January 11 at 05:10
This solution has 14 positive votes and 0 negative votes. Please log in to vote.
You can have the Infinite Wrench and the Radio before the hospital. Together, they make the rest of the game trivial. The Infinite Wrench will kill early zombies in about 2 hits on hard, or about 4 hits for late-game zombies. I actually got worried around the time of Harry's Mansion on my hard play-through, thinking that I had somehow changed the difficulty by mistake.

The only weapons you need for normal enemies are Infinite Wrench for normal zombies (obtainable by completing the quest chain that starts with finding Anna's dress and diary at her home around noon) and Wesley Special for wall crawlers (obtainable by collecting all 7 bones and turning them in to Brian at the graveyard at any time after the Lumber Mill).

For boss fights I recommend also having the Infinite Magnum, obtainable by collecting all 7 bones and then allowing Willie to steal them at any point after the Lumber Mill. When you retrieve them from Kaysen's truck, you will find the Infinite Magnum. You can probably get by with Emily's gun instead, which you will automatically obtain before the game's important boss fights.

The weather doll is nice to have and makes first aid kits almost unnecessary, but is unobtainable until after the Lumber Mill. Grecotch (Keith's guitar) does high damage but its attack speed is so slow that it is not very useful against infinite spawns.

Don't forget that you can hold your breath to confuse zombies. This is pointless on easy or medium difficulties, but indispensable on hard, especially in rooms where you are facing multiple shotgun-armed zombies at one time and have to kill them all before you can flee. Hold your breath to "stealth" up to one zombie, wrench it to death, then hold your breath and move away until the next zombie has fired its shotgun. Rinse and repeat.

The Hard play-through was easier than my Easy play-through because I knew which enemies could be run past -- almost all of them -- and where the infinite spawn points are. The combat is very easy if you remember that the zombies are not a real threat and don't let yourself get overwhelmed.

Good luck!
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