DarkStar One: Broken Alliance achievements

DarkStar One: Broken Alliance

3.2 from 608 votes

There are a maximum of 50 DarkStar One: Broken Alliance achievements worth 2,052 (1,000)

6,442 tracked gamers have this game, 550 have completed it (8.54%)

Achievement Details

Master thief in DarkStar One: Broken Alliance

Master thief101 (30)

Rob 100 cargo ships

  • Unlocked by 567 tracked gamers (9% - TA Ratio = 3.36) 6,446  

Achievement Guide for Master thief

Wull Scott
409,944 (232,757)
Wull Scott
Achievement won on 23 Jun 10
TA Score for this game: 2,052
Posted on 23 June 10 at 02:59, Edited on 15 May 12 at 14:44
This solution has 18 positive votes and 1 negative vote. Please log in to vote.
This one is time consuming, but easier than it sounds.

UPDATE - Thanks to KungFuStu72 and Darth Morbus, we reckon don't go off the number in the Stats section as during the course of the game, you destroy 23ish pirate freighters that don't count towards this achievement.

TO CONFIRM - the achievement should pop when your counter reads 123ish if you do this achievement after completing the game.

You don't need to "rob" the Cargo Ships, just blow them up.

I'm not 100% if you even need to destroy them, but I DO know that the "Supervillain" achievement didn't pop when it dumped its cargo, but it did when I destroyed the Superfreighter. So, better safe than sorry.

To find them, jump into a system, check your Target List for ships called "Parim Cargo & More", or basically anything with a name that sounds like a company - they show up as a Freighter in the lower left of your screen. You tend to find them flying into or out of a system with a Hunter escort, or 2 or 3 of them sitting alone outside the Trade Stations.

The absolutely EASIEST way is to wait until the end of the game with a pimped up Darkstar One, then head back to the Terran Systems (due to the very easily destroyed police). And set the difficulty down to "1" in the options menu.

Stock up on repair/boost items, pick any system you like (take note if it is a Rebel, Neutral or GU planet, so you can jump to a different system if things go south) and go to town. Your turrets won't target the Cargo Ships, so you need to use your bow weapons on them. Your turrets WILL wipe out any police pretty sharpish (they constantly launch from the Trade Station as you destroy them), so all you need to worry about are the Hunter escorts.

My technique was to close on the convoy, target the Freighter, blow it up, then activate Plasma Shield, kill thrusters and take the hunters out one by one, then save.

You can save at any point, and I noticed that sometimes, your shields are recharged when you reload the game. Your wanted level will shoot up, which means that you'll be getting cruisers called in on you every few minutes, so deal with them, bearing in mind you can shoot out their turrets after you take their shield down.

You could also wait around the Trade Station any Cargo Ships that arrive leave their escorts, making them easy targets. If things get REALLY hairy, don't forget you can communicate with the Trade Station and press Y to pay off your fine (from 350,000 to 650,000) and then land. If you don't have the money, fall back to the Warp Gate, wipe out any pursuers, then jump to a friendly system. There may be bounty hunters waiting for you, so beware!

You could, of course, play as a pirate and get it without going on a kill crazy rampage...

So, simply put, you just need to destroy the freighters, you can completely ignore their cargo.
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