Manifest Destiny achievement in Spider-Man: Shattered Dimensions

Manifest Destiny

Complete the Web of Destiny

Manifest Destiny0
1 guideOffline Game ModeSingle Player

How to unlock the Manifest Destiny achievement

  • GanluanGanluan837,271
    14 Sep 2010 10 Sep 2010 21 Jun 2011
    21 1 7
    The Web of Destiny is a collection of challenges that must be completed within each level. There are 15 per level for a total of 180.

    If a challenge is partially completed when a level is finished, the progress IS NOT saved unless it involves finding Hidden Spiders. This means the challenges have to be completed in one run through the level. If you die or restart from a checkpoint, you lose any challenge progress since the last checkpoint, EXCEPT completing them. Once a challenge is completed, it stays completed regardless.

    Every level has a challenge for finding all hidden spiders, for finding a certain number of spider emblems, and for meeting some criteria while fighting the boss. Even if a challenge isn't "unlocked" by completing another challenge connected to it in the Web, you can still complete it and progress is still counted toward it.

    The ones involving timed challenges are fairly generous, and you have trouble with them they can be completed on any difficulty. The Web is independent of difficulty level, so it is possible to complete a majority on the first playthrough and the rest on an easier difficulty. Most challenges that require doing some action against X number of enemies can be repeated on the same enemy (hitting with water barrels, throwing benches, etc.) as long as the enemy is still alive.

    Notes on a few of the less intuitive ones:

    Hammerhead - Make him destroy 6 columns in the first fight
    This can be done easily before even damaging him. He will fire in between columns at the last place he saw you. If you let him see you near a column then strafe across the column so he sees you on the other side of it, he will start to rotate and hit the column with bullets. Move back and forth like that repeatedly to make him destroy one, then do the same for 5 more.

    Hobgoblin - Force him to drop 3 bombs
    This requires hitting Hobgoblin with either a thrown object or web shots (which is the easier method) while he is priming a bomb to throw.

    Hobgoblin - Divert 3 missiles into enemies
    When a homing missile is fired at you, go into Accelerate Vision to slow down the missile. Then, run behind another enemy to cause the missile to try to home on in you, but hit the enemy instead

    Sandman - Find Juggernaut's Helmet during the final fight
    The Helmet stands out fairly well but there is a ton of debris present. I found the easiest way to get this was to look around briefly, and if I couldn't see it, I restarted the checkpoint. After a couple tries I saw it almost immediately and was able to quickly Zip to it.

    Vulture - Force him to drop 3 molotovs
    Same as forcing Hobgoblin to drop his bombs aside from being able to Zip Kick him as well.

    Deadpool - Hit 5 enemies with Bop Baps
    You will see a lot of these in the first fight against Deadpool. They are actual Bop Bags with Deadpool on them scattered around the area, and explode either when you hit them or get too close. The easiest way to get 5 hits with them is to stand next to one while a Huge Fanboy walks near you, explode it to hit both yourself and the Fanboy, and do that 4 more times.

    Juggernaut - Throw or kick 5 enemies into other enemies
    I couldn't find a reliable way to kick enemies into each other, but there is a move (I think called Web Spin) that lets you grab an enemy up close with B then and twirl and thrown them by pressing B again. Many times it wouldn't register me throwing light enemies into each other, but throwing them into the Captains worked every time.

    Doctor Ocktopus - Hit 5 enemies with one charge
    This is much easier with a Lv2 or Lv3 charge attack for 2099. Keep in mind that if a shielded enemy is nearby, they will stop your attack completely. Wait until you are attacked by a bunch of enemies (like in the reactor rooms) kill any shielded enemies first, then charge attack into the rest.

    Carnage - Throw Carnage into the reactor 5 times
    This is done in the first fight. He will stand on the reactor a couple times after throwing red goop on one level of the arena, after which you can Zip Kick him into the reactor, but he won't do it on his own enough to get 5 times. You will need to bait him up there by Zip Kicking on the reactor and wait for him to try to zip across to knock you off. Quickly jump off, turn around in mid air, and Zip Kick the reactor again and you can knock him into it. Make sure to do this quickly as each time he will lose health.

    Carnage - Burn 25 symbiotic enemies
    This cannot be done on the zombies. Partway through the level you will be attacked by symbiote creatures in a room with flaming debris everywhere. Simply grab pieces of debris and throw them, and you will likely hit multiple enemies per throw.

    Carnage - Simultaneously ignite 5 enemies
    This one can be a bit annoying. In the open areas where Slayers and zombies are fighting, there are red barrels everywhere which will ignite enemies. Let a bunch of zombies gather around a Slayer, then grab a red barrel and try to throw it at the Slayer. It should detonate and hit the zombies all gathered around it as well.
    Showing all 7 comments. Leave a comment.
    Aura of HeroismWhat threw me at first was knocking stuff outta peoples hands (not disarming) like with the vulture. Remember, you can knock them off of something with it in their hands or you can shoot web bullets at em. May wanna consider adding some more to this ya know? Few of the more difficult ones. Good start though.
    Posted by Aura of Heroism on 13 Sep 10 at 05:39
    a rabid fuzzleDefinitely shoot web at Vulture ANY TIME that he's sitting on the crates on the ground level.
    Dr. Octopus: There is a rom where enemies will spawn inside a purple/pink room and all the enemies are terribly weak. You can easily get surrounded by 8+ enemies and still pull of the charge.
    Posted by a rabid fuzzle on 10 Nov 10 at 19:57
    Katosepe321The move you're talking about for Juggernaut is called Grab Swirl by the way.
    Posted by Katosepe321 on 20 Jan 12 at 01:16
    a Fi1thy CasualGreat guide. I would mention the challenge for getting Juggernaut to hit 3 enemies with debris as well. What a pain that was waiting trying to get the enemies lined up for the random crap he throws.
    Posted by a Fi1thy Casual on 24 May 12 at 14:46
    SemanticV0idFor igniting 5 enemies simultaneously (in the Carnage level), I used the first fight against the symbiotic enemies. There's a bunch of flaming debris, so I just got the enemies gathered then jumped up and tossed the debris at the group.
    Posted by SemanticV0id on 23 Jun 12 at 20:07
    pedgzjust wanted a clarification on this: "If a challenge is partially completed when a level is finished, the progress IS NOT saved unless it involves finding Hidden Spiders."
    do you mean that if i have a partially completed challenge and i manage to find at least one hidden spider, that challenge's progress is saved?"
    and does that also mean that that hidden spider is also saved?
    Posted by pedgz on 21 Apr 13 at 04:08
    Firefly Omega@pedgz
    It means that any incomplete challenge will be reset to 0 at the end of the level, with the exception being the hidden spiders. For example, on the Carnage level, if I found 3/8 hidden spiders and burned 21/25 symbiotes, then finished the level, I'd have 3/8 hidden spiders saved, but I'd have to start at 0/25 symbiotes again. Does this help?
    Posted by Firefly Omega on 23 Sep 13 at 09:41
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