Supreme Commander 2 achievements

Supreme Commander 2

3.4 from 706 votes

There are 47 Supreme Commander 2 achievements worth 2,801 (1,000)

15,151 tracked gamers have this game, 344 have completed it (2.27%)

Achievement Details

Completist in Supreme Commander 2

Completist129 (25)

Complete all hidden campaign objectives

  • Unlocked by 567 tracked gamers (4% - TA Ratio = 5.16) 15,156  

Achievement Guide for Completist

386,822 (213,146)
Achievement won on 08 Jan 11
TA Score for this game: 2,801
Posted on 16 April 10 at 16:44, Edited on 21 February 15 at 15:40
This solution has 16 positive votes and 0 negative votes. Please log in to vote.
Possibly the toughest achievement in the game even on Easy.
Thanks to VectorShift at for the list.

UEF 1 - Prime Target
Survivor (also an achievement): Don't lose any units during the "sneak attack".

UEF 2 - Off Base
Economic Opportunist: Build mass extractors over the mass spots to the west of the enemy base (or capture theirs).

UEF 3 - Strike While Cold
Master of the Seas: Build an Atlantis II.

UEF 4 - Titans of Industry
Brutal Conqueror: Kill Coleman without the aid of the Fatboy II's before he leaves his base.

UEF 5 - Factions or Family Plan
Experimenter: Have 4 experimental units alive at once.

UEF 6 - End of an Alliance
Nuke King: Fire a nuke.

None Shall Pass!: Destroy all of the enemy King Kriptors before they walk down the ramp.

Illuminate 1 - Delta Force
Blockhead: Prevent the blockade from taking more than 25% damage.

Illuminate 2 - Lethal Weapons
Master Tactician: Complete the mission without building more than 30 mobile units.

Illuminate 3 - Back on the Chain Gang
Not the Bees!: Capture the security station on the north-west island outpost.

Pro Anti-Air: Capture the security station on the south-east island outpost.

Agent Provocateur: Capture both security stations.

The description of the secondary objective, Insecure, tells you to both destroy the shield generators and capture the security stations at each outpost, but you only need to destroy the shield generators to complete the Insecure objective. Capturing the security stations completes hidden objectives, and does not contribute to the Insecure objective.

Illuminate 4 - Steamed
Experimental Fanatic: Have 8 experimental units alive at once.

Illuminate 5 - Cliff Diving
Supremest Commander: Acquire full veterency with your ACU.

Illuminate 6 - Prime Time
A Czar is Born: Build a Darkenoid.

Bot Lord (also an achievement): Complete the mission using only assault bots. You may build and use the following units and structures: Harvog assault bots, engineers, land factories, mass extractors, energy generators, research stations, mass converters, and rogue nanites. You may build any of the add-ons at your land factories. You may use your ACU offensively, but you may not eject. You may use the Electroshock ability. You may use the two Crahdow mobile anti-air guns that you start with. Building anything else will prevent you from earning the objective. I don't know whether you are allowed to capture any enemy units or structures.

Cybran 1 - Fact Finder
Survivalist (also an achievement): After the download completes, stay and survive until you see the message, "Objective Completed: Survivalist".

Cybran 2 - The Trouble With Technology
Master Thief: Capture an engineer.

Great Escapist: Complete the mission without any of your units or structures being captured.

Cybran 3 - The Great Leap Forward
Cache and Carry: Acquire all of the tech caches.

Cybran 4 - Gatekeeper
Sultan of Soul: Have 4 Soul Ripper II's alive at once.

Cybran 5 - Surface Tension
Master of the Deep: Build a Kraken.

Cybran 6 - The Final Countdown
Research Savant: Research everything.

Master of Pawns: Complete the mission without building any experimental units or structures.
There are 11 comments relating to this Solution | Please log in to comment on this solution.
There is 1 other Solution for this achievement
Do you have a question about this achievement? Please post it in the Supreme Commander 2 Forum