This guide is for those who want to get all the weapons solo as efficiently as possible. I learned the hard way. It is a lengthy guide. However, earning this achievement is more time consuming than earning all the other achievements combined. Accordingly, I have gone into some detail here to save you perhaps days of gameplay. All the previously published guides are excellent and I am indebted to them. If so, why another guide? Two reasons. First, I suggest an efficient strategy of gameplay where you don’t need to acquire silver keys and take the most direct route to weapon locations. Second (and more importantly), I elaborate on the probabilities of getting weapons. Thus, if you are missing only one or two weapons, you can use this information to stack the odds in your favor.
Finally, I have many weapons. Fable III is an older game and the trading sites are not as active. If you need a weapon, drop me a line and I will be happy to oblige. Edited:
Unfortunately, the save file with my weapons cache was lost during a hard drive crash so, sadly, my days as an arms dealer are now over.
Even efficiently, this achievement is tedious. I assume you would not want to go after it unless your goal is to get all achievements. Before you begin going after the guns in earnest, you should at least complete one game and accomplish the following:
Become a keymaster with all 50 silver and 4 gold keys
Destroy all 50 gnomes to give you the Gnomewrecker pistol
After completing the series of Dark Sanctuary quests, complete the flit switch puzzle to get the Tenderiser hammer
You are now ready to go after the weapons you need in earnest. Create at least two non-Xbox Live profiles. Under 'Social', select ‘Sign in or Out’ then select ‘Create Profile’. Xbox will suggest a name like ‘Player1’. I will call the two profiles, ‘Prince’ and ‘Princess’—playing one of each gender so, if there are any gender specific items (like King’s suit or Queen’s suit) that you need, you can pick them up as you play. I will call your main game Gamertag.
You first goal is to get the Dragonstomper .48, Chickenbane, Swinging Sword , and Sandgoose. If Gamertag has unlocked the 50 key chest in the castle and the chest on the floor of the sanctuary treasury, you should have two of the four. The 50 key chest usually contains Dragonstomper .48 and the sanctuary chest usually contains Chickenbane. However, the 50 key chest can contain any one of the four and, in addition, gives you 2,000,000 in coin.
Sign in to your newly created Princess profile and start a new game playing as a female. There’s a reason for this which I will explain later. Skip the scenes and put on an outfit. Before you meet with Eliot, go to the fifty key chest. Have Gamertag with his 50 keys join you and open the chest. If the weapon is one you need, have Princess gift it to Gamertag. Save Gamertag’s game and have him leave. Start another new game, preferably with a new profile--say Princess2. As you did before, go to the 50 key chest, have Gamertag join you and open the chest. It may take a while to get Swinging Sword and Sandgoose because they appear much less frequently than Dragonstomper .48 (most common) and Chickenbane (not uncommon).
I strongly recommend that each time you start a new game to get the 50 silver key chest weapons (Dragonstomper .48, Chickenbane, Swinging Sword , and Sandgoose) that you use a different non-XBox live profile. I know that if you are playing online with an XBox live gamertag that the weapon in the 50 key chest will always be the same whenever you start a new game. This is not necessarily the case with a non-XBox live profile playing offline. However, for greatest randomness, it's best to use a different profile for each attempt.
If you haven’t opened the sanctuary chest, don’t bother. It is a time consuming process and only contains weapons that are much more easily obtained from the 50 key chest. When you get the last of the four weapons and gift it to Gamertag, have Gamertag save his game and leave. Now have Princess save her game and go to Xbox home.
Your first goal is to get three gold keys. Two are required for weapons and a third gives you cheap and easy guild points. Play as Gamertag, go to Driftwood. When you get around some people that you have not interacted with previously, have Princess join you. Let Gamertag interact with a few Driftwood residents. Half a dozen interactions will give Princess over 50 guild points. Have Princess go to the sanctuary, save, and leave the game. Go to the Driftwood gold key location. Have Princess join you. The gold key will appear when you do so. Have her pick up the key.
Since Princess has lots of money, I recommend a shopping detour especially because we’ll need a wedding ring later. Fast travel to Bowerstone Market and buy potions. Buy all three wedding rings at the gift stall. If you want to buy clothes, do so. Her clothes are purely optional. I think she looks like a dork in just about all the outfits so I gifted her the military suit. For her hair, gift her either the long flowing hair style or the male short parted style. Go to the sanctuary dressing room put on the military suit and hair and save it as a custom outfit. Now that she looks presentable, save her game and have her leave.
With Gamertag, go to the gold key location in Milspeak valley and have Princess join and pick up the gold key. Save her game and have her leave. Go to the gold key location in the Veiled Path Enigma. Have Princess join and pick up the gold key. Don’t let her leave just yet.
Have Gamertag go to the sanctuary and enter Road to Rule. Princess will tag along. Use her guild points to pick up the Landlord pack, the Entrepreneur pack, and the Family Pack that also automatically unlocks the Lover Expression Pack. Use leftover points to upgrade magic. Save Princess and have her leave. Have Gamertag leave Road to Rule. Save the game. It’s best to leave him at the gold key location because we’ll need that gold key for Prince later.
Now we’re ready to play in earnest. Sign out of Gamertag. Sign in to Prince but don’t play him. Sign in to Princess and have her play. We should be at an open 50 key chest with 2,000,000 coin in pocket (less what we spent shopping) and on our way to meet Eliot.
Important note. An important weapon location is the Aurora Demon Gate. You have to be completely good or completely evil for it to open. Plan in advance and be consistent. From a weapon standpoint, it makes no difference. Your moral view does not influence the weapon selection at this location. It’s a little easier playing good and I recommend it but it’s not a significant difference and I leave the choice up to you.
Play until you enter the Catacombs, pick up the guild seal, and have your first encounter with bats. After the encounter with bats, take the first left that leads to a gold door. It should tell you that it requires one gold key to open and that you have three. Open the door and go straight until you see some steps. Go up the steps until you find a chest. Wait before you open the chest.
Press start to have Prince join you. Since you haven’t started a game with him, he will appear as a male wearing the casual Prince outfit. This is the reason why you started playing as a female so you would have at least one game of each gender. When he appears, open the chest. Princess will receive 40 guild points. Prince, as a brand new player, gets well over a hundred points which is why we employed this tactic. Save Prince and have him leave.
Go back down the stairs and take a left. Keep to the high road to the left and vault down at the end. This is a shortcut to the Cullis gate—the golden path will have you go out the way you came in. Before you activate the Cullis gate, have Prince join you so he’ll pick up some guild points. This is going to be our tactic with Prince so that when he plays his game, he’ll be powered up and can zip thru it like a hot knife thru butter.
Play until right after you enter Brightwall village. Go to the sanctuary, look at the map and buy all the shops, especially the weapons shop. It will be closed for a while unless you have bought it. Go to it and look at the weapons. The weapon shops sell the below listed weapons. Each shop carries four. So, in a single walk-thru, 12 weapons will be available. The bummer is that one of the shop weapons is the Bonesmasher that also always appears in a Mourningwood chest.
Aurora's Shield, Dragonbone Hammer, Faerie Hammer of the Moon King, Lunarium Pounder, Mallett's Mallet, Trollblight
Casanova, Love Sword, Merchant's Bodyguard, Mr. Stabby, Slimquick, Splade
Defender of the Faith, Facemelter, Hero's Companion, Ol’ Malice, Scattersho,t Swift Irregular
Barnumificator, Bonesmasher, Desert Fury, Holy Vengeance, Mirian's Mutilator, Reaver Industries Perforator
As with the 50 key chest, some weapons have a higher probability of appearing in a game. However, the probability gap is nowhere near as great as the gap between the high probability Dragonstomper .48 and the low probability Sandgoose or Swinging Sword.
If there are weapons available that Gamertag doesn’t have, the easiest way for him to get them is to buy directly rather than have Princess buy and gift them. Save Princess’s game at the armory. Press the center button on the second controller and X for Prince to sign out. Then sign Gamertag in. Sometimes the game will go back to the title screen which is why you saved first. Ideally, you will not go back to the title screen and you can have Gamertag join and make the purchases he needs. When you’re finished, save Gamertag’s game and have him leave then save Princess’s game. Sign Gamertag out and sign Prince in but don’t have Prince join the game just yet.
Play the game until just before you get the music box. Have Prince join so he can leech off the gamer points. At this point, you know the routine, so I am going to stop referring to every instance where Prince can pick up guild points. Once you exit the Academy after obtaining the music box, you can fast travel to the Demon Door in Milspeak. It contains a weapon.
Not counting the special cases of the castle and sanctuary silver key chests and the ordinary chest that contains the Bonesmasher; there are three silver key chests, two gold doors, two demon doors, the Sunset House puzzle chest, and the Aurora mine flit switch puzzle chest that have weapons. The Milspeak Demon door is the first of these weapon locations. I will provide details on the others when we come to them. These locations contain weapons that cannot be bought in shops. They are as follows:
Hammer of Wilmageddon, Jack's Hammer, Scythe's Warhammer, Sorrow's Fist, Tannar's Glory, The TYPO
Avo's Lamentation, Beadle's Cutlass, Really Sharp Pair of Scissors, Souldrinker, Thunderblade
Arkwright's Flintlock, Simmons's Shotgun, Equaliser, Shrieking Pilgrim, Skorm's Justice
Bloodcraver, Briar's Blaster, Ice Maiden, Tee Killer Shooter
We are going to the Milspeak Demon Door fairly early. This is the one where two heroes interact and eventually kiss. You should sign Prince out and have Gamertag sign in and join. Have Princess interact with Gamertag—she should hug, dance, whistle, shake hands, and do the hero pose. Chances are the option to kiss will not appear. Interact with Gamertag and propose marriage by pressing RB. Choose a family house in Brightwall and a simple street wedding. After the ceremony, immediately fast travel back to the Demon Door. You pick up where you left off. Now, the option to kiss will appear fairly easily. Once the door opens, you can divorce Gamertag or not.
Gift the weapon if it is one Gamertag needs. Save the games. Sign Gamertag out and Prince back in. He doesn’t need to join until just before the end of the battle in the Mercenary camp to leech guild seals. Continue to play. The fastest way to complete the Brightwall segment is to do the Missing Play and Chicken quests.
The next weapon opportunity occurs in Mourningwood. After exiting the hole and before the Fort, take a right and an immediate left to find the ten silver key chest. Save the game. Swap out Prince and bring in Gamertag to open the chest. If it’s a weapon Gamertag needs, gift it. Save the games and have Gamertag leave. Sign Gamertag out and Prince back in. The next time you’ll want to have Prince join the game is right before the end of the big fight with the Hollow Men at the Fort.
After you make your promise to Major Swift and leave the Road to Rule, you are free to go. A detour to Sunset House is in order. Instead of entering the Mourningwood Village area, take a left thru the Sunset House Area cast iron gate. There are two weapons in the Sunset House area. One is in the gold door to the far right after you enter the compound. You should have two gold keys left and the door requires one. The other weapon is in a chest that becomes available after the Chesty quest. This is perhaps the best chest for low probability weapons. The most efficient tactic is to do this chest after you talk to Page and have the Chesty quest guild seals count towards Page’s requirement. However, I prefer to do the quest immediately.
After you complete the Chesty quest, do the Sunset House mirror puzzle to reveal the weapon chest. If it’s a weapon Gamertag needs, swap out Prince for Gamertag and gift it. If it is a weapon Gamertag already has, keep Prince signed in. Meet with Page. The Bored to Death quest becomes available. Select it and complete it.
You can now fast travel to Millfields. The best way to go there is by selecting the Restoration quest. The payoff is a measly five guild seals but it is the easiest quest to do. We will not be doing the time consuming follow-on quests that establish Driftwood. After completing Restoration, go to the 20 silver key chest just below the Demon Door. Swap Prince out for Gamertag and open the chest. If it’s a weapon Gamertag needs, gift it. Save the game and have Gamertag leave but don’t sign out just yet. Go to the sanctuary and buy the Mourningwood Fort. Fast travel there and do the Mortar and Mourning quest.
I’m assuming Gamertag has already done it and unlocked the Kaboom achievement. The Kaboom achievement can be done either solo or joint; however, to receive a weapon as a reward, it must be done solo. It is not that difficult. The key is to get a good start while the hollow men spawn slowly. After the first half dozen spawns, the spawn rate increases and it’s easy to string together quality shots.
The first spawns are predictable. Start on the far left and kill all five hollow men that appear. Go to the far right and kill all five hollow men that appear. Move over one spot to the left and kill all five hollow men that appear. Next, go to the third from the left spawn spot and hit the hollow men. Immediately, go one lane to the left and hit the spawn spot. The final spot in the opening sequence is the top middle spawn spot. Beginning with the fourth spawn, you do not have to kill all the hollow men that appear in a spawn. If you don’t do it for the first three spawns, there is a delay until the next spawn.
By the way, if you haven’t upgraded a Swift Irregular rifle, it’s a good idea to equip it and get the upgrade for scoring 2,000 in the mortar game.
If you have difficulty scoring 2,000 solo, you can omit this weapon location. You can get all the weapons elsewhere. Nevertheless, I have found this to be a good location for low probability weapons and recommend you include it. Once you get the weapon as a reward, gift it to Gamertag who should still be signed in. Have Gamertag leave but do not sign out just yet.
The next weapon location is in the Ossuary gold door chest that becomes available when you embark on the Gone but not Forgotten quest. The Bored to Death quest is a prerequisite which is why we did it. When you get to the gold door, you should have one gold key left. Use it to open the door. Proceed to the chest and open it. If Gamertag doesn’t have it, gift it. The Ossuary gold door chest has a high probability of containing Avo’s Lamentation (most likely), Shrieking Pilgrim, or Equaliser.
At this point, take stock of your weapons. This is the last weapon location before Aurora. There are three weapons that are very low probability before Aurora and high probability in Aurora. They are Skorm’s Justice, Jack’s Hammer, and Bloodcraver. If you already have them, you can skip Aurora. You don’t even have to finish this quest unless you want Prince to leech the Guild Seals. You’ll need to go to Bowerstone Market to check out the weapon shop (and buy potions, preferably with Prince, if you are so inclined).
It is quite possible that you will have these three weapons but more likely that you will not. The odds are in your favor that you have got two out of three of these weapons with your Gamertag play-thru providing you unlocked the Aurora mine by accepting Reaver’s position on Aurora. Assuming that you have not acquired all three weapons, you will need to complete the Gone but not Forgotten quest. Don’t forget to have Prince join to leech the 30 guild seals payoff.
At this point, Page’s 100 guild seal requirement should be satisfied by doing the 40 guild seal Game quest. Select it and fast travel there. However, before you do the quest, go in the opposite direction of the golden path and stop by the weapon shop. If it contains weapons Gamertag needs, swap out Prince for Gamertag and make the required purchases with Gamertag. Save the games and swap Prince back in. It’s a good idea to go a few doors down to the potion shop and have Prince stock up on potions for his upcoming play-thru.
There is a lot of time consuming gameplay before the next weapons become available. Complete the Game quest and see Page to move the plot along. Play thru until you arrive in Aurora. When you can explore the city, there is a 20 silver key chest with a weapon. Sign in Gamertag to unlock the chest. I have never gotten a weapon that I had not previously obtained elsewhere from this chest. If you are luckier than I was, gift the weapon to Gamertag. The two good locations as well as the weapon shop do not become available until much later.
When you become Queen, if you have been playing with a good moral view, do not give money to the treasury until after you make a decision on Aurora. If you have selected the good path, your Aurora decision will hurt your moral standing but a donation to the treasury from your personal funds should fix it.
Play until you have to decide the future of Aurora. Press and hold X to select Reaver’s position. Check your moral view. If you’re a good hero make sure you are completely good. If you are an evil hero, make sure you are completely evil. If not, take steps to adjust. Improve your morality by donating to the treasury from your personal funds. Decrease your morality by taking from the treasury and/or going on a massacre of innocent villagers.
Once you have adjusted your morality, fast travel to the Demon Door in Aurora. It will open if you are either completely bad or completely good. There is some belief that you’re moral view influences the weapon behind the Demon Door. I have tested this and found no substantiation. I have gone there completely good and saved my game before checking the weapon. I have then quit, reloaded the saved game and changed my moral view to completely evil. The weapon behind the door is the same. I have done the reverse and gone there completely evil, saving my game before opening the door. The weapon behind the door is the same weapon as when I reloaded the saved game become good and opened the door.
Whether you go as good or evil, the probability of getting a certain weapon is about the same. Both the weapon behind the Demon Door and the weapon in the chest revealed upon solving the flit switch puzzle have a very high probability of being one of six weapons—Skorm’s Justice, Bloodcraver, Jack’s Hammer, Shrieking Pilgrim, Equaliser, or Avo’s Lamentation. The first three weapons are very low probability from any other location but high probability behind the Demon Door and in the Aurora mine. The latter three are the most likely weapons from the Ossuary Gold Door. So, if you already have Skorm’s Justice, Bloodcraver, and Jack’s Hammer; it’s not worth taking the trip to Aurora.
After you open the Demon Door, check the weapon shop. It will probably be night. Buy a house, move in, and sleep till morning. Check the shop and have Gamertag buy any required weapons. If you’re so inclined, have Prince buy some potions for his upcoming play-thru. I, personally, don’t think it’s necessary and prefer to keep Gamertag signed in. We’re about thru and there are no more guild seals for Prince to acquire without going out of one’s way.
Head up the hill from the weapon shop to the Aurora mine. Solve the flit switch puzzle and open the chest. Hopefully, you will now have acquired Skorm’s Justice, Bloodcraver, and Jack’s Hammer and will not have to return to Aurora in Prince’s play-thru.
This concludes Princess’s play-thru. Gift any important items and to Gamertag. If you want, you can gift any gold Princess might have to Prince along with any wedding rings. It is best to remove the Princess saved game from the hard drive. You can do so by either deleting it or by moving it to a USB drive. If the latter, remove the USB drive. I prefer not to reuse temporary profiles.
I recommend moving both the saved game and the Princess profile to a USB drive and removing the drive. There are two reason for doing so. First, Fable III is a very glitchy game with serious data management problems. Second, I have reason to suspect that there is a relationship between weapons available in a game and the profile used. In other words, there is more variety between two play-thrus with different profiles than between two play-thrus with the same profile. I can’t say this with a certainty; however, I have done over fifty play-thrus that suggest this is a strong possibility. At any rate, let’s create a new profile. I’ll call it Hero for reference. We’ll be playing a Prince/Hero game in much the same way as we played the Princess/Prince game.
The first order of business is to get Prince ready. Sign in with Gamertag and have Prince join. Go to Road to Rule and have Prince join and spend guild seals. As with Princess, the priority is to pick up the Landlord pack, the Entrepreneur pack, and the Family Pack. After that, level up both magic and ranged weapons. If Prince has done a good job leeching guild seals, you’ll have enough to max the levels. If you still have to go to Aurora, use leftover seals for spell weaving, shock, and blades. The woven shock/blades combination is the best tactic against shadows. If you no longer have to go to Aurora, you can spend the remaining guild seals as you please. I ignore melee. Using melee in fights prolongs them and exposes the hero to additional risk.
As with Princess, acquire three gold keys. If you haven’t played Gamertag’s game since prepping Princess, Gamertag will be at the Enigma gold key site to start with. After you get three gold keys, save your games and exit to the home screen. Start a game as Prince. You’ll be at the very beginning of the game; however, your character will be powered up. Go to the 50 key silver chest and have Gamertag open it. You should already have all four of the weapons it is capable of providing. However, the 2,000,000 in gold will come in handy.
Play the game until you get to the gold door in the catacombs. Open it and proceed to the chest but don’t open it. As with Prince earlier, sign in with King and have him join. Open the chest. King will acquire well over a hundred guild seals whereas Prince will acquire 40. Play exactly as you did with the Princess/Prince combo.
When you open the chest behind the Ossuary Gold Door, determine if you need to go to Aurora. If you have Skorm’s Justice, Jack’s Hammer, and Bloodcraver; there is little to be gained from going to Aurora. You should be able to get to the Ossuary Gold Door in under an hour and a half. It takes another hour and a half or so to reach the Aurora Demon Door because of the lengthy plot elements. Any weapon at the Aurora weapon shop can also be available at the Brightwall or Bowerstone market shops. With or without the Aurora shop, you will acquire all 24 shop weapons well before you acquire the 20 weapons from the weapon locations (three silver key chests, two gold doors, two demon doors, the Sunset House puzzle chest, and the Aurora mine flit switch puzzle chest).
If you have been unlucky and have to go to Aurora, do so. There is a low probability that you can get one (or even much less likely more than one) of the three ‘Aurora’ weapons (Skorm’s Justice, Jack’s Hammer, and Bloodcraver) before you get to Aurora. My experience is that it happens every dozen play -thrus or so. The Sunset House chest, the Mourningwood Fort, and the Sunset Gold Door seem to be the best. However, these are low probability occurrences. It is best to bite the bullet and keep going to Aurora until you have acquired them.
Once you have the Aurora weapons, it is all downhill. It may take a number of play-thrus. Nevertheless, a quick play-thru to the Ossuary Gold Door is a breeze with a buffed up hero using our leech tactics. The weapon I had the least luck with was the Really Sharp Pair of Scissors. In over 50 play-thrus, I got it only four times—twice at the Morningwood Fort and twice at the Sunset House puzzle chest. Arkwright’s Flintlock was the next in line; however, I got 8 in five locations so it was nowhere near as problematic as the Really Sharp Pair of Scissors.