Enslaved: Odyssey to the West achievements

Enslaved: Odyssey to the West

4.0 from 4914 votes

There are 58 Enslaved: Odyssey to the West achievements (48 without DLC) worth 2,226 (1,250)

49,238 tracked gamers have this game, 4,214 have completed it (8.56%)

Achievement Details

Great Sage Equal of Heaven in Enslaved: Odyssey to the West

Great Sage Equal of Heaven207 (100)

Complete all Chapters on Hard.

  • Unlocked by 11,472 tracked gamers (23% - TA Ratio = 2.07) 49,256  

Achievement Guide for Great Sage Equal of Heaven

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Posted on 01 January 11 at 22:16, Edited on 01 January 11 at 22:22
This solution has 54 positive votes and 2 negative votes. Please log in to vote.
Overall hard is not that hard at all, particularly if its the second playthrough so you have all your upgrades. Aside from enemy health there's no noticable difference between hard and normal. A few things to keep in mind however:

- Enemies do a lot more damage and can take a lot more damage too. They also block a lot more. Master the counter attack and dodge attack to get at them. Also keep the wide attack on hand when fighting groups so you dont get swamped.
- Do not be afraid to use plasma and stun blasts to thin out groups. In fact, from chapter 10 onwards when the elite brute mechs (the big red ones that have 5-hit combos) start attacking in groups you will want to do this a lot. The stun blast from your staff (charge attack) helps but it can be tricky to get this in against a group.
- The chase sequences in chapters 9 and 11 are a LOT harder. These are the only significantly difficult bits I encountered. You will need to nail it perfectly to progress - hit every blue boost and be ready to spam B at the end. In my experience the dog is harder than the rhino.
- The two dog boss fights can go on a while, but a stun blast followed by a plasma blast can seriously shorten the fight. If you have a lot of ammo feel free to use it.
- Broadcast mechs only give 10 seconds, and most of this time is simply them getting to you. Stun them and take them out immediately where possible to avoid extra mechs.
- If possible keep your focus attacks for electro mechs and elite mechs - it will seriously damage them if not kill them outright.
- The boat section in chapter 9 is quite tight but once you go through the door that closes behind you there are only 5 mechs left and if they kill you then you will respawn in the same area with full boat health so dont worry too much.
- At the very end of chapter 10, there is a scripted sequence where 3 mechs attack Trip, and she uses the EMP to stun them but you have to get to her and take them out before they recharge. This wasnt an issue before but the time limit is drastically reduced this time and its not easy to kill all three before they recharge. I would recommend a plasma blast to one or two straight away then use normal staff attacks for the last one.
- The final battle against the scorpion mech is no different, only that you have to take out the mechs quickly so you can continue hurting it. The timer keeps going down until you shoot its weakpoints so take out the mechs as quickly as possible. The checkpoints are quite friendly here.
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