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Tech Curator achievement in Enslaved: Odyssey to the West

Tech Curator

Collect all Tech Orbs.

Tech Curator0
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How to unlock the Tech Curator achievement

  • Demonex MachinaDemonex Machina
    01 Feb 2011 07 Feb 2011 11 Jun 2012
    Tech orbs are round orange balls of light scattered throughout Enslaved. They're used to upgrade fighting moves and weapons.

    Most tech orbs are on the main path and can be found easily. Others may require a little more searching. Checking behind you frequently and sifting around your surroundings are all things I'd recommend, but sometimes you need a little more than that.

    Attached to this solution are some helpful videos, but first, here are some notes that may help you in your tech orb search:

    • You can view the percentage of the orbs you've collected for each level at the level select screen.

    • The orbs you've collected carryover through multiple play-throughs.

    • Chapter 1 doesn't have any orbs.

    • Collecting orbs from defeated enemies do not count towards the orbs collected for a level.

    • Sometimes, when you collect the first orb of a level, the percentage of orbs collected for that level changes to one percent. This doesn't mean that each orb in that level is equal to one percent of orbs collected and that there are 100 orbs.

    • When you collect an orb, continue playing until the game saves. When you see a blue circle in the bottom-right corner of the screen, the game is saving. This isn't always obvious as it only flashes on-screen for a brief moment at times.

    • If you die before the game saves, you will lose all the orbs collected since the last save.

    • The game does not save the orbs you've collected when you exit to the main menu.

    • If you miss an orb, you don't always have to restart the level. The checkpoints are very obscure in this game. You might revert to a certain point if you die(usually the last save), but if you manually revert to a previous checkpoint, you will usually revert way before that. Therefore, if the game saved, you can revert to collect any orbs you might of missed.

    • This should be commonsense, but when searching for the orbs, you should also search for the masks. The videos I've included also show the mask locations, but if you want a guide that shows purely masks, I'd recommend the one DL CyberSkull posted.
    Solution for Mask Curator In Enslaved: Odyssey to the West

    • Pay close attention to the dragonfly's fly-by scans. They can help you spot an orb or two, especially if you missed one and don't know which it was.

    I'd also recommend the solution New Breed 01 posted for a good text guide.
    Solution for Tech Curator In Enslaved: Odyssey to the West

    His solution was removed for some reason I'm unaware of. Here's another good text guide:
    http://www.xbox360achievements.org/forum/showthread.php?t=26...

    • There's an orb in Episode 3 that's a little buggy. Trip will crawl through a hole at the top of some stairs, then you have to make a way around to her and drop down into the room she's standing in. There's an orb near the wall opposite of her there. You have to grab it quickly before the game loads the next section of the level, or it will disappear.
    External image


    MR WOLF 12000 posted in the comments:
    just wanted to add that if you upgrade you will automatically save all collected orbs up til that point
    Don't know if this is true, but if it is, you might be able to use your upgrades strategically.

    https://www.trueachievements.com/SuddenThunder.htm posted in the comments:
    Followed the guide for the three videos for chapter two, yet it still says i'm on 98% Gah! Last cheevo to get. Dont think I will 100% this one.
    Found the last three! The video doesnt show it on chapter 2, but right befre you get to the bit where trip uses's the emp on the two mechs in the cut scene, you have to lift up a door/barrier. Instead of pushing B to do it, turn around and you will see three orbs on a high up platform in the previous room. Hope that helps anyone out/
    If anyone else finds any orbs not shown in the videos, please inform me, and I'll amend the guide.

    Edit: https://www.trueachievements.com/JimmyStewart.htm posted in the comments:
    And possibly worth noting that the videos seem to have been updated and the missing orbs in Chapter 2 that SuddenThunder referenced are now included in the video as of 2/16/12.
    Getting this achievement will also net you:
    Enslaved: Odyssey to the WestTech CollectorThe Tech Collector achievement in Enslaved: Odyssey to the West worth 19 pointsCollect half of the Tech Orbs.


    If you followed the videos below for the masks as well, you'll receive:
    Enslaved: Odyssey to the WestMask CollectorThe Mask Collector achievement in Enslaved: Odyssey to the West worth 27 pointsCollect half of the Masks.

    Enslaved: Odyssey to the WestMask CuratorThe Mask Curator achievement in Enslaved: Odyssey to the West worth 138 pointsCollect all Masks.


    I used these videos by JeffDawes1984 from YouTube to help me find all the orbs I missed on my first play-through.

    These are not my videos and I cannot verify that it includes a guide to every single orb in each level, but I'm mostly sure it does. Levels 11, 12, 13, and 14 are not included in the videos. I'm sorry it's not complete, but it was the most complete video guide I could find at this time.

    Edit: I've included a video guide to levels 11 through 14.

    Guide not helping? View 3 more guides for this achievement.

    Showing most recent comments. View all comments.
    Desi ShinobiChapter 5 is giving me issues, even after following the video 3 times. Stuck on 98%
    Posted by Desi Shinobi on 08 Jul 18 at 01:43
    Styles PluralI got stuck on 99% for multiple stages. The obvious orbs one could miss from all the chase sequences and larger more open area sections I knew for a fact I would have. For me personally, there would just always be one single straddler orb I'd miss later into a stage. For instance, in Chapter 2, there is an orb directly behind you before you drop down to the final boss area. Somehow I missed that one and it was the last one I needed for the achievement.

    None of the orbs are glitched, but it will sure feel like it at times. Make sure when returning to chapters to collect remaining orbs, that you search behind yourself at all times when entering new areas or locations with various obstacles and alcoves. Be methodical and pan the camera around with cn_RS at all times. I can't count how many I missed that were behind me or around corners just because I was moving too quickly. Many that were missed were actually in plain sight! Because of how the orbs are designed, they kind of blend in with the environment and sometimes you might think you picked something up but you actually didn't.

    Just be sure to pick up the orbs needed and reach a checkpoint before quitting out of a chapter. Hugging walls also helps with securely picking up any orbs you may have missed. The achievement unlocks right after you pick up your last orb. No need to reach a checkpoint from then.
    Posted by Styles Plural on 04 Jun 21 at 10:27
    L4D Pills HereChapter 9 is glitched at 99%, I've done the level like 5 times and watched the video guide thoroughly, and I got all the chase sequence orbs
    EDIT: this is a comment I left on the chapter 9 video:
    Just got my last orb after it being glitched for about 10 tries!!
    the last orb I was missing is at exactly 5:43 and it was invisible!!! I was stuck at 99% for a long time, so I read some forums and comments from other people who had the same issue, some people said it was a problem with the game loading the orb, and that you either have to wait a long time for it to spawn, or get there fast before it disappears, so as soon Monkey gets off the boat I went there asap and walked into the invisible orb spot and it unlocked my final achievement!!
    Posted by L4D Pills Here on 28 Jan 22 at 13:52
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  • DetsEightyOneDetsEightyOne
    10 Feb 2014 10 Feb 2014 10 Feb 2014
    There is an awesome tech orb text guide I used that also covers the masks. If you don't want to or like watching videos, its still really in depth and makes the orbs easy to get. I take no credit for the text guide all credit goes to Nozza from Lead Example.


    http://leadexample.net/guides/enslaved-odyssey-to-the-west-t...


    Happy Hunting!
    Showing only comment.
    PalesiusI found this guide a little more detailed than the xboxachievements one, particularly at the start of level 5, as it provides detailed directions to find all the orbs rather than vague directions like "The next part is not so cool as there are like a million Orbs scattered around and Trip likes to kill you if you go too far away from her. Try to collect all Orbs that are accessible for you when riding on your cloud. Common places for Orbs are below bridges and on islands and some platforms. Also some are next to the 1st Mask."

    Unfortunately it looks like the link is down, for now you can still access it via archive.org:
    https://web.archive.org/web/20170428225517/http://leadexampl...
    Posted by Palesius on 08 Mar at 15:49
  • PalesiusPalesius
    08 Mar 2024 21 Mar 2024 21 Mar 2024
    This guide was originally by Nozza and posted at Lead Example. Since the site has been dead for years, and I haven't been able to track down Nozza, I'm posting a copy here for safe keeping, with a few small notes of my own.

    I've marked the masks with the angry emoji. Each numbered item below may correspond to multiple orbs. Bear in mind the save system, if you die or reload a checkpoint you will need to recollect the orbs since your last save. There are even some cases where you will need to recollect orbs prior to your checkpoint (I've noted those I found below). There is one in particular where you CAN'T recollect those orbs unless you restart the chapter.

    Chapter 1: The Escape
    None

    Chapter 2: The Old City
    1. Once you’ve collected the Health Pack, there is one Orb to the right next to the escalators and another in front of the circular structure.
    2. Jump across to the escalators and there are 2 at the top. Keep following the path up another flight of stairs and you’ll see 2 in front of you.
    3. In the same area, you’ll see a handle you can grab onto (next to the blue recycle bin). Climb to the top of this small structure to grab 1 Orb then drop down the other side to grab 2 more sets of Orbs. One small cluster of 3 and one big cluster of 8.
    4. When heading towards Trip at the gate, stop a little short of her and you can climb a small ledge on the left onto another platform. Up here you’ll have a set of 3 Orbs right in front of you. Then head further to the left and around the corner a little to pick up a big cluster.
    5. After you fight your first set of Mechs in this area, there will be one to the right of the bridge.
    6. One next to the Health Pack after you move the debris.
    7. Once the next cut scene has ended, turn around and head back to where you just were. When you pass through the broken gate look left and there are 3 hidden behind the bushes.
    8. Back in this new section there are a total of 8 Orbs. 2 to the left of the bridge and another 6 behind the cars/barriers.
    9. After the cut scene as your fight with the Mechs you’ll now have a few Orbs to gather. First head under the bridge. Collect all the Orbs there and make sure you don’t miss the one behind the road block. Next head back into the main area picking up the 4 around the pole. Now head into each container for 1 Orb each and another in the concrete tube.
    10. Now head to your marker. There is one right next to it as you enter the little alcove and one right in front of you as you get to the top (run into the camera).
    11. Now head to your marker (lifting more debris) but before you do this, spin your camera around 180 degrees. You’ll then see a few Orbs up high back in the other room. Head back in there and climb the ledges to get up to them.
    12. Once you’ve killed the 2 Mechs in the next area, you’ll see 3 new Orbs. One by the debris, one under the stairs and one at the top of the stairs.
    13. When in the next area with the Laser Mechs, there’s an Orb to your right at the start and one more under stairs you must climb.
    14. When you first use the Decoy you’ll need to run to the other side of the area. During this run, you’ll cross a metal bridge with a gap in the middle. Where the bridge first starts look to the right. You’ll see a metal pole sticking out. Jump to this, then to the pipe on the wall and climb up so you can reach the ledge up high. Up here are 2 single Orbs and a cluster.
    15. Once Trip is across you’ll have to go kill the Mechs. Head down the stairs and in the corner there will be one Orb to your left at the bottom and one right in front of you (Same area as the Health Pack).
    16. From the Health Pack, jump down off the ledge and pick up the 5 single orbs and 3 clusters.
    17. Head back to where the 2nd orb was in this area and call a Decoy. Climb the beam and swing across the poles. There is a single orb just on the other ledge – Can’t miss.
    18. Once you’ve made your way to the 2 Laser Mechs and killed them, there are 2 single Orbs where the 2nd Mech was.
    19. Once you’ve made it through the door and into the new area there are 2 single Orbs. One below the broken walkway and one up ahead.
    20. Once you’re in the area with the big tree (after the debris) there are a total of 13 single Orbs scattered about. They’re not hard to find, but there pretty much in each corner of the initial area.
    21. When you’re trying to catch the dragonfly, a short cut scene will happen where the pipe you’re on collapses. After this you run across it and onto a solid ledge. There are 3 ingle Orbs in this little part.
    22. Right after this and after chasing the dragonfly again you’ll end up onto the tree branches. Jump from the first one to the second and you’ll see an open ledge to the right. Jump to this and collect the small cluster in the doorway.
    23. Once you’ve jumped from the last branch, to a pole then a ledge Trip will say “Have you caught it yet? for you to reply “No no, not yet!” when this happens you’ll be on top of a ledge/building and will need to jump down the other side. Once you’ve jumped down, turn 180 degrees and you should see the single Orb behind you. This is just before you catch the dragonfly.
    24. Carry Trip through the first set of mines and collect the 2 Orbs on the platforms.
    25. Jump down to the next set and there are 2 single Orbs immediately to your left and 2 more up ahead. Then just around to the left of one of the mines is a big cluster. You’ll have to be careful as you’ll need to go in between a gap of 2 mines to reach it.
    26. After the cutscene in the new area there are 2 Orbs to your left.
    27. Follow your route through the wrecked bus. Look right (near a small platform) and you’ll see a single Orb near a pillar/mine.
    28. Now follow the route back past the bus picking up the Orbs along the way. First you’ll collect 4 singles then when you reach another small platform you’ll see 2 more.
    29. When you go to climb along the beams you’ll leave Trip. Head along them, onto the bus then jump up to the ledge. There’s a single orb to the right next to the wrecked car.
    30. Jump to the next main platform picking up Orbs.
    31. From here you’ll see 3 singles up ahead and one big cluster. Go grab them!
    32. Now head back to Trip and that first little platform and cross over to the other side (via the cars). There’s a single Orb right next to the last car/pillar surrounded by mines. Then there’s another single one around the corner a bit in front of you.
    33. Now follow the main path again across the beam with the 2 cars. Grab the one on top of the 2nd car then the 2 immediately to your left.
    34. Once you’ve killed the Mech, head forwards in between the two pillars and there are 2 single Orbs, one to the right and the other to the left.
    35. Now climb the boxes which are next to the truck. Once on top of the truck jump to the its front part and then to the platform to the right. Collect 2 singles Orbs and one big cluster.
    36. Head back to the main path and onto the next big platform. Trip will ask for your help when you’re on top of it. From here you’ll see a single Orb right in front of you and then there’ll be a 2nd at the end of the platform she is on.
    37. After the cutscene with the turret, you’ll see a single Orb on the ground up ahead. Use Decoy and go grab it!
    38. Once you’ve dodged the turret and ended up at the other side of the area, you’ll be in a part where you’re confronted with some sleeping Mechs. In this are a 2 single Orbs near the first Mech, a small cluster and another 2 singles under the main platform you start on and finally 2 more singles across the other side.
    39. Once you’ve made it out of this area and dropped down you’ll see 2 Orbs right in front of you, and another 2 plus a small cluster to the right near the Health Pack.
    40. Follow your main route up the truck and into another small alcove. Here is a small cluster.
    41. After you’ve moved some more debris and dropped down from the ledge you’ll see 4 single Orbs to start then another 2 passed the doorway.
    42. Climb up to the new ledge and gather the 3 up there. Then follow your path across the ledges and you’ll come across one more before the cut scene.
    43. On your way up to the turret that you’re going to take over you’ll come across 4 single Orbs. They’re to the back of the area, away from your main route.
    44. When you have those 4, jump across to the ledge at the back to collect another 3.
    45. When you’re back onto your main route, you’ll cross a beam. Pick up the 2 Orbs while running across.
    46. Once you’ve climbed the wall, you’ll have 1 single Orb right in front of you.
    47. Once you’ve killed all the Mechs and made it down from the turret. Make sure you collect the 6 Orbs along your route. Make sure you collect the one the other side of the car as it can be missable.
    48. Once you’ve thrown Trip to the new platform and followed, collect the 2 Orbs near the Health Pack, then follow her into the next room and collect the 3 singles before you jump down the hole.
    49. Jump down the hole and collect the 4 right near you, head into the next rom and collect another 3, then finally grab the last 2 on the staircase before you drop down again!
    50. Once you’ve jumped down, collect the 2 on this part then jump down again.
    51. During the boss fight. You must run around the fighting area and make sure you collect all the Orbs before you kill him and advance to the next chapter. Theres a total of 5 singles, 2 down the left and 3 down the right.
    Chapter 3: The Metal Tower
    1. As soon as you have control, do a 180 turn and head behind the rubble. Collect the 3 single Orbs around the pole and then the 4 singles by the wrecked car.
    2. Now back on your main route, a little to the right there are 4 Orbs behind another car.
    3. Before you head into the building there’s 2 Orbs along its wall on the outside.
    4. Now head into the building on your right. There’s a total of 17 single Orbs then in the last room over the rubble are 3 small clusters.
    5. Now head back into the main room, go to the door and then face back into the room. Head over to the broken rubble then look left into the alcove part of the room. On the left wall (out of 3) you’ll see a handle you can grab. Jump up to it then onto the ledge. Head outside onto the walkway and collect the big cluster on the right.
    6. Back on the main route there are 3 single Orbs along the side of the building, 2 right up to the last road block before the Mechs (in a little gap on the left).
    7. The route you take above the Mechs there’s one which you can’t miss.
    8. You’ll now need to wake the Mechs to grab the other 2 alongside the building.
    9. There’s 2 small clusters inside the last container (on the route over the Mechs) and 2 singles just outside it. If the ones outside aren’t there then they glitched through the container but you collected them.
    10. Once you’ve made it into the new area after lifting the car, there’s a single Orb to the right corner.
    11. After this you help Trip up onto a ledge. Once done, make your way up and keep climbing. On your climb you’ll come across 4 obvious Orbs.
    12. Once you reach the top and come to the new little area, head straight and jump over the rubble. You’ll have one obvious Orb right in front of you but head around the fallen rock to pick up a few clusters. Head back and then pick up the Orb in the corner along your path and then there’s on to the side of the Health Vial behind some rubble next to a wall. Then head up to the Heath Vial and get the Orbs behind the pillar in front of you, the one next to the desk and the last one against the wall.
    13. angryCan’t miss. Part of the story.
    14. After you receive your first mask, keep heading through the building and just before you leave you’ll notice it near the bush on the left.
    15. Once you’ve climbed the ladder head right into a different section of the building and pick up the 3 single Orbs then turn around and pick the small cluster up from outside on the walkway. Then head back to the main section and head left to pick the 2 Orbs up close together near the edge and wall.
    16. After the cut scene with the Shield Mechs there’s a small cluster on the other side of your cover and a slightly hidden single Orb near the other cover to the right. Then one up ahead to the left on the metal walkway before you jump off the beam.
    17. When heading towards the Mechs you’ll jump from a beam to the wall then onto a ledge. Grab the single Orb here which is next to the Health Pack. Then again jump and head towards the Shield Mech on the left and grab the one near the stairs. Head to the back of the building and grab the Orbs on the metal balcony (near the Health Vial).
    18. Trip will crawl through a hole at the top of the stairs. You’ll now have to jump from the beam to a new platform to make your way around. Once there you should spot the next 2 Orbs now head to where Trip is. Note: see next orb as it may be better to collect it now due to a glitch.
    19. Now this one has been known to glitch. As you jump down to Trip who is opening the door its been known to just vanish when you jump down. So if it’s not there or it vanishes as you collect it, then you’ll have to start the chapter again. If it doesn’t show up in the top corner that you collect it and its been added to the counter, you never collected it. The Orb is located right next to the hole Trip crawled through. Note: I was able to collect this prior to going up and over by standing next to the hole she goes through and meleeing.
    20. Exit through the door and do a u-turn and collect the 3 Orbs, then turn around and collect the lonely one on the right and the small cluster in the gap near the container.
    21. Before you head towards the Mechs, look to the right of your cover. You’ll see 2 Orbs to the edge of the area then head back to the other side, climb the ledge and grab the 3 Orbs next to the container. Now jump on top of the container to grab the single Orb, head across to the other side and grab the 3 singles and big cluster on this platform.
    22. Next head back to the first Platform and then climb/swing your way along the edge of the fallen building. Climb to the top ledge and grab the single Orb (next to the Plasma Ammo).
    23. Drop down and kill the Shield Mech. In the same area collect the 3 Orbs along the wall.
    24. angryAfter you’ve dodged the turret and thrown Trip up to the ledge above so she can release the ladder, the Mask is just above her. Once you’ve climbed the ladder, jump from the beam and climb the wall onto the metal walkway on the right. If you turn the camera 180 from looking at the turret you’ll see it behind you. Just jump over and grab it.
    25. When you finally reach the 2nd half of the turret area, run to the cover right in front over you. Pan the camera around so you’re looking left and you’ll see 3 Orbs against the wall. Then to the right of the cover are 3 more Orbs by the side of the hut. You must jump from the metal beam across to the other to reach them.
    26. There 2 Orbs on top of the turrets platform.
    27. Once Trip has opened the door there’s a single Orb to the right of her.
    28. Follow the staircase down and drop off the ledge. Turn around to your right and there’s an Orb in the corner. The next one is in the “babies” room right on the left hand side as you enter.
    29. Cannot be missed. Once you’ve defended Trip and she’s opened the door, just follow the route down the staircase and off the ledge and it’ll be right in front of you.
    30. After the short cut scene, follow your path, drop down another ledge and collect the 3 Orbs in the room. Head through the door and collect the 4th to the right of the door.
    31. After another cut scene, head left and collect the 3 on the same level as you. Then drop down to the next ledge and collect the 5 on this level.
    32. Now go back to where you originally dropped down to the 2nd ledge. You’ll see a wooden platform poking out. Drop down from that, turn around and collect the single Orb then head out of the door in the corner and grab the other Orb.
    33. Now climb back up to the 2nd level (by using the box) and drop down from the left side. Again, turn around and grab the 2 single Orbs.
    34. Now jump down and kill the Mechs in this area. Once all are dead the boss will smash through the wall. Kill him and run into the section he came from and gather all the Orbs in this area.
    Chapter 4: Wherefore Art Thou?
    1. From where you start head to the left towards the corner. You’ll spot a cluster of 3 Orbs near the container. From here stay along the edge with it on your left and collect the other 3 at the end near the rubble.
    2. Now follow the rubble around itself so that the building is on your left and you should come across a couple small clusters.
    3. Once you climbed the first part of the building right at the start you’ll land on a metal walkway. You’ll have the choice of heading left or right. Head left. Now just follow the jumps around the building and you can’t the small cluster next to the Mask.
    4. Once you climbed the first part of the building right at the start you’ll land on a metal awning. You’ll have the choice of heading left or right. Head left. Now just follow the jumps around the building and you can’t miss it.
    5. Now head back to the junction and head right. Once you reach the top there will be a single Orb right in front of you.
    6. Once you’ve killed the Electro Mech, head outside onto the metal walkway. If you look right and up you should see a small cluster on another walkway a little higher. Just climb your way across to it. Another small cluster is directly above this one higher up the building. So when you get to the to point where you can jump right to get it do so, then head over to the left to get the 3rd cluster.
    7. Once you’ve finally climbed the building after the sign falls, you’ll see 2 single Orbs right where you land.
    8. Once you’ve dropped down and found cover from the Gun Mechs, there’s a few small clusters and a couple of single Orbs in this area. One is behind you from where you dropped down (over a blue floor). Another 2 are along the left side. One is in the middle and the other 2 are up front on the right.
    9. When you reach the 2nd floor (with one Gun Mech) there’s 2 single Orbs along the left and a small cluster a bit further up. These are not hard to miss.
    10. Once you’ve made it to the 3rd floor, there’s one Orb right behind the wall next to the stairs and another 3 along the right. Then head into the little alcove in the corner for another 2.
    11. From the alcove you have to drop down a level. Once you’ve dropped down, do a 180 turn and you’ll see a small cluster to the back.
    12. As soon as the cut scene is over you character will automatically run forwards a bit. Make him stop then do another 180 turn. You should see 2 single Orbs in another hidden alcove. Then from here head into the next section and see the 2 obvious Orbs before you carry on your route.
    13. Can’t miss. Once you’ve worked your way up the building at the start of the level and then disposed of the 3 Gun Mechs, your route will take you into a little alcove and then you’ll have to drop down a level. Once you’ve dropped down the Mask will be right in front of you.
    14. Once you’ve climbed up the wall and onto the new level, you’ll see the Orb right in front of you. From this one, turn right and go through the door to pick up another 2.
    15. Make your way to the top of the stairs and you’ll see 3 Orbs along the right side of the roof and one next to the Health Pack up ahead.
    16. After the cut scene with the crane and Trip, jump down the new gap where the ladder is and you’ll automatically pick up an Orb.
    17. Once you’ve made it down the crane and back into the crumbled building there is a small cluster to the right of the wall (near the Health Vial) and more Orbs to the left.
    18. Drop down to the next level and keep to the left to find a few Orbs in the little alcove.
    19. Once you’ve dropped down to the next level then climbed up a wall (Trip will shout for help) you’ll have one Orb to you right as you reach the top, then do a u-turn and grab the cluster on the small platform. Jump back over and grab the single Orb a little further up on your path.
    20. Again drop down to another level and again turn around and jump over the blocked path. Look right and gather the big cluster down this path. Then head back down your main route and grab the 2 Orbs before you head outside.
    21. Once you’re outside you’ll see 2 Orbs to the left and then if you head into the camera, there’s an Orb in the right corner.
    22. When you’re running from the Dog Mech, keep to the right after the road blocks as there is a small cluster along the right side. Its right after the 2nd yellow car on the same side. As soon as you get them run straight to the left so you don’t die by the car.
    23. Once you’ve escaped the Dog Mech and are in the new area, make sure you collect the clusters around this room. There’s 3 in total – 1 along the left hand side, one along the right on the corner and the last is on the south wall.
    24. Once you’ve made it to the 2nd floor along the balcony there’s 3 single Orbs on the chandelier.
    25. Once you’ve met up with Trip again at the top and dropped down from the ledge, do a u-turn and you’ll see the 3 Orbs.
    26. Once the cut scene is done, you’ll see 3 Orbs across the gap. You can’t reach them yet but this is where you want to drop down to the ground floor. Once you’ve dropped down to the first platform, drop down again but on the right hand side. You ‘ll fall into a cluster of Orbs.
    27. Now run around this platform to the left so you do a u-turn and head in between the red chairs. There’s a single Orb along the wall. Now exit this hidden bit and again turn left and head towards the 2 Orbs along the wall.
    28. From these look right and head towards the stage at the front (Mechs on your right). You’ll come to a gap and see the bridge in the middle. Fall down this gap and collect all the Orbs along it.
    29. Once you’ve killed all the Mechs, head to the left of the Health Pack and pick up the single Orb.
    30. Now head over to the stage and go behind the left side of the set. You’ll see a fallen down pillar and behind this will be a small cluster.
    31. Head up to the top floor again, and just past where you need to throw Trip is a single Orb to the right.
    32. Can’t miss. You have to collect this as part of the story. It’ll pop up on the stage in the theatre near the end of the chapter.
    33. During the task of lining up all the lighting rigs, you’ll at one point get all 3 to their lowest point. Once that’s done, head back to the closest one nearest the stage (Red) and then jump over to the ledge at the back holding the big cluster.
    Chapter 5: The Crash Site
    Now for the annoying part. Finding Orbs here be very hard. It’s just an open playing field of water. Orbs are scattered everywhere. So its best to use your wit. I’ll guide you as best as possible and we’ll be using Trip as the starting point and you always need to be facing the same way as her and/or certain landmarks from previous Orbs. So don’t carry on with the story until we have all Orbs. Follow the route I layout to word and all will go smoothly.
    1. When you have control of Monkey, turn around and grab the first 2 Orbs. Then follow Trip and grab another one on the next platform. Then when you get to the next platform which is wooden, a cut scene will occur. After this press :rs: to get rid of the Cloud and then jump down to the left of the platform to grab 2 more Orbs.
    2. From facing the same direction as Trip, you’ll see two more rubble platforms. Use your Cloud to get onto them and collect a total of 5 Orbs
    3. Next to Trip, do a u-turn and head back to the first gap (metal to metal platform) there’s and Orb in between this gap in the water. Now from under this bridge on your Cloud and facing Trip turn left. Now go straight and keep to the left and you’ll see a single Orb on a rock.
    4. Again, go back under this bridge and face Trip. This time turn right. You’ll see an island with what looks like a swirl type pipe coming out of the water. Head over to this and the island in the middle holds a few clusters of Orbs – island should have a Health Vial on it.
    5. From this island, look in the same direction as Trip again and now turn right. You’ll see two pieces of rubble and the one on the left is a jump. head over to this and make the jump to the main platform and gather the 3 Orbs.
    6. Again from this platform look the same way as Trip and you should see another jump in the middle (this one is longer) and then a higher platform. First go to the right of it and collect the Orb on this side then do the same again but on the left of it, there’s an Orb on some rocks. Now do this jump onto the platform and grab the 4 Orbs in each corner. Then use you Cloud to jump to the next platform and grab the other 3 Orbs in the corners.
    7. Jump off this bridge and head underneath it. Right where the gap is are fallen pieces of rubble and Orbs around them. Now use your Cloud to jump to the next platform (heading towards the main tower) and grab the 2 Orbs on the left of it.
    8. After this, jump up onto the main path (connected to the tower) and look to your left. Collect the hidden Orbs in the Bush and the others on the other side and down near the water.
    9. Head back up to that hidden bush and face the tower. If you look down the left hand side edge of the platform you’ll see 2 Orbs on rocks over the water, so go grab them.
    10. From #10 keep looking out to sea then look left. You’ll see a lone island. Head over to it and collect the single Orb (island should have Plasma Ammo and Mask)
    11. On the same island as #10
    12. From this island turn around until you can see the half sunken ship. You’ll notice there’s a small rubble island to the left of it and another pile that it’s perched on. Both of these have Orbs for you to collect. Now head back onto the platform the ship is resting on (if you’re not already) and look down the right hand side of it. You should notice that it has a gas canister. Aim at it with ;lt; and shoot one Plasma shot at it. The ship will explode and leave you with 3 big clusters.
    13. Now head back to Trip. Face the same direction, now look left. You’ll see another slope, which turns into a jump at the end. Head towards it but head around the other side (so you have the slope on your right and ship on your left). Keep heading down until you come to the broken bridge which the jump leads to. Under this you should see a single Orb. Then head just a little bit more up to the pipes that are in an arch and grab the other Orb on the rocks.
    14. So you don’t get lost I’ll tell you to go back to the jump from above and just look up it. Look to your left and you’ll see another sunken boat. Head over to this and follow it up and around (doing a u-turn) and grab the Orb clusters the other side.
    15. Now head back to the jump, ride up it and jump over to the platform and grab the Orbs along it up to the objective. See it wasn’t that hard and I left you at the objective :).
    16. Now that’s over, do both of your objectives then head back over to the tower where Trip is. To the right just before you get to her there will be a rusty open container with 1 Orb in it.
    17. As soon as you move the debris you’ll automatically collect 1 Orb then look to your right in the bush for another.
    18. After you’ve thrown Trip up the bridge for a 2nd time and then worked your way across a little more you’ll end up on a metal walkway. To the left up a little higher is a small cluster.
    19. When you start climbing the bridge you’ll have to throw Trip up to a higher point. The 2nd time you do this, just carry on along your route as normal. You’ll then hang from a sign (Has Mechs written on it in red writing) and work your way around the corner. When you land on the platform don’t jump left but jump off to the right onto a pipe. Slide down and land onto a walkway below where the Mask is.
    20. On the same walkway as the Mask in #19.
    21. On the metal beam you have to jump to.
    22. After you throw Trip across the gap then save her, she asks you to carry her. Carry her up the walls, then throw her across another gap. Pick her back up then climb one last collapsing wall. You’ll then be running to the right as the platform falls. Theres an Orb on this platform just where it turns 90 degrees into another wall you need to jump up to. Its well hidden because of the light. Once you’ve jumped up and landed on the rock platform grab the 3 visible Orbs.
    23. A short distance from #22 you’ll drop down from a container and see 4 Orbs in a small area.
    24. After the scanning cut scene, there’s 3 Orbs on the same platform as you. One is behind the yellow car.
    25. Now head left first and kill the 2 Mechs and grab the 5 single Orbs.
    26. Now head back and go to the Mechs up ahead and collect the Orbs scattered about on this platform.
    27. Climb up onto the container then the wooden walkway and head left. There’s 3 Orbs at the end around a Health Vial.
    28. Once you’ve thrown Trip across the gap and followed, head forwards and there’s an Orb to your left just next to the rubble. Then head up the main route (Shield Mechs will trigger) and just past the 2nd road block up ahead is an Orb to your right. Once you’ve killed them, head back down the bridge and cross to the other side along the bus. You’ll see an Orb in the corner as you’re crossing.
    29. You should be now on the right hand side of the bridge and running straight at your objective. You’ll come to a small gap and see 3 concrete rings. Inside the one right next to as you jump over is a small cluster.
    30. From this platform don’t follow Trip. Instead look left and jump back to the other side and collect the 2 Orbs. Now jump to the Mechs platform and grab these Orbs.
    31. Now head back to your main route. Once you’ve jumped the gap, go past the Health Pack and in the next section are 4 Orbs (near a Plasma Ammo)
    32. While crossing over the bridge to meet up with Trip you’ll grab one as you jump from beam to beam.
    33. Once you’ve made it to the other side and jumped down from the container, you’ll land on a platform which holds 3 Orbs.
    34. From the last platform, cross the beam and grab the single Orb and the cluster around the car. Then jump to the next section and grab the 2 Orbs right in front of you, 1 over the first road block to your right then the last at the other end of the last road block before your first Mech.
    35. As you get closer to the turret, there’s an Orb at the base of its structure.
    36. Cannot be missed. Part of the story. When you’ve made your way up to the turret and killed the Mechs. Jump down and head down towards your objective. A cut scene will occur and Monkey will pick it up.
    37. After you’ve killed the Mechs drop down to the other side. The turn over bus you just jumped down from has 3 Orbs inside it. Just head to the front of it and you can enter.
    38. When exiting this bus, look left and grab the lone Orb then just head back down the other side of the Bridge and collect the Orbs along the way. Theres 2 single Orbs (excluding the one as you exit the bus) and a small cluster right at the end.
    39. Before you move the debris look behind the wrecked taxi to find 2 Orbs.
    40. After the cut scene, look inside the red container right next to you and grab the big cluster inside. Now head forwards to the first piece of cover (Trip is using it) and jump over it to find 3 Orbs on the right. As you jump back over you should see another Orb in front of you next to the bin.
    41. Now head up towards the car and along your way grab the Orb to the left near the debris.
    42. As Trip drives the armoured car, keep to the left hand side of the bridge, near the railing. A little bit into it you’ll have to jump a gap and on either side is an Orb. Then further up you’ll need to jump over a barrier and there’s an Orbs either side. Then there’s another gap with an Orb each end. Finally the camera will change view and you’ll need to head right on a walkway. Along this are a few Orbs and easy to grab before the car finally stops.
    43. During the fight with the Dog Mech, there’s a few Orbs along the ground level of the battle, then head up the ramps to get to higher ground and pick up the remaining lot. Make sure you double-check the area before you kill the boss. Scout around the area just to make sure but they’re all easy to find and spot.
    44. Again you’ll get this as part of the story. After the Dog Mech fight, Monkey will get his motorcycle back and a long cut scene will take place. During this cut scene the Mask will appear.
    Chapter 6: Village Approach
    1. Right from the start turn around and grab the 4 Orbs past your bike. Then as you turn around there’s one a little bit back to the left near the main entrance. Now go back to the electric fence and pick up the 2 single Orbs either side of it and the small cluster in the middle.
    2. Follow Trip and the walkway and you’ll come across a single Orb on your left.
    3. Once you’ve made your way up to the bridge, you’ll see 2 Orbs as you climb up the ledge then cross the mini bridge to get to the controls and there’s another on the left.
    4. Now don’t pull the bridge controls!! Run up the bridge and jump to the vine on the cliff. Now climb this to the top and jump to the ledge to get the Orb.
    5. In the same place as #4.
    6. When operating the double bridges, pull the lever once, then climb the bridge up to a new level and grab the 2 Orbs. Then tell Trip to pull the lever so you can get to the 3rd level and grab the single Orb up there.
    7. Once you’ve climbed back up after the bridge breaks there is a single Orb along the path.
    8. When you get to the new set of bridges, pull the lever once and run to the other end to pick up a single Orb. On this same side, pull your lever then tell Trip to pull hers. You should now be above her and have 3 Orbs to grab.
    9. Once you’ve done the bridge puzzle, work your way up to the watch tower collecting 2 Orbs along the way and 3 at the top.
    10. As soon as the cut scene ends you’ll fight some Mechs and right where you landed will be 4 Orbs next to the tower and a Plasma/Stun Ammo.
    11. Cross the first bridge to the next platform and get the 3 Orbs here. Then Jump to the next section and collect the 3 Orbs to your right. Turn the corner and kill the Mechs that rush you then grab all the Orbs in this area. They’re all obvious so you can’t miss them.
    12. Jump to the next platform (should have a Plasma Ammo & Health Pack on it) and grab the 4 Orbs.
    13. Once you’ve swung/climbed the cliff edge and made it across to the new section you’ll see a single Orb before the rock bridge. Kill the Mechs and cross the bridge and grab the 3 Orbs around the Health Pack and the single Orb to the right side. Then head behind the wheel structure to grab 2 more around a Stun Ammo.
    14. Open the gate and you’ll see 2 Orbs in front of you. The climb the cliff to the new platform up top and collect all the Orbs up here after you’ve killed the Mechs.
    15. Now before you jump towards the tower, head over to the edge of the cliff and make sure you’re looking at the part you just came from before you lifted the gate. You may have seen it, but there was a Mask on a ledge that you couldn’t reach. Get in the right position and now drop down to the ledge to pick it up.
    16. Now head over to the tower and before you climb it pick up the 3 obvious Orbs.
    17. While climbing the tower you’ll stop on a wooden scaffolding. When you do there’s 2 Orbs either side of it.
    Chapter 7: Finding Trip
    1. As soon as you start you’ll see the 2 Orbs to your left and then another 2 near the slope you need to head down.
    2. As you head down the slope look to your left along the rock face as you turn the corner and you’ll see a beam. Climb this and make your way to the top. Once you’re at the top collect the 2 Orbs.
    3. Same spot as #2
    4. back on the ground and heading down your main route you’ll come to 3 Orbs around a slide and then 2 more to the left around a broken swing. At this point you’ll unlock the Tech Collector achievement.
    5. From this point head back to the beam but look to your left (cliffs edge). You’ll see an umbrella and a sofa. Behind these are 2 Orbs.
    6. Now back to the slide and on the rock face next to it is a beam. Climb this and once at the top pick up the Orb on the right and the one further down the path.
    7. From the last Orb on #6 you’ll be in cover and hiding from a Shielded Gun Mech. Stun him from a distance then jump the gap to the metal walkway. Run the length of this, jump on the branch and up to a higher walkway. Up here, next to some Stun Ammo is a single Orb.
    8. After the Mechs are dead, jump down to this small courtyard. As soon as you land there’s 3 Orbs right near you. The work your way around the edge and pick up the others. There’s one at the front door of the building, so don’t miss it. So there’s a total of 11 Orbs in this courtyard.
    9. Once you’ve killed the 2 Gun Mechs and made your way to the hill path, work your way up and collect the 2 Orbs on the corner.
    10. When you come to the end of the path, jump down to your right and you’ll have a 2 Orbs next to the cover on your left and a bunch more at the back to your right.
    11. Once you’ve killed the Shield Gun Mechs, jump over the barriers and collect the single Orb on the left and the 2 around the Health Pack.
    12. Follow you main route and once you’ve made it up to the new ledge, you’ll see 6 obvious Orbs along this path before the next village of Mechs.
    13. From where you take cover don’t jump down. Kill the 2 Mechs on the rood first then jump across to the other roof to the left of you and grab the 2 Orbs.
    14. Now jump down into this courtyard, kill the Mechs and pick up the 6 Orbs scattered about. Then use the pipe to climb onto the first house and grab 2 Orbs, then use the beams to get over to the other and get the final Orbs in this area.
    15. Once you’ve opened the door, continue along this path picking up the 2 Orbs as you go.
    16. Once you’ve reached the new area and killed the Mechs, go around and collect the 7 Orbs scattered about. These are all in visible sight!
    17. Climb the beam on the house to the north then jump the gap and you’ll see 2 obvious Orbs.
    18. Once you land in the new courtyard after a small cut scene there’s 4 initial Orbs you can see and one more just as the buildings close in on the right.
    19. As you make your way up the road you’ll see one Orb to the right a bit way up near an explosive canister. Then there’s 2 more on the left side where the buildings separate in small alcoves.
    20. When you collect the 2nd Orb on the left from #20 you’ll notice that the path carries on around the building to the right. Follow this and you’ll see the Mask on the other side. At this point you’ll unlock the Mask Collector achievement.
    21. Once you got the Mask from the 2nd Alcove and the Orb on the right, head to the barrier on the other side which has a Health Pack next to it. Now behind this barrier is an Orb. Now stick to the left side and work your way up to the next courtyard in a full circle collecting the Orbs along the way. Including the one next to the barrier you should pick up a total of 6 Orbs.
    22. Now head back to that Health Pack I mentioned in #22. Again stick to the left and a couple of building down you can jump onto a pipe and get on top of them all. Jump to the walkway and pick up the 3 Orbs.First turn left and grab the small cluster then work your way to the right (heading towards your objective) and grab another 2 Orbs. Then jump to the beams across to a new building and nab yourself a small cluster around a Health Pack. Then jump across the next beam and to a new roof and grab the single Orb in front of you and the big cluster around the back.
    23. Now head back to the main walkway and look down the road you originally came from. Down the left hand side you’ll see beams coming out of the houses. Use these to get to some new roofs and walkways. As soon as you land on the new walkway grab the small cluster right in front of you. Then run across to the other side and grab the single and final Orb in this area.
    24. Once you’ve opened the gate, there’s 3 Orbs in this area.
    25. Kick the door open and there’s one right next to the Health Pack. Then work your way up the path and as you go through the door-like archway there’s an Orb right on your left side!
    26. Once you’ve dealt with the onslaught of Mechs, head back to where you originally entered this massive courtyard and face into it. Like the other courtyard, make your way around it in a circular motion from the left all the way back to you start point. On the way you should collect a total of 19 Orbs on of these being a small cluster. Again this does not include the one right to the left of the door, as you should have got that when you first entered. Then head into the centre structure and collect the 2 on top of it.
    Chapter 8: Gaining Access
    1. Oh look.. All the Orbs you picked up at the end of the last Chapter are back!? First thing you want to do is run to Trip and then at a point when you get close to the other gate you’ll get your full sprint back. Like the last time, go around in a circle from the left and pick all the Orbs up. You should get a total of 13 Orbs, 3 of them being clusters. Again, head into the middle structure and grab the lone Orb, then head to where you found Trip at the end of the last Chapter to net yourself the last 3 Orbs and one cluster in this area.. again.
    2. When the Chapter starts head over to where you found Trip at the end of the last Chapter. Head through the little gap in the top corner and the Mask will be there.
    3. After the cutscene and once Trip opens the gate, there are 4 Orbs in this small area.
    4. Follow Trip down the walkways and you’ll come across 3 obvious Orbs.
    5. Just as you start on the bridge towards the other end you should see a barrel to your right which is black/white. From that spot look left and you’ll see another platform holding an Orb and Plasma Ammo.
    6. Once you’ve worked your way around and pulled the lever to lower the bridge, carry along your route and you’ll spot the Orb up ahead. The climb the ladder next to it and grab the Orb above.
    7. After you’ve thrown Trip to a new ledge, make your way across the side of the building and you’ll see the 2 Orbs on the walkway. Then head inside the little tunnel and collect the Orbs that are along the path.
    8. After the cut scene with the Mech and the gate, head up and down this path and pick up all the Orbs. These are all in plain sight but there’s a total of 8 Orbs and one of them is a cluster.
    9. After the next scanning cut scene head forwards and pick the Orb up right in front of you. Next like the courtyards, go around in a circle and pick all the Orbs. Most are in plain view but some are hidden slightly behind some rocks at the back of the windmill. In total there are 13 Orbs to pick up and one of these is a cluster.
    10. As you start to make your way up the windmill you’ll see 3 Orbs, you can’t miss them! The when you reach the top, get the Orb right in front of you, then go around the little extension and drop down to grab a small cluster.
    11. After you fix the first windmill fan, Trip tells you to get to another area to be able to reach the others. Work your way back down and head to the new platforms. Once you climb up to it, theres and Orb right in front of you.
    12. Now you have command of starting/stopping the windmill. Make Trip stop it so that you can then jump onto the pole. Then tell her to start it again. Wait until the fan you’re on his on the other side and high enough for you to reach the new platform the other side. When it is, stop the windmill and jump to the ledge to get another Orb.
    13. From #12, do the same again but the other side, so you can reach the Mask.
    Chapter 9: The Wasteland
    1. As soon as the Chapter starts look right and grab the 2 Orbs near the cliffs edge. Then follow Trip up a little and you’ll notice 2 more Orbs up ahead split apart by a rock. The face to left and you’ll see a small junction off with 2 more Orbs.
    2. As soon as the Chapter starts turn around a head to the top of the area you’re on. A little way up look left and you’ll see a path off the side of the area with the Mask on the edge of the cliff.
    3. Now head along you main route down the slope. Along this path there’s a 4 Orbs up until the square metal platform and all are visible! Then carry on following Trip and just a little further up ahead are another 3 Orbs on separate platforms.
    4. Once you’ve crossed over the water, you’ll see 3 Orbs up the grass slope. Then there is a 4th and 5th as you turn on the slope up and one at the top.
    5. After the scanning cut scene look behind you to see an Orb against the metal rubble. The carry on along the path until you reach a small area with a pig sign. IN this area to the right is an Orb just as you enter it and there’s on at the waters edge when heading towards the Mechs.
    6. Once you’ve killed the Mechs, use you Cloud to hover over the water between the area they were on and the one you crossed. Head to the end with the big green like roots and you’ll spot a slightly hidden Orb next to it. There’s also an Orb on the Mechs area on the same side.
    7. Now jump into the main water (the one with the Boost to the right) and again there’s an Orb near the roots to the left.
    8. Where the water forks take the right side route (Boost side). Head down here and you’ll come across one Orb to your right under the rocks then one right in sight up ahead. After the 2nd one, look to your left and there’s a 3rd near the water’s edge on the little land section.
    9. Keep heading down the right side and go through/under the broken bridge. Head straight to the little island up ahead and grab the 3 Orbs there. Now look to your right and you’ll see 2 more Orbs on the other side (where the bridge connects to the land).
    10. From #9 look to the water and you’ll see 2 Orbs over the water up ahead. Head to these with your Cloud and collect them. Then there’s a 3rd under the metal structure which has a Mech on top.
    11. Turn around and look to your left. You’ll see another little section with a Mech asleep on it and 3 Orbs. Go kill him and grab them.
    12. Now you want to head back and head down the left side of the original water path you took. A bit way up the path will fork again and you need to take the left side. You’ll pass 2 Orbs then there’s a 3rd right at the end on the corner.
    13. Once you’ve grabbed the 3rd, turn that corner and you’ll see another Mech. Kill it and grab the 3 Orbs near you. Then head up the slope and grab the Orb right in front of you as you climb up and then kill the Mech at the end and collect the 4 Orbs behind him.
    14. From the last 4 Orbs on #13, look out from the end of the ledge and you’ll see a big slope. Head up this to reach your objective and at the top are 2 Orbs.
    15. After you’ve moved the debris to get to the new area, head down the path and before you climb to the new section, grab the single Orb your left.
    16. After the scanning cut scene look to your left and you’ll see 1 Orb at the end of the platform. Then head down to your right, dropping down a small ledge, and pick the Orb to your right and the other 2 a little further up still on your right.
    17. Once the Mechs have been dealt with, use your Cloud and work around the water’s edge. Only picking up the Orbs that aren’t on any major platforms you should get a total of 8 Orbs. One being near the main structure in the middle.
    18. Now jump onto the platform area that the boat is up against and collect all the remaining Orbs in this area. You should get a total of 17 single Orbs.
    19. 2 obvious Orbs next to the controls when you get off the boat for the first time.
    20. Once you’re off the boat for the 2nd time. first head back into the area you came from when going through the Mech scanner. In this area there’s a total of 6 Orbs. From this bit you should see another area leading from here. Inside are four sleeping Mechs and mines. Do what needs to be done in the room then go around and collect the Orbs. You should get a total of 14 Orbs and one being a big cluster.
    21. From your current location, work your way up the slope and make your way to the first turret. Once you’ve made it to the area its stationed on there’s a single Orb behind it.
    22. Now work your way around the main area collecting the Orbs between all the rocks and pathways. On the ground level alone just before you head up the slope in the corner towards the turret there should be 15 Orbs scattered about!
    23. You can either do this before you after you’ve taken the turret out but I find it easier after. From the turret, collect all the Orbs as you make your way down. You should get 8 just before you jump to the bit metal platform. From that platform turn around and jump to the new one with the Boosts on it. Collect all the Orbs between these two parts.
    24. Can’t be missed. As soon as you enter Pigsyland, you’ll need to stop again to open a gate. The Mask will be right in front of you as you head along the path towards the lever.
    25. Ok now things may get a little tricky and you may need to come back to the Chapter at some point if you miss any. While chasing the Dog Mech, you want to grab the 2 Orbs that are along the main path you take, They’re in the gap that you go through in between the mines. Then hang a left and head up the ramp and get the 6 along there. As soon as the ramp stops, pull a right and fall down. You should be staring at 3 Orbs. Then hang a left and follow the Mech but head towards the Boost. In between the two Boosts there’s another 3 Orbs. Then take the right path and again in between the two Boosts are another 3 Orbs. Then just follow the Boosts all the way until you hit another slope/jump and get the 4 Orbs (2 on each side, so make the jump). When you land follow the Mech but keep to the right and go onto the side verge and grab the last 3 Orbs.
    Chapter 10: The Titan Factory
    1. As soon as the Chapter starts and you have control, you’ll see the first Orb right in front of you.
    2. Once you reach the end of the centipede bridge, head left and collect the 2 singles and small cluster in the corner. Then head right and grab the 3 single Orbs and the 2 small clusters.
    3. When the race with Pigsy starts, you first jump up a high wall. As you get to the top, head 90 degrees right along the metal side and there’s an Orb in the corner. Then as you race Pigsy up the massive decaying titan you’ll come across 13 easy to spot Orbs. All will be along the route you take to the top.
    4. Now heading down the titan, you’ll spot the only Orb right in front of you a little way down from where you land.
    5. Now following Pigsy & Trip you’ll open one gate for them. Once inside there’s and Orb to your left near the Health Vial. Then when Trip opens the 2nd door there’s a small cluster to your left again then 3 singles on the platform below.
    6. Once you’ve turned the first wheel to raise the platform and then made your way to Trip on the said platform. Head to the other end near the controls to get a single Orb. Now throw her across and follow. Jump down to this “arena” area and collect the 6 Orbs around the edge.
    7. You can’t miss this one. When you’ve got rid of the Mechs’s and made your way up to Trip its along th walkway you need go across. Then once you’ve made it into the room where the Demolition Mech was, there’s 3 single Orbs in here. Once Trip gets the Super Charger, head down the new path and you can’t miss the next 3 Orbs.
    8. Once you’ve shot Pigsy’s bomb, walk up the new path and grab the 2 Orbs that are in sight. Then once you’ve opened the door for Trip & Pigsy there’s an Orb on your left when you’re the other side. Once you’ve grabbed that, just head down the new tunnel and then grab the 3 obvious Orbs along the way.
    9. Once you’ve made it around the machinery and back to Trip & Pigsy, head all the way back to where you threw her up and grab the big cluster.
    10. Following on from #9 the Mask is just past it, right where Trip grabbed the bar to pull herself up.
    11. On your way back to Trip and co, you’ll enter the room where you met back up with the guys. As you enter you should see one to the left of the walkway you’re on. Jump and grab this and make your way to the ledge above to grab a small cluster and a single Orb. Then keep following the walkway down the right way and you’ll do (following on from the last Orbs) the jump across the gap, right turn then a left turn. If you look above here you’ll see another walkway and some Orbs. The grab block is on the wall to the right. After this just follow the main route and pick up the 2 Orbs which you can’t miss.
    12. Once you’ve opened another door for everyone, grab the 2 Orbs right in front of you then grab the remaining Orbs as you make your way up to the next area. Note: these orbs will be lost if you die during the next checkpoint, and it's impossible to backtrack to them from where you start at.
    13. When the scanning cut scene ends, turn around and grab the Orb behind you then the one up front and the one a little further down to the left. Now head over to the right and grab the other 2.
    14. Once you’ve thrown Trip to the new platform, head across to the platform across from you and grab the Orb. Then while making your way up the moving platform, you should see the broken one as you make your way around. get to the top then drop down on it for a small cluster.
    15. While making your way around to the turret, you’ll pick this one up as you go from beam to beam.
    16. When you make your way across to the turret you should see it in a little metal hut. Once you get across and deal with the turret, turn around and grab it.
    17. As you make your way to the 2nd lever, you’ll pick up a small cluster and 2 single Orbs.
    18. Once you’ve saved Trip from the Mechs, head down a few platforms and on the original one she jumped to there’s an Orb in the bright light.
    Chapter 11: The Old Battlefield
    1. Right next to the boat on a rising piece of metal is a big cluster. Then after you’ve beat all the Mechs, there’s a single Orb on the right side near some cover. Note: it's actually on the left.
    2. When the second lot of Mechs confront you deal with them, then were you first entered into the little battle area, jump up on the ledge on the left and grab the small cluster and single Orb. Then jump across to the one with the Health Vial and hang a left to grab a big cluster and a single Orb.
    3. Once you’ve dealt with the second wave of Mechs. Jump up onto the ledge near the first bit of cover, then jump to the new platform with the Health Vial on it and run around to the left and you can’t miss it.
    4. After you’ve grabbed them, jump down and head up the slope to the door and grab the single Orb to the right. Then once Pigsy opens the door for you, follow the path down and grab the 8 Orbs. The 8th being the one next to the pole you can climb. When at this pole, climb it to grab another 3 Orbs.
    5. When Pigsy lets you out of the dark room, head down the slope all the way until the end. The turn right a little and you’ll see a pole you can grab. From here, make your way to the top and the Mask it up there.
    6. Make your way back down from the top and then jump across to the others. Look right and you’ll see 5 Orbs you can collect.
    7. Following the others along your main route you can’t miss the next 2. They’re just before you jump off the edge. Once you’ve jumped, again you’ll 7 obvious Orbs along the path.
    8. Once you’ve dealt with the Mechs, there’s another 7 Orbs in this area. Then as you make your way towards the Rhino Mech on the metal arm, there’s 7 Orbs to grab.
    9. While fighting the Rhino MEch there’s 9 Orbs around the rim of the fighting area.
    10. When chasing the Rhino Mech the route you take is one way unlike the Dog Mech one. You should get all the Orbs in one go. The only one’s that you may miss are near the beginning when a piece of metal falls and puts a fork in the road. When this happens you want to be on the right side of it.
    Chapter 12: The Dam
    1. You’ll see the first 3 Orbs right in front of you when the Chapter starts. Then another 5 in the next section
    2. Once Trip opens the new door behind you, head to the left side of the walkway and pick up the 5 Orbs along it!
    3. Once you’ve dropped down with Pigsy. Collect the 6 Orbs on the new walkway.
    4. Grab the 2 Orbs on the first platform with the lever. The one you first head up to after the scanning cut scene.
    5. Then jump on the conveyor belt tram and tell Trip to go forward. You’ll then head into a little docking bay with 2 small clusters
    6. Same position as the Orbs in #5
    7. Once you’ve made it over to the other side of the trams, pick up the 2 Orbs here.
    8. Then once you’ve made it to the higher walkway to get back across to the first tram platform collect the 5 Orbs. Then drop down onto a big vent at the end and grab another 2.
    9. While following the Trip & Pigsy on the submarine, you ‘ll get to the next area and have 4 Orbs on the same walkway as you. Then jump down to the right to the next walkway and you’ll automatically pick up an Orb. Then again, drop down to another walkway and pick up the 6 Orbs scattered about. Then opposite the console you need to use is a pipe. Climb it to the ledge above and grab the single Orb.
    10. After you’ve dropped down (where Pigsy is in trouble) there’s 2 Orbs on the platform you start on. Then jump across and grab another 5.
    11. After climbing down the poll. Work your way to the new console picking up 6 Orbs along the way.
    12. After you’ve used the console, use the pipe behind you to drop down another level and grab the small cluster at the end.
    13. In the next room, there’s a total of 5 Orbs on the first walkway you start on.
    14. Then before you jump over to the new one. Look back along the side and you’ll see the walkway is missing some railings and a grab handle across a small gap. Climb your way to a new platform up top and grab the 3 Orbs.
    15. Now jump across to the new walkway and grab the single Orb next to the Plasma Ammo.Then jump across to the other platform and a small cutscene will play where the submarine is being lowered and you need to save Pigsy. Make sure you grab the other 5 Orbs on this area before you save him. Read below to!
    16. Same as above, but if you look to the right at the bottom next to the last 2 Orbs you’ll see an open door with the Mask inside. Just head in where the Mechs come out, jump over the box and its in the corner.
    Chapter 13: Grand Theft
    1. Once the cut scene with the dragonfly & Pigsy is over, stay on the platform with Trip. Around this area you can grab 3 single Orbs and one small cluster, then jump over a small pipe in the corner and grab another 2.
    2. Once you’ve shot the 1st gears for Pigsy, jump the gap then look behind the boxes next to the Health Pack. There’s 2 Orbs behind them. Then climb up to the new area to spot a single Orb right in front of you.
    3. Once Pigsy’s done asking you to blow up the 1st anchor, look to the walkway he jumped up to and you’ll see a pipe you can climb. Climb it then once at the top jump down to your left to another platform for a single Orb.
    4. On the same platform as #3. Jump down to the other open end and you can grab the 1st Mask.
    5. Once you’ve followed Pigsy to the new room, jump up and onto the first fan and fall down to the left and grab the 2nd Mask.
    6. You’ll pass more Orbs as you go through the fan parts, but you can’t reach them yet. Just head to the dragonfly and grab the 3 Orbs near it.
    7. Blow up the 2nd anchor, then head up the right side grabbing 3 Orbs along the way.
    8. Once Trip makes the path clear for you again, climb the pipe then jump through the next 3 until you grab another vertical pipe. Now instead of jumping across, press :b: and you’ll drop down on the fan from the lower level. Walk along the beam and grab all the Orbs. Then jump to the main platform and grab the 3 Orbs here.
    9. Head past the lift Pigsy is on and jump on top of the other fan and grab all the Orbs again.
    10. Once you’ve accessed the 2nd area via the with the others, look to your right as you exit and make sure you don’t head towards the Dome structure in the middle. You’ll see some beams you can jump to, so head your way around them and up to the 2 Orbs cluster at the top.
    11. Once you’ve gone up the 2nd lift, climb the pole next to the Plasma Ammo and grab the single Orb to the left around the corner then the one on the other side back down the walkway.
    12. While making your way to the top , you’ll jump off a piston type pipe and onto a cube. You can’t miss the single Orb on top of it! Then once you’ve made it to the top, grab the 2 single Orbs to your right on the walkway and then the other 3 down the left, heading towards your main objective.
    13. After the cut scene with Pigsy throwing the bomb, turn around and run along the pole on run onto the structure and grab the single Orb (next to 2 Plasma Ammo). Then jump down to a platform next to it to grab another single Orb. Near back to the original platform, look left and jump to the bar then the pole. Climb down to the walkways below (Pigsy’s on) and collect the 3 Orbs. Now destroy the 3rd anchor.
    14. Now, head down to the last Anchor and along your way you’ll pick up 2 Orbs before you destroy the 4th anchor.
    15. While protecting Trip and the cores in the final part of the mission, she’ll drop down platforms, so you can get to the other sides. Once one is down, head over to the platform and grab the last 4 Orbs.
    Chapter 14: Pyramid
    1. When you have control of Monkey, head outside and grab the the Orb to your left and then head to the other end to grab the other 2.
    2. Make your way up higher to a new platform and grab the small cluster and the single orb.
    3. Again, climb to another platform and grab the Orbs up here! Head down to the other end, and down a ramp. Make sure you collect the Orb to the right next to the moving gear and then the 2 singles and small cluster just a little way down.
    4. Then jump the gap and grab the Orbs in front of you in this next area.
    5. Climb the pipe and jump to the new ledge. Before you go through the opening door, grab the single Orb in front of you, then there’s one behind you with a small cluster.
    6. Now head through the door and do a u-turn to your left.
    7. From #6, you should see the Mask on a lower level. Simply jump down and grab it. At this point you’ll unlock the Mask Curator achievement.
    8. From the Mask, You should have automatically grabbed a single Orb when you jumped down so now head back up and grab the other 2 Orbs along the wall. At this point you’ll unlock the Tech Curator achievement.
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