Alan Wake achievements

Alan Wake

4.3 from 12477 votes

There are 67 Alan Wake achievements (50 without DLC) worth 2,680 (1,500)

136,856 tracked gamers have this game, 11,669 have completed it (8.53%)

4.0 from 222 votes

Price: Free - Microsoft Store

27,012 tracked gamers have this dlc pack, 9,436 have completed it (34.93%)

There are 9 achievements worth 487 (250)

There are 2 reviews | Estimated completion: 2-3 hours

Achievement Details

No Punctuation in Alan Wake

No Punctuation126 (50)

Special 2: Complete the episode without reloading the game or restarting a checkpoint.

  • Unlocked by 9,566 tracked gamers (35% - TA Ratio = 2.52) 27,012  

Achievement Guide for No Punctuation

85,557 (53,863)
Achievement won on 13 Oct 10
TA Score for this game: 2,680
Posted on 12 October 10 at 12:08
This solution has 89 positive votes and 0 negative votes. Please log in to vote.
In the same vein as The Signal’s ‘Run On Sentence’ achievement you must complete The Writer without dying, reloading or restarting, which is quite a difficult feat. You’ll most likely want to attempt this on Normal difficulty, but if you want to try at a higher level, good on ya!

You may want to attempt this on a separate playthrough from every other achievement, too, as wandering off the beaten path looking for collectibles, or trying to rush through the tornado encounter, and especially trying to reach the lighthouse without firing a gun, while attempting this achievement will probably drive you insane.
Areas of concern include:

-The trek from Cauldron Lake Lodge to Stucky’s Gas station. Primarily, this part concerns creating a makeshift bridge from manuscript words, and the tornado encounter. It is frustratingly easy to fall if mistiming your jump here, so time your jumps carefully, particularly around the tornado. Note that a heavy Taken will attack you as you make your way past the tornado, on a rather thin ledge, so prepare yourself for him (I, personally, had a heart attack and walked off the edge on my first run when I saw him). After this, an important point is to stock up on flares before dropping down the hole into the sewer pipes. Try to be conservative with these, especially in following areas where floating words such as ‘roll’ can be used to take down the Taken.

-The rotating wheel section. Standing in the wrong place or dropping into a room too soon can hurt or kill you. You need to wait for the floor to be fairly level before entering a new section, otherwise you may slide, at an alarming speed, towards the other end of the room, and take serious damage, or die.

-The final approach to the lighthouse. Shine your light on every ‘clear’ word you see, so that the light from the lighthouse can one hit kill as many Taken as possible. Shoot the rest, or drop the occasional flare and run as far as you can.

-The final encounter. It’s quite possible to go for ‘Iron Will’ at the same time as this achievement, though ‘Iron Will’ requires you to avoid being seriously hurt (dropping to the lowest health state). There are crates with infinite ammo to assist you here. As mentioned in my tips for ‘Iron Will’, take care of the birds first in this fight! Flares are wonderful for dealing with the birds.

In general, run whenever possible, make use of random lights or explosions, be conservative with flares when possible, and keep a good ammo count at all times. Luck may also play a part in this, so good luck!
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