This one is a pain to get. I'd be really surprised if anyone can get this on their very first try!
I didn't want to finish the game without this, so everytime I died, I restarted the game again. You get used to it, but it can be frustrating to repeat sections over and over.-
The battle with the first lot of Taken is fairly straight-forward. Make sure you stock up on ammo and grab the revolver. Kill the first few, then the second wave and finally use the fireworks to mostly remove the dark-force protecting the last lot.
Be careful moving over floating terrain, take it slow if you need to.
The cabin you encounter will rotate, just move towards the exit/entrance and you'll be fine. If you're going for the collectible, wait for almost a full rotation back to the start and make a short jump over. Be patient.
I went for the Whirlwind achievement and I advise you do too. Either way, you'll need to restart to get it. Might as well keep trying for it so you don't have to get it later.
The Whirlwind achievement in Alan Wake worth 47 pointsSpecial 2: Make your way past the tornado in under 60 seconds. The metal platform (bridge approaching you) is your safest bet. If you're going fast, the beds are also good for the second bridge. Otherwise wait for the second metal platform and make sure you don't have to jump too far or over the railing. Be patient.
Make sure to use the
roll words to spawn explosive barrels, occasionally picking off enemies with your revolver. If you need to, use your flare(s) (There is an infinite stash coming up). I would advise not rushing through, take them all out or almost all of them (as long as you can make it to the trunk).
Next up, infinite flares. It's obvious you should max out on them here. You might be able to use one or two flares and avoid the Taken in the pipes (rush towards the hole), but if you don't want to risk it, kill them. Honestly, ammo is so common in this, it's not a big problem.
As for the rotating wheel, don't run, but do make it through all the doors quickly. Don't stand around, or you'll fall into a wall at high speed and die. Wait for any entrances that are in the floor to be level and then walk through...DO NOT JUMP. If you want to be careful, make sure the floor is always level anywhere in there before proceeding onwards. Yes, you do need to jump in the water after the memory of you does it.
At Stucky's gas station, you can just run to the safe-haven. If you need the collectible, it is to the right and is deeper into the trees near the end of the broken road.
Spawn all the wires first, then the bridge. Kill the Taken that spawn on the bridge and start the generator. No more Taken will spawn before the log bridge.
As you climb the steps up the bridge, more Taken will come at you. Not too many and usually one or two at a time.
At the top, make sure you grab the flashbangs next to the TVs. Use the
crumble and
boom words to hopefully take out some Taken. These guys can overwhelm you, so don't hold back. I'm pretty sure they keep spawning if you hang around, so head for the safe-haven ASAP.
Be slow and precise when walking over the trunk Zane moved.
Some Taken will spawn around you as you walk around the hill, make sure you look behind you and kill the 3 or 4 of them.
The
flash words here turn on lights that stay on permanently, try to turn them all on without getting yourself killed in the process.
The birds can be lethal here. First walk halfway across the bridge to trigger the birds and then head back. Take them out, turning on the
flash lights too.
Next, go across the bridge fully and run back again. More birds and a few Taken will spawn. BE CAREFUL.
The plane bit can be hard if you want the collectible and secret area. Taken will spawn continuously here, so do what you need to do quickly. Inside the plane with the collectible can stop some of them getting to you, don't hold back...there is plenty more ammo to find.
The secret area is straight ahead, between the rocks, in the opposite direction to where you need to go. There are useful items in there.
Zane will talk to you for the last time on the wooden platform with the
memory and
ignite words nearby. This is where the GGITGL achievement starts.
You’ll want to prioritise using the
clear words to let more light in to kill Taken around you. Use flares, just save 6 or 7 if you can. Rush through here, kill if you need to, but avoid if you can.
Next up, final battle! Once you burn through the main guy here (no spoilers), stay next to the refrigerator thing at the end of the bridge. This will ensure nothing (except birds) can creep up behind you. Use flares on the birds and stock up only if you can safely. It's not that hard of a battle.
And that is it, DLC finished. Sorry for the long read, I'd just like other people to not repeat the starting segments of the game over and over... Good luck!