The Revenants: Corridor of Souls (WP) achievements

The Revenants: Corridor of Souls (WP)

2.8 from 111 votes

There are 13 The Revenants: Corridor of Souls (WP) achievements worth 315 (200)

625 tracked gamers have this game, 170 have completed it (27.20%)

Achievement Details

Easy Street Millionaire in The Revenants: Corridor of Souls (WP)

Easy Street Millionaire21 (15)

Score 1,000,000 or more points on Easy difficulty.

  • Unlocked by 332 tracked gamers (53% - TA Ratio = 1.37) 625  

Achievement Guide for Easy Street Millionaire

LV 1 Blue Slime
816,824 (374,065)
LV 1 Blue Slime
Achievement won on 13 Apr 11
TA Score for this game: 315
Posted on 13 April 11 at 09:54, Edited on 13 April 11 at 10:00
This solution has 2 positive votes and 0 negative votes. Please log in to vote.
This achievement requires 1 million points be earned while playing on easy. It's all about points, and surviving until you get enough points. So...

The more enemies in a vortex, the higher the multiplier. The light blue rats and the gold flying beetles seem to give the most points, and since they chase you, they are fairly easy to lure into a nice big group you can vortex the shit out of.

While I can't be entirely sure, it SEEMS like getting different species into the same vortex increases the multiplier as well.

The multiplier is on a per vortex basis. This means if you have 2 vortexes going, each one calculates it's score separately. This means spamming vortexes all over the place will yield less points than getting all the enemies stuck in one big one.

Obviously, lives take precedent. Don't bother taking risks to get a big multiplier, it's just not worth it. I got this achievement during level 3, and I'm fairly sure the game goes on forever, so you could theoretically get 1 million vortexing enemies one at a time, not that I suggest it.

Something that I find to be funny is that you can hit the menu button during gameplay, and return to the main menu. From there, you can choose "continue game" which puts you back at the start of whatever room you were at. This is very useful if you die, as this means you can restart the room and do it again, hopefully with less dying. Enemy spawns seem to be different, though, so I wouldn't bother doing this if you miss a big multiplier or something.
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