Pinball FX2 (Xbox 360) achievements

Pinball FX2 (Xbox 360)

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There are 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,846 (2,200)

37,244 tracked gamers have this game, 685 have completed it (1.84%)

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19,620 tracked gamers have this dlc pack, 123 have completed it (0.63%)

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Achievement Details

Desert explorer in Pinball FX2 (Xbox 360)

Desert explorer10 (5)

Light all compass lamps and hit the oasis or beat 3 friends' score on Pasha! (Single player only)

  • Unlocked by 7,040 tracked gamers (36% - TA Ratio = 1.95) 19,620  

Achievement Guide for Desert explorer

44,828 (26,535)
Achievement won on 09 Jan 11
TA Score for this game: 618
Posted on 09 January 11 at 07:34, Edited on 09 January 11 at 07:40
This solution has 13 positive votes and 0 negative votes. Please log in to vote.
NOTE: This achievement is way easier just by beating three (3) of your friends scores on the leaderboard.

To obtain this the way intended. You have to collect all the compasses to guide your caravan through the desert.

First you have to get the five (5) open compass ramps (which are illuminated by a flashing compass with a red and blue direction arrow and camel in the center). The first five compasses don't require in order to be completed.

There are compasses going through each side of the wrap around the table on the left and right sides next to the upper flippers.

There is the compass on the clear blue ramp on the left.

A compass resides left of the snake eye doors that wraps around to the left back down to the main flippers. Then there is a compass ramp right above the outer golden domed bumper which is obtained by hitting the ball from the left flipper across the table. It should wrap up and around down the red carpet between the bumpers.

After you activate these five compasses, a sixth compass should light up just below the bottom golden domed bumper. This compass is extremely difficult to hit. The easiest way I found to hit it after some practice was to get the ball held on the left flipper. Let the ball then roll off to the near edge of the flipper and shoot it off, and slightly after hit the tilt analog stick to the left. This will cause the ball to spin into the target if done right. You can hit this target without tilting but I found it easier.

Once you activate this final compass, you can not lose the ball or you will have to start over by collecting the other compasses.

Once you get all six active the camels in the upper middle of the table should be flashing with a larger circular graphic flashing next to them. Trap the ball on the right flipper, hit it to the left wrap around, and then use the right upper flipper to hit the ball into the red tinted channel, and you should unlock this achievement.

I spent nearly 2 hours practicing this before I managed to get this. Just a matter of getting lucky on the sixth compass.
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