Pinball FX2 (Xbox 360) achievements

Pinball FX2 (Xbox 360)

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There are a maximum of 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,748 (2,200)

36,539 tracked gamers have this game, 656 have completed it (1.80%)

3.5 from 19 votes

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5,342 tracked gamers have this dlc pack, 482 have completed it (9.02%)

There are a maximum of 3 achievements worth 147 (50)

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Achievement Details

Eternal Hope in Pinball FX2 (Xbox 360)

Eternal Hope49 (15)

Win the Invasion Multiball on Earth Defense! (Single player only)

  • Unlocked by 1,303 tracked gamers (24% - TA Ratio = 3.27) 5,342  

Achievement Guide for Eternal Hope

475,298 (231,725)
Achievement won on 10 Nov 10
TA Score for this game: 10,207
Posted on 10 November 10 at 19:58
This solution has 25 positive votes and 2 negative votes. Please log in to vote.
Couple things to note about the invasion multiball. The longer you take once the mode starts, the more balls come out (up to 3). In order to get this achievement you have to "save" all the balls on the table before the invasion timer ends, so the best way to do this to save the first ball as quickly as possible. If you don't do this, you will need to save 2 or 3 balls depending on how long you wait.

To save a ball you need to shoot it into the flashing airplane hole in the top left of the table above the upper left flipper. You might think it easiest to save a ball by hitting it off of the upper left flipper, but I found this way more difficult. Instead I practiced shooting the airplane hole from the lower right flipper. It is a longer shot, and has a small margin of error, but after 5-10 minutes practicing this shot I could hit it pretty consistently.

Once the mode is activated, if you can sink the first ball into the airplane hole before any additional balls come out, you will unlock this achievement.

P.S. In order to start invasion multiball mode, DO NOT hit the captive ball on the lower left of the table. Hitting that captive ball will reset the invasion timer that starts counting down at the start of each ball launch and will prevent you from starting invasion mode.
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