Assassin's Creed: Brotherhood achievements

Assassin's Creed: Brotherhood

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There are 60 Assassin's Creed: Brotherhood achievements (50 without DLC) worth 2,059 (1,250)

182,248 tracked gamers have this game, 7,465 have completed it (4.10%)

Achievement Details

Boom! in Assassin's Creed: Brotherhood

Boom!25 (20)

Destroy the Bomber.

  • Unlocked by 120,948 tracked gamers (66% - TA Ratio = 1.22) 182,287  

Achievement Guide for Boom!

117,238 (80,380)
Achievement won on 27 Nov 10
TA Score for this game: 1,070
Posted on 02 December 10 at 19:23, Edited on 19 December 10 at 22:08
This solution has 47 positive votes and 3 negative votes. Please log in to vote.
This mission is the bomb! Literally. And it's wicked hard to control at first so let's see if this solution will help.

The first part of the mission requires you to find the architect and burn the plans. Use your Eagle Vision to find the gold-highlighted architect and wait for him to come 'round to the back of a hut where the game will prompt you to beat him up. Do that and you can go on to the blueprint location.

Skirt the edge of the village to the wall. A building right beside the entryway will have a ladder you can climb up. Jump to the wall from the top of the building and run to the right down the ladder resting there and keep running right down to the end to avoid detection by the guards. (Remember, yellow arrows only mean they're suspicious, so don't give up yet if you see them!) Turn left and find the blueprints at the edge of the small group of huts there. Press B to grab and burn the blueprints and you'll be ready to get to the machine itself.

Run back to the road to blend in with the traffic. Patiently walk with them past the guards until you come to the edge of the fort. Run up the small rise to the haystack on the side there. A curious guard will most likely try to flush you out, but assassinate him and his buddy will be none the wiser.

Once coast is clear, keep running under the shed and climb up to the top of it using the crates piled there. You'll see a series of wooden perches you can run and swing across up to a series of handholds you can climb up to the top of the battlements.

Grab and throw the guard off to clear the way and jump into the haystack below (look for the pigeons as a ledge marker). The flying machine is in the highest tower near the far side of where your haystack is. But the way up the tower is actually on another ledge across from it to the right. Run across the grounds to hide from the guards in another haystack (you can also use the well as a hunting spot for guards maybe, I didn't try) and then on to and up the far side ladder, following the ledges around to the top of the building across from the tower.

You'll see both the tower and the roof of the building you're on have a wooden extension reaching out to each other. Run down one extension to jump onto the other. And sidle your way to the left edge of the tower wall.

Now, be nonintuitive and climb down and around to the balcony with a guard and a checkpoint marker that leads into the tower itself. Climb up the tower innards to reach an open window (careful not to streak through, you'll need to change directions occasionally). Climb out and up again to reach the top where a group of four guards will be chatting.

Instead of engaging them though, take advantage of the fact their backs are to you and flip the switch beside them, sending them down a conveniently enplaced trapdoor. Ah, beautiful screams...

Congratulations, you've got the flying machine!

Now here is where the controls get tricky. Because you are in a glider and not a true airplane, you are limited by the amount of lift you have. For those of you who have played Assassin's Creed 2, remember that hot air was needed to keep the machine afloat (your own ego won't cut it ;) ). Same is needed here, except you can now provide your own lift!

Since this version of the flying machine is a bomber, you're equipped with your own supply of bombs (that will never run out, thank goodness) that you can shoot from a cannon to the ground to create your own bonfires! ;)

For those who haven't flown the glider before, don't panic if you find yourself listing down. Just RT to fire a bomb down and provide you some lift when you fly over.

You can also adjust yourself a bit by moving the left thumbstick (LS) down to tilt yourself up. This will also help in aiming your target reticle for bombing your targets.

Yes, targets, you expect this finished machine to be the only one commissioned?

There are a total of four makeshift factories around the fort you need to take out and then two more carriages with parts and/or prototypes.

First, the factories. You'll start out gliding towards one already. If you can direct your reticle to the watchtower on your right. You'll know you got it with the sight of fire and the sound of screams. ;)

Keep yourself aloft with well-placed firebombs and aim for the smokestack in the center of the factory encampment. You will need to hit it twice so don't expect fireworks yet. The game will tell you the same if your hit scored. (I was rather mad when I first saw that message. ;) )

If you can score two shots in one pass then all the more power to you. But the easiest way is to score one, then bank to the right towards the next closest factory, then across the river to the next, and skirt the fort to the last, after which you cycle through again.

NOTE: You must turn after a factory pass because the factories sit on the edge of the memory map. If you go past the border, you will desynchronize and lose all your progress for this flight section! So be aware of your surroundings!

TIP: As you fly across the river, be aware you will find no lift from it. Firebombing the rocks and the water will not produce any fire. The game is pretty faithful to reality on that score. If you do find yourself going down around the riverbanks, turn back towards the fields and firebomb there. It may be tricky since the turn will mess with your trajectory matching your flight path but at least you'll have a better chance.

100% Objective TIP: The 100% objective here is not be hit by enemy fire (literal fire arrows!) while in the flying machine. You can help achieve that objective by avoiding the fort and firebombing the watchtowers you'll come across. You usually stay high enough to keep out of the towers' range but there's no guarantee of safety so just be aware.

So after taking out the factories, you'll see a cutscene where a horse and carriage break out of the destroyed factory, charging towards the fort. In fact, there are two.

Hopefully with all the practice you had with stationary targets, you can now take these moving ones with no problem... right. The issue is there's a time limit so you will most likely only get one pass on each carriage, at most two.

Try for the one closest to the fort first. As it's galloping towards the security of the fort gate, judge its path and aim for where it will be. With luck, you'll see the carriage blown to smithereens, freeing you to concentrate on the second.

The farther one will gallop across the river, giving you more room to work with but not much since you needed to take care of the other first. But turn towards the river and prepare your shot as it comes.

Failing here will only bring you back to the start of the carriage section, so don't be nervous if you desynchronize. Your factory progress is safe and sound. ;) So you have room to practice if needed.

UPDATE: Thanks to CyberellaD Nile for catching this.
There's a messenger that gallops out after you've brought all this chaos. Chase after him and firebomb him like you did the carriages (be aware of smaller target ;>) and you should be good.

On success, Ezio will crash the flying machine and walk off amidst flame and destruction, mission accomplished. ;)

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