Achievement Details

Role Model

Get all the Co-op bonuses in 1 session (Multiplayer Only).

Role Model0
4 guides

Achievement Guide for Role Model

  • PointySpredPointySpred324,391
    20 Nov 2010 20 Nov 2010 06 Jan 2011
    128 8 20
    You need to be at level 5 to unlock Alliance mode.

    Here is a list of all co-op bonuses there are 3 that require kills and 3 that require stuns.

    1. Multi-kill: your team scores two kills within 10 seconds of each other
    2. Co-Op kill: Lock on a target and let a teammate kill that contract (or kill someone that another team mate has locked on)
    3. Diversion: Kill a target that is being chased by your team mate


    4. Rescue: Stun an enemy that is pursuing your team mate
    5. Co-Op Stun: Stun a pursuer locked on by your team mate
    6. Knockout: Your team stuns two pursuers within 10 seconds of each other.

    Credit to XxPoison JamxX
  • AvataAvata300,226
    13 Jan 2011 15 Jan 2011 16 Nov 2013
    88 6 2
    For those trying to boost this, here’s the play-by-play three friends and I used to get the achievement (there's also a 'solo' method at the end):

    Private Match > 4 Players > Manhunt (2 vs 2) > Any Map (something like San Donato, because it’s small and open)

    Round 1

    Players spawn

    Target 1 stays where they spawn. Target 2 blends/hides near by
    Hunter 1 sprints in high profile (RT+A) to/around Target 1 and initiates a chase with Target 1
    Target 2 comes out of blend/hiding and stuns (B) Hunter 1 [Target 2 gets ‘Rescue’]

    Hunter 1 stands and moves off to the side

    Target 2 stays where they are. Target 1 blends/hides near by
    Hunter 2 sprints in high profile (RT+A) to/around Target 2 and initiates a chase with Target 2
    Target 1 comes out of blend/hiding and stuns (B) Hunter 2 [Target 1 gets ‘Rescue’]

    Hunter 2 stands

    Targets each go and stand in front of a Hunter (in sight of each other)
    Targets lock (LT) on the Hunter standing in front of their partner
    Targets simultaneously stun (B) the Hunter standing in front of them [Both Targets get ‘Knockout’ and ‘Co-op Stun’]

    Hunters stand

    Hunters lock (LT) on the Target standing in front of their partner
    Hunters simultaneously kill (X) the Target standing in front of them [Both Hunters get ‘Multi-Kill’ and ‘Co-op Kill’]

    Targets respawn

    Target 1 stays where they spawn. Target 2 hides/blends near by
    Hunter 1 sprints in high profile (RT+A) to/around Target 1and initiates a chase with Target 1
    Hunter 2 moves in and kills (X) Target 1 [Hunter 2 gets ‘Diversion’]

    Target 2 comes out of blend/hiding. Hunter 1 stands off to the side
    Hunter 2 sprints in high profile (RT+A) to/around Target 2 and initiates a chase with Target 2
    Hunter 1 moves in and kills (X) Target 2 [Hunter 1 gets ‘Diversion’]

    Round 2

    Repeat round 1 (roles reversed)

    The whole thing takes 10 minutes (one game), which is more than enough time for everybody to get the achievement, as long as you all communicate. Figure out the who’s who before you start and make sure everyone knows beforehand what to do or at the very least have one person directing the action who does. One other tip: If you're having trouble maneuvering or identifying each other because of the NPCs, have everyone jump up on to the roof tops. If anyone needs to blend/hide/stand off to the side, they can just hang off the side of the building (B next to the edge).

    If you’re looking to play this one straight-up alone, your best bet is Manhunt. ‘Multi-Kill’, ‘Knockout’ and ‘Diversion’ will come in the natural course of a game. For ‘Co-op Kill’ and ‘Co-op Stun’, get in the habit of locking (LT) Targets and Hunters as you become aware of them and hope that someone ‘steals’ your stun/kill. Rescue will be a little trickier however. Catching a pursuer off guard is difficult, doing it without getting yourself killed, more so. A good window of opportunity can be when a pursuer gets locked out by a chase breaker or choked by smoke bomb. Assigning an ability like Throwing Knives can help too. Bear in mind there is a huge luck factor involved in getting all six scenarios to happen in one game. It doesn't happen very often, but if you can get ‘Rescue’ early on you have a shot. Good luck.

    Credit to Vodka Junki, Ki11erLawnGnome, Cunning Rook, Alita360 and Pine Reaper for helping me put this together.

    Video courtesy of Xangiexdx
  • Mobius EvalonMobius Evalon491,236
    16 Jul 2011 17 Jul 2011 02 Nov 2014
    42 4 2
    Avata makes it sound more complicated than it actually is. There is no need to blend or hide at all and all four players need to do nothing more than stand out in the open the entire time.

    There are three offensive awards:
    -Multikill, requiring the attackers to kill both defenders within 10 seconds of each other.
    -Coop kill, where an attacker locks onto a target and his teammate kills them.
    -Diversion, when an attacker initiates a high profile chase and his teammate kills the target.

    And three defensive awards:
    -Knockout, requiring the defenders to stun both attackers within 10 seconds of each other.
    -Coop stun, where a defender locks onto an enemy and his teammate stuns them.
    -Rescue, when an attacker initiates a high profile chase with a defender and the defender's teammate stuns the pursuer.

    For a total of six required awards to receive this achievement. Be aware that both teams spend one round as the attackers and defenders each, so what follows must all be done in one round then repeated once the teams switch.

    Get four people together and start a private Manhunt match. Get everyone up on a rooftop somewhere where they will have enough room to dash around in high profile mode.

    To begin, select a member of the attacking team who will dash around in high profile mode until one person on the defending team is being pursued by them, denoted by the red triangle over the enemy's head. The player being pursued will target his pursuer, his teammate will stun them (the teammate will look for the white lock; a blue lock means you have personally targeted them), and the pursued player will stun the other enemy. Repeat with the other defender (using cn_left or cn_right to switch targets if necessary), and both should now have all three defensive awards.

    An attacker will dash around in high profile again until he is chasing a member of the defending team. This attacker will lock onto his target, his teammate will kill them, and this attacker will kill the other enemy. Repeat with the other attacker, and both should have all three offensive awards.

    Now wait for the round timer to run out and swap roles.
  • TexasHONZTexasHONZ261,906
    26 Jun 2011 20 May 2011
    17 2 4
    The solo section from Avata is pretty good.

    As a hunter, getting Multi-kill and Co-op Kill are relatively easy and assured.
    Have a profile with the hidden gun and wait back a little from your group, if you see someone locked on by a teammate (a little lock appears above them in white) then take your shot.

    This is the easiest way to assure Diversion, too. Just stay high up and wait for a chase or spot a target, then fire away. Two down.

    The others are tricky, Knockout comes easily if you're grouped and use a smoke bomb. The hunters reveal themselves and you can get at least one stun while a teammate will usually stun the guy that goes for you or kills you when they see an "opening". If done right you can use this method for Co-op Stun.

    Rescue is the hardest. Try and see a chase going on and get in front of it, then smoke bomb and try for a stun. This one is the most dependent on luck, but keep at it. I've gotten quite a few sessions where I got 4 or 5 bonuses with just playing normally.

    Obviously you want an offensive set with hidden profile and I like firecrackers. And a defensive set with smoke bomb and whatever you think will help the best.
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