Two Worlds II achievements

Two Worlds II

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There are 56 Two Worlds II achievements (46 without DLC) worth 2,825 (1,250)

22,262 tracked gamers have this game, 679 have completed it (3.05%)

Achievement Details

Contractor in Two Worlds II

Contractor46 (20)

Build 15 buildings in Village Mode

  • Unlocked by 4,263 tracked gamers (19% - TA Ratio = 2.28) 22,283  

Achievement Guide for Contractor

388,965 (191,705)
Achievement won on 18 Jan 11
TA Score for this game: 2,211
Posted on 20 January 11 at 14:31, Edited on 06 February 11 at 22:13
This solution has 19 positive votes and 0 negative votes. Please log in to vote.
This is actually a very easy achievement but it will cost you some auras.

First of all you need to have a multiplayer character that has 10.000 auras on him. In order to do that i suggest that you play the first multiplayer mission ( Way to Vokhar) , gather all loot from enemies and sell that at the local merchants. Dorthar will reward you with 1000 auras at the end of the mission as well, there is also a chest hidden in the wall near Gonthar at the end of the mission near the mine entrance.

Selling all your loot will earn you about 15.0000 auras and the mission takes less than 5 minutes if you are using a character of a decent level, you may want to repeat this process a couple of times at later times.

Now, you have 10.000 auras so you can start your village mode. This 10.000 will be put in the village treasure but you can transfer your auras back to your personal belongings anytime you want. During the village tutorial you will be asked to build a ranch and a shop to get things rolling. Now, you are free to build your village the way you like, ranches are the cheapest possible buildings and they cost you 2.000 auras each. So basically you can build 13 ranches ( you already have 1 and a shop) costing you 26.000 auras and get the achievement. Upgrades do not count towards the achievement.

[Achievement Unlocked]

From this point forward i am going to elebortate on how your village can be succesfull for those who like to know.

There are buildings that earn you money and there are buildings that cost you money but provide you with additional services so you gotta determine for yourself what you like to have for your village. You can determine what emphasis you want as you cannot have it all.

1: Financial
2: Bows & Quivers
3: Weaponry & Armor
4: Potions
5: Crystals & Explosives.

You need buildings that earn you money in order to pay for those that have an upkeep like guard posts, mines , forges , churches etc. Farms, windmills , Ranches and shops earn you money when used in the right order.
2 farms can work with one windmill so try to keep a 2:1 or 3:1 ratio. When you have a surplus your citizens will demand that you build a shop which allows you to sell the surplus. Now if you are just in it for the money then you should stick to building these things and whatever your citizens demand otherwise your profit will start to decrease over time.

However, your shops can sell other things you produce such as armor and weaponry for discounted prices and these weapons and armor generally have a higher quality than the ones sold by normal sellers in the multiplayer. Specializing in something requires a lot of money and will reduce your profit ( a mine has an upkeep of 3.000 for example) .

Whatever you do, be sure to fight off any threats that attack your village and always meet their demands ( press B and scroll down) otherwise your people will get pissed off and your profits will decrease.

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