Pinball FX2 (Xbox 360) achievements
10,737
(2,200)

Pinball FX2 (Xbox 360)

3.9 from 2997 votes

There are a maximum of 100 Pinball FX2 (Xbox 360) achievements (0 without DLC) worth 10,737 (2,200)

34,102 tracked gamers have this game, 598 have completed it (1.75%)

1,658
(200)
3.7 from 17 votes

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Achievement Details

Tony Stark in Pinball FX2 (Xbox 360)

Tony Stark25 (5)

This is a rare achievementAccomplish all Tony Stark missions on Iron Man! (Single player only)

  • Unlocked by 893 tracked gamers (6% - TA Ratio = 5.04) 15,244  

Achievement Guide for Tony Stark

AuthorSolution
FiscalCliff2013
109,315 (61,255)
FiscalCliff2013
Achievement won on 17 Dec 10
TA Score for this game: 5,109
Posted on 17 December 10 at 01:31
This solution has 35 positive votes and 0 negative votes. Please log in to vote.
To attain this achievement, you have to defeat Tony Stark's greatest nemesis: alcoholism.

Just kidding, of course, it's much harder than that. There are 6 Tony Stark challenges, and you have to beat them all in the same game.

Four of the challenges just require you to hit a particular ramp eight times:
* Science Award is the red ramp on the upper-right side of the table, only accessible by the upper-left flipper. This is the easiest one to get, since it feeds back to that same upper-left flipper; once you get the timing down, you can knock this out right at the start of your first ball.
* Stock Market is the red left ramp, not too hard
* Stark Tower is the left-center ramp, requires a confident shot from the right flipper
* Party is the one that gave me the most trouble...it's the right-center ramp, and I found I was able to hit it with a backhand from the right flipper, but if you have a better feel for it than I do, you might have an easier time with the left flipper.

The other two are the SHIELD challenges:
* Target Practice requires you to hit the left loop and the right loop six times each. Then, send the ball up the Stark Tower ramp. That's all you need to do; this activates a minigame on the hellicarrier, but it doesn't matter how you perform there.
* SHIELD Multiball starts when you lock three balls. First you have to hit the two targets in front of the ball lock; the targets go away, so you have a clear shot at the lock. As soon as your third ball is locked, you're done; this starts SHIELD multiball, and it doesn't matter whether you hit jackpots or just drain all your balls immediately.

In general:
* The challenges can be done in any order.
* With the first five challenges I described, hitting the ramp/loop once will cause the next level of its progress bar to flash; hit it a second time, and that portion of the progress bar will go solid. Solid progress bars carry over after you lose a ball; flashing progress bars do not.
* Same idea with SHIELD multiball: any balls you've locked carry over, but at the start of each ball you'll have to hit the targets blocking the ball lock again.
* Since you're hitting a lot of ramps, use every opportunity to keep your left and right kickbacks lit. That's essential, especially because it's almost impossible to get an extra ball in this game.
* The six challenges are listed on the playfield just above where the Whiplash/Mandarin modes are listed. Each challenge lights up when you complete it.
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