Achievement Details

Picking favorites

Upgrade 1 Weapon completely

Picking favorites+0.7
4 guides

Achievement Guide for Picking favorites

  • TheRickMoranisTheRickMoranis98,790
    29 Jan 2011 29 Jan 2011 29 Jan 2011
    14 1 3
    Restatement of the obvious achievement description: You must fully upgrade one weapon using nodes on benches. Easy enough.

    But like Dead Space 1, you don't have to have a node in each circuit slot, only the colored ones that level up the weapon's stats.

    Nodes are around and hidden aplenty; if you don't want to take advantage of DJ JEZ's solution, you should be able to do this in your first playthrough even if you decide to fully upgrade your Rig and Stasis.
  • Case Dang ItCase Dang It193,201
    29 Jan 2011 30 Jan 2011
    9 1 0
    This startegy is designed to kind of earn this achievement early on if you chose to upgrade your RIG and stasis first. From the beginning I focused putting all my nodes on the RIG and stasis, once I achieved that (Ha!) I was on chapter 9, by this point you will have earned the RESPEC ability (respectability, as well) and be able to remove your nodes and apply them somewhere else. So once I upgraded my RIG and stasis, I saved at the nearest save station (which happen to be right by a work bench) and then I used the RESPEC to remove nodes from my RIG and stasis and then apply them to a gun, I did plasma cutter, the achievement popped and then I just reloaded my last save. My RIG and Stasis were back to normal and I had an extra cheeve earlier than I should have.
  • x DJ JEZ xx DJ JEZ x536,467
    28 Jan 2011 28 Jan 2011 29 Jan 2011
    11 4 2
    Credit goes to jpric18 from X360A for finding this.

    You can either play the game normally, choose a weapon that you like and upgrade it as you go. I personally upgraded my rig and stasis and when i got to chapter 14 i found this glitch which gives you unlimited nodes which will also help you unlock the fully loaded achievement.

    How to get unlimited power nodes

    This was done on normal difficulty and the room that replenishes the items requires a power node for access.

    The Save Station is located on Chapter 14 after the anti-gravity section. Shortly after sticking your eye with needle, you'll be chased by the necromorph that doesn't die. You'll eventually reach the anti-gravity section. After you pass the anti gravity section, you go through two doors and on your right will be a door requiring a power node for access. This is room that replenishing the items. You'll find the Save Station two more doors if you head left from that T intersection.

    Steps (read description above to locate starting point):
    1. Unlock the door with a power node. Title above door: 6: Secure Storage, Power Node Access Only
    2. Advance through two more doors to reach a Store, Bench, and Save Station.
    3. Save at Save Station after the anti-gravity section on Chapter 14.
    4. Quit to the main menu, the press continue.
    5. Back track to the anti-gravity area (most of time you can go directly to the room). Once you get back to the anti-gravity area, go back through the last two doors and go into the room on your right. This is the room that required a power node to open. Inside this room is where I find either 2 power nodes, 1 ruby semiconductor, and/or 3k credit.
    6. Go back to Save Station and save the game.
    7. Repeat steps 4-6

    NOTE: if you start finding only credits in the room, try going all the way back to the switch in the antigravity area, then go to the room. Doing this has reset the 2 power nodes for me.
    27 Dec 2011 28 Dec 2011
    2 0 0
    this is really easy and doesnt take long.

    first play the game on CASUAL, money is MUCH more frequent and boxes/enemies give your much more.

    Ammo is also much more plentiful and enemies die easily so with certain enemies you can simply swing your weapon at them to kill them and with all the ammo you will be getting you can sell most of it at the store and can easily get more. Ammo is worth a lot of credits, for example line rack ammo for 6 of the (which is the most you can carry in a slot) sells for 3,000 credits.

    Health packs also sell for a decent amount of credits, smalls for 1,000, mediums sell for about 2,500 credits and larges around even more and playing on casual you wont really need them at all so again sell them at the store

    to avoid taking a while simple put a not where you can strategically avoid having to use an extra node on your board, for exaple you can place nodes in a certain way on your weapon and avoid having to use maybe 2-3 empty spaces on the gun.

    Lastly if whenever possible buy the vintage suit because you get a 10% discount at the store and it knocks nodes down to 9,000 credits.

    Using this method will take maybe 2-3 levels to fully upgrade a weapon depending on how long a level is and how ammo/health and credits you pick up
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